[S24][74% Legend] Tempo Dragon Warrior
- Last updated Nov 22, 2016 (Yogg Nerf)
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Wild
- 17 Minions
- 9 Spells
- 4 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Dragon Warrior
- Crafting Cost: 2900
- Dust Needed: Loading Collection
- Created: 4/30/2016 (Old Gods)
- Poach
- Registered User
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- 15
- 26
- 65
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Battle Tag:
Poach#11498
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Region:
US
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Total Deck Rating
920
Accidentally Deleted the old List :/
Proof: https://imgur.com/3wTgOPH
Stats: 60-21 (74%) through Legend.
C'Thun Druid 5-1 Mid Hunter 5-1 Tempo Mage 5-2
Beast Druid 0-1 Freeze Mage 5-0
Heal Paladin 7-4 Dragon Priest 1-0 Rattle Rogue 6-1
Aggro Paladin 1-0 C'Thun Rogue 0-1
Miracle Rogue 1-0
Aggro Shaman 8-3 Reno Warlock 1-2 Patron Warrior 1-1
Mid Shaman 3-0 Zoo Warlock 8-2 Aggro Warrior 1-0
Control Warrior 3-3
Intro:
I'm dpsimi I've been playing aggro warrior since first getting Legend with it in season 4. You can seem my other lists. I've always play aggro Warrior until rank 5, but I've usually switched to reach Legend. Finally, Blizzard sent some cards our way so let's do this.
Thoughts on Standard:
What held this deck back previously was the sticky minions like Haunted Creeper and Piloted Shredder. These cards ruined our efficient trades with our weapons. Warriors also lost Death's Bite, which made Dread Corsair Free and served as an activator for Grommash Hellscream.
Thoughts on WotOg Cards:
Blackwater Pirate and Malkorok are too slow for Pirate Warrior.
Bloodsail Cultist has two requirements to activate, but the stats are solid
N'Zoth's First Mate is pretty useless outside of the first 3 turns similar to Cursed Blade so we'll only run 1.
Bloodhoof Brave is FANTASTIC. Usually will regain board control or get enough of a footing to get in some damage before our end game burst. Also serves as an activator for Battle Rage.
Ravaging Ghoul - is a Very versatile card. Solid 3/3 for 3. Activates Execute, Battle Rage, and clears a board of 1/1s.
Mulligan:
Sir Finley Mrrgglton, N'Zoth's First Mate, Alexstrasza's Champion, Fiery War Axe, Faerie Dragon.
Heroic Strike- if you don't have any of the cards above.
Azure Drake - if you have Alexstrasza's Champion
Gameplan:
Fight for board control through the early game. Hit their face once you have board. Frothing Berserker, Bloodhoof Brave, Kor'kron Elite should get in some damage, and finished them off with Arcanite Reaper and Mortal Strike. You should be winning around turn 8.
Tip: Count your damage. Set up for lethal 3-4 turns in advance. Know what your opponent can do and prepare for it. Plan ahead and don't waste your spells. Know your limits, your options, and your potential draws.
Cards to Consider:
Abusive Sergeant is powerful with our chargers
Blood To Ichor vs Mid-Range
Slam vs Control
Argent Horserider is a solid 3 drop makes the deck more aggressive
Dread Corsair for a tempo swing
Spellbreaker for Silence
Captain Greenskin for Upgrade! plus body
Cards to Replace:
Upgrade! requires a weapon.
x1 Mortal Strike is very weak draw early
Sir Finley Mrrgglton Picks:
Tier 1: Mage, Warlock, Hunter - each can be better than the other based on situation
Tier 2: Druid, Priest
Tier 3: Rogue, Shaman, Paladin
If you don't have Sir Finley Mrrgglton replace with Blood To Ichor
I won't answer anything that is in the writeup
Trying out -Amani Berserker -Arathi Weaponsmith +N'Zoth's First Mate +Captain Greenskin. Currently Rank 2 after going 22-5 (81%) from 6 to 2.
C'Thun Druid 1-0 Mid Shaman 2-1
Tempo Mage 2-2 Zoo Warlock 2-0
N'Zoth Pally 0-1 Patron Warrior 5-0
Dragon Priest 1-0 Control Warrior 4-1
Miracle Rogue 4-0 Mid Warrior 1-0
They are too slow.
I don't have finley on my new account, I did unpack deathwing and suppose I'll use him for now.
What hero power are you looking for with finley ?
Tier 1: Mage, Hunter, Warlock - each can be better than the other depending on the situation.
Tier 2: Priest, Druid
Tier 3: Shaman, Paladin, Rogue
Not important at all. The 1/3 body is nice though.
Man why did I disenchant sir finley...
Atm I am finding so many Taunts at rank 4. Unfortunately not having such success as you seem to have had.
That's why we have two Execute.
We are a board control deck, similar to zoo. Silence isn't vital in standard atm. I'd rather just kill a creature, and I use Execute quite liberally, so it doesn't really stay in hand too often. Most importantly for me Silence doesn't effect Flamewreathed Faceless
Arathi Weaponsmith isn't amazing, puts an irrelevant body on the board. Maybe replace her and one Mortal Strike with Axe Flingers. That would reduce the Warrior "can't play anything" phenomenon of having nothing but situational cards in your hand.
I replaced Arathi Weaponsmith and Amani Berserker with 2x Axe Flinger, definitely getting more value from the axes so far. Also dropped N'Zoth's First Mate for Abusive Sergeant. Since N'Zoth's First Mate is really only okay for turn 1 I didn't see any reason to bother running it as a one of - end's up being dead in hand most of the time.
Abusive Sergeant or Southsea Deckhand
edit: Blood To Ichor
Big fan of the deck. Able to control the early game well and then go face. I really rate Alexstraza's Champ, having him charge on 2 with 3 dmg is really effective. Just noticed the update with Upgrade, do you exclusively use it as a finisher with Arcanite Reaper?
Upgrade! is really great with N'Zoth's First Mate turning a pretty useless weapon into a powerhouse.
No more stupid belchers
No moreannoying healbots
I love it :)
Tier 1: Mage, Hunter, Warlock - each can be better than the other depending on the situation.
Tier 2: Priest, Druid
Tier 3: Shaman, Paladin, Rogue
Questions? Comments? Feel Free to ask anything. I'm an open book :D