Legend 12-2 Patron WoG
- Last updated Jun 25, 2016 (Old Gods)
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Wild
- 16 Minions
- 12 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Patron Warrior
- Crafting Cost: 4240
- Dust Needed: Loading Collection
- Created: 4/27/2016 (Old Gods)
- user-13258270
- Registered User
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Battle Tag:
TardHunter
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Region:
EU
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Total Deck Rating
1537
Hello, my name is TardHunter and I like the OP decks. They took Deathbite and Unstable Ghoul from us. But they give us something in return: a new whirlwind and a hybrid between Inner Rage and Slam - Ravaging Ghoul and Blood to Ichor.
I have just got legend with it today, with 2 losses starting from rank 2 and it feels really nice vs this new meta.
Proof: http://imgur.com/248sBSu http://imgur.com/KW90WL0
This current list seems to be the best right now. Played all night long and experimented.
Blood Warriors is a bad card. Seems good but it is not. You dont want 5 mana patrons in your hand than can not be activated. You just die if you try that vs midrange and aggro.
UPDATE : 6 People already got legend with this deck and I start to see this list on ladder. THANKS for your support, I am really happy.
Tech choice: - 1 Ragnaros the Firelord, +1 Korgron Elite if you face more AGGRO
Card Replacements:
Ragnaros can be replaced with Emperor Thaurissan (prefferably), Leeroy, Harrison Jones (if you face many weapon classes, Hogger Doom or even Arch Thief Rafaam(not advised)
For Patron warrior, hero power is almost useless in every matchup, exceptions being Aggro Shaman, Freeze Mage and Face Hunter, as most of the time you want to spend all your mana playing cards instead of armor up. Sir Finley Mrrgglton provides a better solution for patron since the nerfs. Pls give me Mage Mr. Finley.
Mage > Priest >> Warlock = Shaman > Hunter >> Druid = Paladin >> Rogue
Warlock hero power is good, but it may tempt you to draw too much and lose tempo. Priest hero power is pretty good especially when you heal up your Frothing Berserker or Grim Patron and make your opponent unable to deal with it next turn. Mage hero power is the best because you can do this:
- Grim Patron + Hero Power + Whirlwind = 4 * Grim Patron
- Grommash Hellscream + Hero Power = Enraged Grommash Hellscream
- Acolyte of Pain + Hero Power = Draw a card
- Enemy minion + Hero Power = Can be Execute
- Friendly minion + Hero Power = 1 more draw from Battle Rage
Don't use Sir Finley Mrrgglton on turn 1 against mage because armor up is the best hero power against freeze mage and you don't know what type of mage you face.
Aggro Shaman
A hard matchup if the new cancerous aggro shaman draws his Dr. 4, or runs Elemental Destruction to ruin your day (but most of them don't). You have 2 choices. The first is to play armorsmith early, if he plays 1 hp minions, or to keep it for a big whirlwind.
Kor'kron Elite is really useful for dealing with Feral Spirit or other 2 attack minions, and the 1 health left can be very problematic for shaman.
Don't be afraid to play all your hands or Execute to keep the board clean. Hero power is the least important thing if your opponent doesn't equip Doomhammer. Try to build a bigger board and force your opponent to trade.
If there are to many face shamans on ladder, put Harrison Jones into the deck instead of Bloodhoof and enjoy the free win.
Hunter
Face hunter is a super good matchup, while the new midrange deathrattle hunter is quite hard. Mulligan for Fiery War Axe, , Armorsmith, and Acolyte of Pain. The most important concept for this matchup is to build the board and draw as fast as you can, not armor up every turn. It's common to turn around the game around 10HP with Armorsmith and whirlwind effect.
For midrange hunter, the winning condition is multiple Grim Patron on board on turn 5 or turn 6 because it's almost impossible to deal with Savannah Highmane. Unlike druid, midrange hunter can put pressure on his opponent from turn 1 with his new fiery bat, which means you can't keep Grim Patron in the starting hand because it's too slow.
C'thun Priest/Dragon Priest
Unfavorable matchup. Hard Mulligan for Acolyte of Pain and Fiery War Axe. If there is no Battle Rage in hand, it's ok to YOLO 4 Grim Patron on turn 6. Just keep the pressure on, if priest does not have Auchenai Soulpriest + Circle of Healing , you win this instantly.
Also, because of Cabal Shadow Priest, don't play Armorsmith or Acolyte of Pain too easily after turn 5. I only play these two cards in the late game when I need to draw with whirlwind effect and/or Battle Rage. Entomb is neglectable in this matchup, most of the time it is used to kill the Frothing Berserker and lose the tempo.
C'Thun Warrior
Quite a hard matchup. Try to pressure him early. They run one Brawl, dont play around it or you lose. They have it, that's it. Dont expect many wins from this matchup, even if it is not as hard as the old Control Warrior
Tempo Mage
Favorable matchup. Hard Mulligan for Fiery War Axe. Keep clearing all enemy minions with weapons and try to build the board with Frothing Berserker and Multiple Grim Patron. Make sure to kill the Sorcerer's Apprentice and Flamewaker ASAP, if Flamewaker is behind a taunt just Execute it to prevent huge amount of damage. Flamestrike only should be considered only in very low ranks.
Freeze Mage
Favorable and tricky matchup. Mulligan for Armorsmith, Execute, Fiery War Axe. Actually, all you need are two Armorsmith and two Execute. Don't draw too fast, let the freeze mage draw faster than you. Keep armor up every turn and use Execute on Alexstrasza and Archmage Antonidas. Use Slam + Fiery War Axe to kill Emperor Thaurissan. Always keep one Inner Rage or Whirlwind in hand in order to deal with Archmage Antonidas + freezing spell play.
After Alexstrasza on your face, play double Armorsmith + minions + double whirlwind effects + Execute and you should be fine. If Emperor Thaurissan haven't being played, the lethal damage should be 20 or 21 (with Bloodmage Thalnos) at most on turn 10. Just carefully count the maximum damage freeze mage can deal and go for the fatigue. Most of the time freeze mage just don't have enough damage and die in fatigue. Sometimes patron warrior may breaks the Ice Block before fatigue and win, but the fatigue plan is still the best strategy against freeze mage.
If there are too many freeze mages on ladder, put Ragnaros the Firelord into the deck and enjoy the easy win.
Zoo
Quite a favorable matchup. Hard Mulligan for Fiery War Axe . They have the new card that gets it's attack higher after playing minions that can be executed and also the 1/1 tentacles, that are absolute 0 vs patron. Care at Doomguard, they run 2 copies. Zoo should be an easy matchup if they don't overwhelm you early.
C'thun Druid
Favorable Matchup. Hard mulligan for Fiery War Axe, and Grim Patron. The winning condition against midrange druid is 4+ Grim Patron on board before lategame. To achieve this goal, you have to play small minions/weapons and Execute in order to keep up the tempo. Try to clear his early C'thun minions.
C'thun Rogue
They have no blade furry, the only AOE in thier deck that could clear patrons. However, Rogue got some early agression cards, besides the C'thun ones, that are dangerous. I haven't seen a good C'thun Rogue deck till now. Beware of the new miracle Rogue. Some pro players got in top 100 with a new miracle rogue list. I didn't face one yet, but I am not looking forward to it.
N'Zoth Paladin
A very hard matchup. If they draw their Equality Pyro combo, you are in big trouble. Try to pressure them early game and even Execute the Doomsayer to mantain board control. If they don't draw Equality, you got some chances to win.
Deathrattle Rogue
The Deathrattle Rogue is, in my opinion, very weak early. So An agressive Frothing turn is the key to victory. Even enraging your Bloodhoof can work, as they dont have how to deal with a damaged 5hp minion. However, if they start the deathrattle chain, it is very hard to win. Still, it is a good matchup. (Did they take your Blade Furry, little Rogue?) http://www.hearthpwn.com/decks/529651-dr-6-is-back-in-town
Oh aggro paladin's aren't hard at all, try to mulligan weapon+acolyte/armosmith+whirlwind/ravaging ghoul/bloodhoof . Once they have substantial board and you whirlwind+ghoul it to oblivion, that's game. Also consider tech-ing in Tentacles of N'zoth if you're having too much trouble vs aggro.
No Ragnaros the Firelord and no Leeroy Jenkins. Choices here?
Am running Skycap'n Kragg just due to the charge although i know he is slow.
Try emperor thaurissan with either obsidian destroyer which is kinda meh or finley where you can get mage ping or heal for patrons
Alright. Thanks for quick replies
Played 40 Games in Rank 2-3 and ended up 23-17. I REALLY like this deck and think it can do better with some more practice on my end. Afterall, Patron is not the easiest deck to pilot!
fun deck though it seems as though if you draw patreon with in a certain amount of turns in some matchups you get smashed.
I've only played a little bit, but it's a super fun deck. I think I'm 3-0 right now. It's fun to play, gives you choices, and seems quite strong.
Thanks!
May i ask for the reason of choosing [card]Ragnaros the Firelord[/card] over Emperor Thaurissan?
Meta has shifted to a more control type. It is just to push that extra damage. Owl and BGH have been nerfed, so Ragnaros becomes really strong again.
Rag is strong in this deck. Your often praying for him or Grom come turn 8. He will most definitely win you games.
The meta is like 80% aggro right now lol.
Love this deck man! i really think Bloodhoof Brave is the real MVP of this deck! He's a very good 4 drop to stop aggro decks and the new zoo decks. Then you can usually Grim Patron behind him. The only way for opponents to clear would be like board clear a la pyro/equality, brawl, doom etc
The new patron deck is pretty strong! Bloodhoof brave is definitely my new favorite warrior card cause of this deck :D
i did make a video showcasing this deck cause i had so much fun playing it and I really hope you enjoy it !
Because it is an extra way to trigger patron and get card draw off of acolyte of pain. Unsable Ghoul and Death's Bite are gone, so having a way to ping for 1 damage is important. Plus it puts a 2/2 body on the field for 1 mana. It is an insanely good card for warrior.
So much synergy man, helps as an activator with whirlwind for your patrons, helps to execute big targets etc. Just a really really good card. I only run one of it though as I usually dont need two. I choose to run a copy of Tentacles, another activator/board clear etc.
I'm running the new hogger instead of rag just for WoToG hype reasons but it actually works rather well especially since there isn't that much AoE in the game anymore and nobody runs silence. Rag is probably better but i'll stick with this in the meantime.
I'm having a little bit of trouble winning with this deck. Can someone explain whats the main thing you should be doing from turn 1 and then on?
Maybe simpler decks like face hunter are more your type?
When I started playing with this deck I had this problem too, but give it some days of practice and you get the hang of it. I'm using Firebat's list now, but is not that different. The point is that you have to get used to the deck, you need to know all the cards and the sinergies, and that comes with time. Soon you'll be able to just feel if the play is good or not.
But the Wild Pyromancers he has are too good to be ignored.