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Legend Wild Face Hunter (AntonAmby)

  • Last updated Jan 22, 2017 (Gadgetzan)
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Wild

  • 16 Minions
  • 10 Spells
  • 4 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Face Hunter
  • Crafting Cost: 4280
  • Dust Needed: Loading Collection
  • Created: 6/17/2016 (Old Gods)
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  • Battle Tag:

    AntonAmby #2773

  • Region:

    EU

  • Total Deck Rating

    375

View 9 other Decks by AntonAmby
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Greeting Traveler.
This is the Face Hunter Deck that i used to get legend with.
Leper Gnomes has left us as Blizzard disliked him and Fiery Bat has now joined us.

Guide on how to play the deck: https://www.youtube.com/watch?v=-jenlSf2E8o

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On a more serious note, there are a few things to keep in mind while playing face hunter, believe it or not but this deck actually requires thinking sometimes.
Tips, that might help you improve at Face Hunter:
1. Mulligan: While doing the mulligan phase you always want to be looking for 1-drop’s. If you already have a 1-drop you can keep a 2-drop. If you do not have a 1-drop, the best strategy is to just throw everything away and hope that you get it. If you’re against a warlock or a paladin you can keep Unleash the Hounds IF you already have a 1-drop.

2. Basic strategy: You will usually look to curve out in the first 3-4 turns of the game (which you should be able to). Then you want to try and squeeze in your hero power every single turn, a common mistake that people that are new or bad at face hunter does is to play their entire hand out in the first few turns of the game and then run out of steam.

3. Trade?
You should only trade into your opponent’s minions if;
(1) They’re ahead.
(2) It’s a high priority minion. – Like for example Knife Juggler or Hallazeal.
(3) If they have lethal.
(4) If it can get you more damage next turn. (for example if a Warlock has a Flame Imp on board and you have a 2/1 along with Huffer. It’s better to trade the 2/1 into the Flame Imp, so that there is a chance of having the Huffer survive the next turn)

4. Combo’s:
(1) Knife Juggler + Unleash the Hounds makes for a great boardclear on turn 5 against deck’s that flood the board (like zoo)
(2) Turn 1 coin -> Haunted Creeper, Turn 2 Glaviezooka. This combo is good because it force’s your opponent to clear the Haunted Creeper in the early game, which they generally don’t want to do.
(3) Leeroy + Unleash the Hounds makes for a preeety good finisher, two extra hound’s
(4) Eaglehorn Bow + Explosive Trap/Mad Scientist, this one is pretty obvious – getting bonus charges at your bow turns out to be really insane. 
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Some of my other deck's, that you can also check out if you feel like it:
(standard) Otk ''Math'' Hunter: http://www.hearthpwn.com/decks/719434-one-turn-kill-math-hunter-antonamby
(standard) Secret Paladin (yes, it's back): http://www.hearthpwn.com/decks/622731-standard-secret-paladin-its-back
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I hope that you enjoy the deck, and may the SmOrc be with you. 
Also feel free to give this deck a like or leave a comment below as i put a lot of time and effort into these, and are happy to help people if you have any questions.  :D