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Fin'Goro Rogue

  • Last updated Jun 19, 2017 (Un'Goro Launch)
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Wild

  • 18 Minions
  • 12 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Water Rogue
  • Crafting Cost: 11660
  • Dust Needed: Loading Collection
  • Created: 4/6/2017 (Un'Goro Launch)
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  • Battle Tag:

    Ruffnek#1965

  • Region:

    US

  • Total Deck Rating

    40

View 15 other Decks by EthureaI
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rank 5!

               Edit #2: This deck is wildly successful!! And still a viable archetype! I made it to rank 5 (5 stars) in the season of April, and unfortunately do to life events, I didn't have enough time to push for legend, which I believe I could have gotten. Sadness ;-;. I'll see where this season brings me, you've got to try out this deck!

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Hello everyone! Today I present to you, the Fin'Goro Rogue! This is strictly a teched version of Finja Rogue and I do not have the ownership to the original deck. However, with the original Finja deck, I reached rank 4 NA with it last season and with just a few Un'Goro techs, I believe this deck has massively improved! P.s. I will not guide you on how to play the Finja Rogue. Unless enough people request it, I'm sure you can find some other explanation guide. I am here to tell you how these 4 Un'Goro techs will improve this deck.

How has it improved Ethur? Well traveler, I'll begin with the new Un'Goro cards: 

Hallucination: A low cost card with an amazing ability. This card works as a great beginning game combo maker, a good low mana card for Sherazin, Corpse Flower, and will ultimately allow you to draw answers if you need them. 

Example: ~https://hsreplay.net/uploads/upload/j6QX65Uetow4LoSwrKMDQV/?utm_source=hdt&utm_medium=client

I drew a flamestrike off of hallucination which helped me win against this mage!

Mimic Pod: Now, I have coursed through the cards in the deck and found this ratio of draws: Good: 18 (60%)  Meh: 7 (23%) Bad: 5 (17%) (which is in my opinion) FYI, good card draws include Eviscerate, Leeroy Jenkins, any murlocs below 3 mana, and many more. 

Sherazin, Corpse Flower: Definitely requires a particular card taste, but I believe this card will do better than not. With many low cost cards and regenerating card draws, this card has plenty of value potential. If you feel strongly against this card, then go ahead and use a second Undercity Huckster.

Vilespine Slayer: No explanation required, this card is nearly broken! Just hope for the turn 4 coin and destroy the 4 mana 7/7 ez. I dont have two in this decklist because three 5 drops is just too many for me. Vilespine slayer is also amazing with shadowstep!

Example: ~https://hsreplay.net/replay/7pB52FK9XbGB3crPoTVfVH

You might think its an odd play, but I traded my 4/4 into his 4/3 instead of the vilespine because I had the shadowstep combo. This helped me take out his second highmane and win the game!

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              Edit #1: While Sap is incredibly useful in previous metas, I have had many games where Sap just sits in my hand. Due to the new, speedy 1 drop minion meta, Fan of Knives has become the fruits of my labor.

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               Edit #3: Hilarious replay I need to share with this deck!

               ~ https://hsreplay.net/replay/neYk4jsiqeAEwhgCqbEVpD

Pay attention to the end, its worth your while. This is why we trade, boys. Don't be Mr. Face druid over here. c:

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Edit #4: I realize the cost of this deck is not very tasteful to some of you out there so here is my suggestion for replacements!

Sherazin, Corpse Flower may be replaced by Undercity Huckster, Finja, the Flying Star is irreplaceable, Shaku, the Collector may be replaced by another Hallucination (as well as -1 Shadow Sensei +1 other minion), Edwin VanCleef may be replaced by any strong, and decently effect-ed minion, Patches the Pirate is preferably not replaceable, as well as Leeroy Jenkins.

hope this helps! (keep in mind this deck will NOT be the same without some legendaries!)

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Edit #5

Its finally time to show the stats! I have played about 75 games recorded and heres what I found! 

Conlusions: Warrior is a difficult matchup with both taunt and pirate. The only reason that we dont worry about agro in other classes is because their tactics dont utilize charge like warrior does. The lack of taunt and heal makes lots of weapons and charge difficult to deal with. Taunt warrior has somewhat better odds for you. You just need to make sure you effectively and as cheaply remove taunts as you can and try to hit face appropriately (as usual). I could only pull wins with taunt warriors with a small amount of rng and sneakily getting a large burst of damage when they dont expect it.

8-0 against hunter.... wow!!!

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Thanks for reading! I will upload a showcase as soon as I can, whether it fails or not. :) Happy hearthboning to all!

The showcase is here! Please, enjoy! (unfortunately due to site errors, I cannot embed video into this description, so it will be down in the comments :)