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Double Dirty Deathlord

  • Last updated Jan 9, 2017 (Gadgetzan)
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Wild

  • 13 Minions
  • 13 Spells
  • 4 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Control Warrior
  • Crafting Cost: 9040
  • Dust Needed: Loading Collection
  • Created: 12/31/2016 (Gadgetzan)
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  • Total Deck Rating

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Double Dirty Deathlord

This Wild deck aims to use Deathlord and Dirty Rat to shut down aggro decks with taunts and stealing value from control decks by using cards very resourcefully.

Patience is key when piloting this deck.  Not many cards are disposable therefore not every minion needs to be Axed/Bashed/Slammed down immediately and using Brawl/Revenge too early could cost you the game.  You need to try and squeeze as much value as possible from each and every card in the deck and the cards must be used resourcefully if you want any chance in competing against super-high-value decks like Reno-Lock and Dragon-Priest.

Dirty Rat is a spectacular card that can win you games if used strategically but it can also lose you games on the spot if used recklessly.  Turn two Dirty Rat is usually only a good play against certain pirate warrior openings and nothing else.

Since this deck runs two Deathlords and two Dirty Rats, there is a potential to steal a sizable amount of value from Control and Reno decks.

With this type of deck, you will sometimes get hit repeatedly in the face turn after turn before making your comeback, usually with a 4 mana double Revenge aoe for 6 damage across the board.  As an advanced play, you can sometimes even skip the armor hero power to reach that 12 health threshold.

A card which should also not be used recklessly is Shield Block.  
Against some control matchups (such as Priests), it is sometimes best to remain unused to win the fatigue war.  
Against mid-range decks, it usually best to use it in combination with Shield-Slam to drop a large minion or on your own Sylvanas Windrunner to steal something that's worth stealing.  
Against aggro decks, it is sometimes best to skip using it for a couple of turns while still getting smashed in the face so that you can reach the  very-important 12-health threshold.

Deck Finishers

There are two finishers in the deck (excluding winning by fatigue):

  1. N'Zoth, the Corruptor in the mid or late stages of the game to resurrect those taunt walls.  Assuming no minion gets polymorphed/entombed etc, N'Zoth in the late game fills the board with exactly 7 minions.
    1. Against mid-range decks, this can be even be used as a form of 'board clear' before sweeping everything again with your last brawl in the late game.
    2. N'Zoth can create an overwhelming problem for control decks when used in the late game, usually during fatigue.  Board clears like Lightbomb are not a major problem for the minions resurrected by N'Zoth.
  2. Grommash Hellscream + Death's Bite's AOE or the Revenge are also sometimes used as a finisher.

Alternative Versions

One substitution I sometimes make is the addition of an Acolyte of Pain instead of the second Bash.  

I have found that although in some control matchups the Acolyte can be a dead card especially if drawn in the late game, it can also help tremendously when drawn in the early game against mid-range decks and some soft-aggro decks. 

Example wins with this deck

  1. Versus Priests
    1. Malchezaar-Dragon Priest - Outlasting a Malchezaar deck in fatigue is pretty cool.  In this game, my last three unused cards were 2xExecute and a Brawl.
  2. Versus Warlocks
    1. Reno Lock - Garrosh + Death's Bite Finisher against Jaraxxus
    2. Reno Lock - Garrosh + Death's Bite because the guy just couldn't stop tapping
    3. Zoo-Discard Lock
  3. Versus Paladins
    1. Dragon Paladin - Stole a Ragnaros, Lightlord which kept me in the game.  Closed the game with N'Zoth.
      I'm using an Acolyte of Pain instead of the second Bash in this game.
  4. Versus Warriors
    1. Pirate Warriors - #1#2#3
    2. Tempo Patron -  Simply a matter of clearing his board, over and over again.
    3. N'Zoth Warrior - This game was a battle in resource management, and I ended up winning the fatigue war.
      I'm using an Alley Armorsmith instead of Grommash Hellscream in this game.
    4. C'Thun Warrior - Snagged his Doomcaller with Dirty Rat, which was a major relief.
  5. Versus Shamans
    1. Mid-Range Shamans - #1
    2. Aggro Shamans - #1#2