OTK Time Warp Arcane Mage
- Last updated Apr 2, 2017 (Aggro Downfall)
- Edit
- |
Wild
- 11 Minions
- 19 Spells
- Deck Type: Theorycraft
- Deck Archetype: Freeze Mage
- Crafting Cost: 7360
- Dust Needed: Loading Collection
- Created: 4/1/2017 (Aggro Downfall)
- Wran
- Registered User
-
- 5
- 18
- 51
-
Battle Tag:
N/A
-
Region:
US
-
Total Deck Rating
51
Play-style: Control OTK Deck
The game style of the deck is identical to Freeze Mage or a Leeroy OTK Warlock, kinda (Survive and Draw our combo cards then kill opponent = easy) BUT there's a quest we need to accomplish first to enable our combo cards to work.
So here's how:
I. Complete the quest Open the Waygate to get Time Warp.
(Through these cards: Babbling Book, Primordial Glyph, Cabalist's Tome)
II. Survive the game. (Ice Barrier and Ice Block)
III. All direct damage spells (like Fireball, Frostbolt etc.) and AoE are for trade/removals.
IV. Card Draws.
(Novice Engineer, Arcane Intellect, Arcanologist)
V. Combo cards/End-game Cards/OTK Phase:
2 Arcane Giant (0 mana cards)
Time Warp (reset our turn & giving Arcane Giant Charge then draw a card)
Alexstrasza (GG)
*During OTK Phase, we may also need spells (from discover cards) like a Fireball, Polymorph, Freezing Potion + Shatter etc. to remove opponent's taunt(s) or deal extra damage to their face to help us out.
Probably not working. The spell generation for the quest is lacking, you can easily end up not getting it done in time. Also, taunts and armor ruin your main win condition.
Youre welcome, I'm pretty excited as well but lets see how this plays out.