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Midrange C'Thunadin

  • Last updated May 2, 2016 (Old Gods)
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Wild

  • 22 Minions
  • 6 Spells
  • 2 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 8540
  • Dust Needed: Loading Collection
  • Created: 4/28/2016 (Old Gods)
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  • Battle Tag:

    N/A

  • Region:

    US

  • Total Deck Rating

    577

View 5 other Decks by Zer0Hour17
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I have been testing this since launch and have had some good success climbing around rank 10. Currently sitting at 30-3 winrate. I don't think I'll have time to hit legend this month, but I'm going to shoot for it with this deck next month and will update more then.

Despite the name, this deck isn't all about getting and summoning C'Thun to win. This deck works on the same principle as the previous midrange Paladin, curve well and come out on top. It so happens that C'Thun's minions are really good for their mana costs regardless of effects.

C'Thun's number 1 job in this deck is not being summoned, it's being 10 mana by turn 7 to summon the new Dr. Boom, Twin Emperor Vek'lor. This thing is insane. Dodges all priest removal, dodges the occasional tech Big Game Hunter, needs damage plus 2 Executes to fully deal with. In fact, the best way to deal with him is a paladin's Equality Consecration.

Blood Knight is a tech choice. So many people are running C'Thun's Chosen, I've even seen it in none C'Thun decks. This can be swapped out depending on what you're facing.