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Impossible to lose Brawl Paladin (96%+ winrate)

  • Last updated Jul 8, 2016 (Old Gods)
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Wild

  • 19 Minions
  • 11 Spells
  • Deck Type: Tavern Brawl
  • Deck Archetype: Unknown
  • Brawl: Clockwork Card Dealer
  • Crafting Cost: 11000
  • Dust Needed: Loading Collection
  • Created: 7/7/2016 (Old Gods)
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  • Battle Tag:

    N/A

  • Region:

    EU

  • Total Deck Rating

    32

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So, the new brawl is out, and I decided to build a deck for it. I've currently gone 17-0 with this deck, and I'm not convinced that it's possible to lose with it (not seen a mirror match yet). It takes advantage of a few things that I've not seen any other deck do, which always gives it a slight leg up.

So, first thing to explain is why the 0 drops? These are always what you search for on your mulligan. Because you always draw a perfect curve, they are extra ammo to play on turn 2 (when you draw knife juggler). This means that if you start with 1 or 2 0 drops, your juggler is guaranteed to throw out 2 knives, and gain some protection (especially if you have target dummy), making a value muster all the more likely.

Next, why do I run 2 of all secrets since they're not all as good as eachother? Because all 5 synergise so well from your challenger. You don't want to keep any secrets in your opening hand, and since you're guaranteed to draw a secret on turn 1 (which you should automatically play), you could find that you could draw a secret you ran at one, reducing the overall strength of your challenger. This way he is always at full strength, and due to the flooding nature of your turn 2, all secrets have real value here.

Next, why do I run 2 different 4 mana cards? This is for option selects on turn 4. If you get either in your mulligan, keep them. The reason being, if you're behind and need to catch up, keeper is better (buffing a turn 3 silver hand to trade well). If you're already ahead or have an empty board from a board wipe, shredder is better. Either way, you're getting serious value to control and maintain a board.

It's a similar story for your turn 8 and 9, but it's less important to have both. I've won over 60% of my games from my turn 7. But if I have to pick one to keep, it would be tirion over rag, if simply because of N'zoth, and Y'sera over Soggoth, though Soggoth does keep your board untouchable.

Finally, your turn 10 is the nail in the coffin if your opponent survives this long. In theory N'zoth will rez a shredder, a sludge belcher, 2 boom bots and a tirion. I've never had a game where this hasn't led to an auto concede. 

So, to recap. Your mulligans is to find 0 drops, either of the 4 drops (but only 1. If you find both, send one back to the deck), and either 8 drops. Play your drawn secret on turn 1, and play any 0 drops on turn 2 after you play juggler. If you have both 4 drops, select the best one to play on turn 4, and play on curve through to turn 10. Always try to make value trades, and don't be afraid to trade your juggler on turn 3. He's done his job by this point.

As I have said, this deck is pretty much unbeatable. Feel free to give it a go.

-Edit- So, after 27 games I finally lose one. Against a weird face mage deck that I've not seen before. Still, that is over a 96% win rate.

-Edit 2- 35 games and still only one loss. Played the mirror match twice and found secret keeper to be a problem to fight against, but still took the victory. Also has a close match up against ghoul, brawl, varian warrior. Nzoth won that game simply due to tirion. Might be enough to confirm I should remove rag.

-Edit 3- Had a lot of fun day 1, have 59 wins, and only 2 losses (the second loss was to a mirror match). Final take away from it is that while tirion is better than rag, I have had 2 games where the rag heal did make a significant difference, so I can't bring myself to remove him. Hope the rest of you keep enjoying the deck.

-Edit 4- So I've played a few more games today, and I notice eater of secrets has become a lot more popular. Still not lost to it though, even when it eats all 5 of my secrets. Decks that run it often lose control the board before that point, so I've found just go face and force them to trade into me. Often they're at too low health, and dr boom followed by tirion is still too strong to be stopped.