Jai/Coexist Pirate Warrior - Mean Streets of Ga...
- Last updated Dec 21, 2016 (Gadgetzan)
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Wild
- 20 Minions
- 6 Spells
- 4 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Pirate Warrior
- Crafting Cost: 6520
- Dust Needed: Loading Collection
- Created: 11/28/2016 (Yogg Nerf)
- WeCoexist
- Registered User
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- 6
- 21
- 29
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Battle Tag:
N/A
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Region:
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Total Deck Rating
920
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My Battletag: Jai#11293
Guide and write up coming soon! I also offer coaching over at https://www.gamersensei.com/senseis/wecoexist
Videos featuring the deck: (not optimal play)
Not bad. I'd still include Dread Corsairs instead of Buccaneers, and if you want, 1 Buccaneer could take place of 1 Upgrade. 6-7 1-Drops is good and Corsairs can easily be played for 0 to protect your other minions for a turn.
Genzo the Shark could be good in this deck. Your opponent would have to remove him immediately to prevent you from drawing.
Fresh Memes FeelsGoodMan
That picture where the smorc pirate is pissing on the jade golem is the funniest meme I've seen recently.
Lets hope this will be viable, I really want a decent aggro Warrior to get that Golden Portrait.
Team Carbon Hype!
As someone who plays pirate warrior and even hit legend with it before, I would suggest a few changes.
Hobart Grapplehammer doesn't make the cut.
- This deck have four possible weapons that can be in hand. upgrade and first mate doesn't count and wont' get the buff. That's a small collection of weapons. No one really keeps arcanite reaper in starting mulligan and I won't advise you to do so even if you have both Hobart and Reaper in mulligan. Reaper will be a dead card in your hand for too many turns and by that point, swinging for 6 will be to remove minions and won't go face because you'll be behind on board.
- Even if you have war axe, would you play Hobart instead of war axe on turn 2? Only if your opponent doesn't play any minions on board on turn 2. But that doesn't happen often and if that does happen, you're already winning and/or you're playing against a control deck. War axe is usually used to clear early minions so you can control board and your minions can continue to hit opponent's face for repeated damage. The majority of time, the one damage doesn't make much of a difference. Playing hobart on turn 2, waraxe on turn 3 leaks one additional mana and doesn't play on curve. If Hobart buff is +1+1 then it's a much better card and will see play. I would even put in king's defender (3 mana 3/2 weapon) in the deck to have a better chance of getting the buff.
I would also cut one upgrade. There's too many situational cards and clogging your starting mulligan with a bunch of situational cards are bad. For example, upgrades, mortal strikes, heroic strikes, hobart, bloodsail cultists. Also upgrades are a horrible top deck along with first mate. You can minimize this by having less of them. You don't really need a second upgrade as I have cut one from my list a while ago when i found it's situational card and even upgrading a first mate's weapon is bad in most match ups except for zoo and swarm like decks. What makes it awkward, is having first mate and war axe. One upgrade and two bloodsail cultists should be enough for weapon buff unless there's another way to buff using a minion. Captain greenskin is too slow and doesn't make the cut.
My changes would be - Hobart, -1 upgrade.
I would experiment with southsea Captain when the expansion hits. It's a forgotten card but now with more early pirates with Patches and the new buccaneer, it might be viable. You're more likely to have a pirate on board when you play the Captain on turn 3.
These are my thoughts, hope it makes sense.
Edit* - Just noticed there's no dread corsairs!!! What?? It's such a good tempo card when you have a weapon. Playing it for 1 with war axe or free with reaper is amazing.
Put both of them in and cut one mortal strike and one horserider.
You are right. I didn't read the part where it says to deck also. It has gone up in my ratings now but it's still not an auto include in my pirate warrior for the same reasons as the one i pointed out before. If only he is a Pirate himself, it'll give more synergy to the deck.
I would definitely consider him more in a control or mid range deck. Love to have my fool's bane be four attack instead of 3.
here is a fun fact for you: average pirate warrior player dont know how to read properly. :D
Hobart doesnt only buff weps in hands, but in deck too :O
Why no ships cannon i think it would be INSANE, in wild legend like every deck for some reason has put them in and theres was alot less pirates than there will be on patch dasy.
Ship's Cannon isn't in Standard
i never realised this was a gvg card and ive been playing since d1
amazing
I only realized it when I tried making a Pirate Warrior deck to end this season and realized I couldn't search for it in Standard
So, just to clarify, using what seems to be the most popular pre-MSG list, here are the changes being proposed:
-2 Flame Juggler & -2 Dread Corsair
+Patches, +Hobart, & +2 Small-Time Buccaneer.
I really like upgrading the Flame Juggler into Patches and Hobart, but am less convinced on losing the Corsair for the Buccaneer. I like having another turn 1 pirate to get Patches out ASAFP, but dread corsair always feels like he's bailing me out of bad situations by coming down for free (or close to it) and having reasonable stats and taunt.
I'm also really intrigued by pawnbroker, as it seems a lot more consistent than Bloodsail Cultist, but it does lack some of the blowout potential, and the extra 1 toughness is often relevant.
To start, I'm probably going to play this list, but I can't help but think that there is a better version which incorporates Dread Corsair... I just don't know what I would cut.
has no card draw. so if opponent has any board clear and comeback in their hand you die :)
It's is a stupid SMOrc deck. Then you will start the next game and just hit face until you get bored of it and fall asleep.
Too slow all of them, maybe you'll get some wombo combo with Kragg and patches
Would prob remove one arcanite reaper for a black knight or spellbreaker, understand the weapon synergy but you usually will never be able to play all the weapons given the buffs etc.. and this deck usually benefits from something that helps push through taunts.
otherwise agree with the list.. should be good. and yes patches is VERY OP, virtually a 0 mana 1/1 charge, draw a card (since it cycles your deck)
Too slow. I would swap the second Arcanite Reaper for Brass Knuckles.
Edit: Sorry, what? The downvotes seem a bit aggressive.