Legend Wild Face Hunter (AntonAmby)
- Last updated Jan 22, 2017 (Gadgetzan)
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Wild
- 16 Minions
- 10 Spells
- 4 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Face Hunter
- Crafting Cost: 4280
- Dust Needed: Loading Collection
- Created: 6/17/2016 (Old Gods)
- AntonAmby
- Registered User
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- 12
- 33
- 148
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Battle Tag:
AntonAmby #2773
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Region:
EU
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Total Deck Rating
375
Greeting Traveler.
This is the Face Hunter Deck that i used to get legend with.
Leper Gnomes has left us as Blizzard disliked him and Fiery Bat has now joined us.
Guide on how to play the deck: https://www.youtube.com/watch?v=-jenlSf2E8o
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On a more serious note, there are a few things to keep in mind while playing face hunter, believe it or not but this deck actually requires thinking sometimes.
Tips, that might help you improve at Face Hunter:
1. Mulligan: While doing the mulligan phase you always want to be looking for 1-drop’s. If you already have a 1-drop you can keep a 2-drop. If you do not have a 1-drop, the best strategy is to just throw everything away and hope that you get it. If you’re against a warlock or a paladin you can keep Unleash the Hounds IF you already have a 1-drop.
2. Basic strategy: You will usually look to curve out in the first 3-4 turns of the game (which you should be able to). Then you want to try and squeeze in your hero power every single turn, a common mistake that people that are new or bad at face hunter does is to play their entire hand out in the first few turns of the game and then run out of steam.
3. Trade?
You should only trade into your opponent’s minions if;
(1) They’re ahead.
(2) It’s a high priority minion. – Like for example Knife Juggler or Hallazeal.
(3) If they have lethal.
(4) If it can get you more damage next turn. (for example if a Warlock has a Flame Imp on board and you have a 2/1 along with Huffer. It’s better to trade the 2/1 into the Flame Imp, so that there is a chance of having the Huffer survive the next turn)
4. Combo’s:
(1) Knife Juggler + Unleash the Hounds makes for a great boardclear on turn 5 against deck’s that flood the board (like zoo)
(2) Turn 1 coin -> Haunted Creeper, Turn 2 Glaviezooka. This combo is good because it force’s your opponent to clear the Haunted Creeper in the early game, which they generally don’t want to do.
(3) Leeroy + Unleash the Hounds makes for a preeety good finisher, two extra hound’s
(4) Eaglehorn Bow + Explosive Trap/Mad Scientist, this one is pretty obvious – getting bonus charges at your bow turns out to be really insane.
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Some of my other deck's, that you can also check out if you feel like it:
(standard) Otk ''Math'' Hunter: http://www.hearthpwn.com/decks/719434-one-turn-kill-math-hunter-antonamby
(standard) Secret Paladin (yes, it's back): http://www.hearthpwn.com/decks/622731-standard-secret-paladin-its-back
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I hope that you enjoy the deck, and may the SmOrc be with you.
Also feel free to give this deck a like or leave a comment below as i put a lot of time and effort into these, and are happy to help people if you have any questions. :D
I do not have Patches the Pirate (yet :^) ), so I just put in a Worgen Infiltrator for a bit of that classic face hunter goodness. Ahh, I missed playing this deck. Nothing feels better than a top-decked quick shot lethal on turn 6. I feel dirty.
Leeroy replacement?
I really like Leeroy in the deck (he's good against control decks), but if you don't have him i would either put in a Ironbeak Owl to counter Sludge Belcher or put in an Glaviezooka and remove 1 Abusive Sergent for a Southsea Deckhand :)
Thanks for answer :) I have one more question is it worth to craft this deck? I have most of the cards except some, but they're cheap and I could craft them but I don't know if this deck is easy to play etc. I wasn't playing Hearthstone before the formats so I dunno how Face Hunter works.
I think that the deck is worth crafting - it's very cheap and good to do quests with (also not that hard to play, most of the time you just need to go face and try to use your hero power as much as possible) ^^
If you end up having trouble playing the deck you can message me and I'll try spectating you and giving you advise as you play. :)
Thanks again :D I'll try this deck out. And if I will have any problems I'll try to PM you :)
work in mid late season but doesn't work in early season
when strong player already hit rank5 for reward and stop playing or already hit legend
many noob or good standard player testing deck in wild is your food
ppl usually don't notice face hunter and respond your move to slow that mean they already lose
priest t2 coin deathlord into 2nd deathlord or velen and you have no answer to it
chow + power word shield or even with northshire can rekt this deck
vs zoo explosive trap will trigger nerubian egg
and defender of argus force you to trade his minion while he his you face
favor against unlucky secret paladin and unskilled midrange hunter
when they use eaglehorn trade 1-2 of your minnion that mean you already win
many wild deck usually run x2 belcher
if they notice you they will use minion race damage then drop belcher
secret paladin still have 1x coghammer
his turn1 coin secret keeper + noble could slow down your move
good deck fast win fast climb fast result
Yea, the big problem this deck has is Priest and Reno Mages.. :P
The reason it can get to legend is simply people playing secret paladin - Against most classes i have somewhere around 55-65% winrate, but against Paladin it's around 80%
Against priest you need to try and keep control over the board so that your minions will be able to continue dealing damage for extra turns, with this i mean that you should try and remove his minions in the early game with for Example Eaglehorn Bow or Quick Shot. Also it is extra important to use your hero power. :)
At the other hand there is some games that you just can't win, examples are when a priest has stuff like double Twilight Darkmender or when Reno deck's get Reno and removal in their opener.
Well, at least there should'nt be a lot of C'thun Priest's in Wild, the best thing to do is to just play some more games ^^
i won against 7-3 priest
priest usually tweak deck to fight secret paladin not face hunter
if hunter can pressure early priest will keep trading and healing
while hunter tab hero power every turn and keep going face
hunter will outdamage and win anyway if not run out of card
but a good priest always have fast reaction
they will always left some body in board, do favorable trade, using smart board clear and save burst heal
Yea, it's very important to use the hero power - if you use it every turn it basically nullifies the priest's hero power. (Unless ofc they play Justicar Truehearth in which case you have to win in 1-2 turns or you instantly lose) ^^