Standard Miracle Rogue
- Last updated Apr 26, 2016 (Old Gods)
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Wild
- 18 Minions
- 12 Spells
- Deck Type: None
- Deck Archetype: Unknown
- Crafting Cost: 7080
- Dust Needed: Loading Collection
- Created: 4/26/2016 (Old Gods)
- rapshade
- Registered User
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- 2
- 23
- 33
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Battle Tag:
N/A
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Region:
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Total Deck Rating
2
Introduction
This is a deck reminiscent of old Miracle decks where you want to play C'Thun multiple times using shadow step. For all those players crying about Blade flurry nerf and rogue losing it's intricate playstyle this is the deck for you. Obviously without playtesting it is difficult to know how to fine tune this deck but this should give you the starting point of what the deck should look like.
You want to survive till late game with removal. It might need 2 * Doomsayer or a Vanish which could replace the Fan of Knives or a Blade of C'Thun.
If you can get Gadgetzan Auctioneerout you can draw through your deck to get your combo pieces. This strat might be too slow in which case Gadgetzan Auctioneer can be replaced with removal in Doomsayer or draw in Coldlight Oracle.
You want to use Blade of C'Thun for a big tempo swing and C'thun buff and then play C'Thun with Shadowstepfor board clear and burst.
Some Synergies
Imagine Shadowcaster on Brann Bronzebeard for two more Brann Bronzebeards costing only 1. If you get one coin off a pillager you can combo C'Thun with Brann for over 20 damage avenging wrath. If you Shadowstep C'Thun you get to do it again. Four procs of C'Thun in two turns is insane value and likely to do over 40 damage.
Brann Bronzebeard and Disciple of C'Thun gives C'Thun +4/+4 and does 4 damage.
Preparations, coins from Tomb Pillager and toxins from Xaril, Poisoned Mind mean that Gadgetzan Auctioneer can easily be dropped on curve and still draw you 4-6 cards which is huge on it's own.
More
There are a lot more synergies and combos but it's more fun to find them on your own.
The toxins will also open up a lot of lines of play depending on what you get.
Potential Changes
Some cards that could find a place in the deck include:
Doomsayer for removal with the loss of blade flurry. Worst case scenario it saves you 7 health.
Vanish could be good to buy you an extra turn by emptying the board as soft removal.
Deadly Poison for more early removal and a cheap spell to combo with Gadgetzan Auctioneer
Removal or addition of Shadowcaster depending if the effect is strong enough especially with cards like Brann Bronzebeard or if it is too slow or inconsistent.
Removal of Sap or two if meta is too fast.
Removal of Emperor Thaurissan as the card might be too slow and uneeded for the combos
Conclusion
This deck has a lot of potential for fine tuning but I imagine it is the kind of deck that oil rogue players are looking for when standard comes around.
It has huge burst potential that miracle decks are looking for and hopefully the cad draw makes it consistent. This deck has the potential to be a competitive deck if the meta is not too fast and hopefully this sees play in tournaments as an oil rogue replacement.
Please comment on how the deck can be improved and like the deck if you think it's good.
Edit: Removed the Sprints as suggested and a Preparation.
Added Dark Iron Skulker for aoe as it was lacking, Refreshment Vendor for heals and Shadowcaster because of it's synergy with the deck.
I honestly think the early removal in Backstab, shadowstrike and Eviscerate are enough to save you early game and also Disciple of C'Thun is awesome tempo gain against aggro.
The meta will be a little slower in the new expansion so late game survivable should be fine.
Well, were you thinking how a simple game will going? There is no to drop (except Thantalos) you can heropower but without weapon buff or bladefury it is just lot of hit into your face. Turn three you can deal two damage and get a 0 mana minion. No heal almost no aoi. I think it just not enough to survive aggro or kill control. Also shadowstep looks nice, but does that give you any tempo or just buffing C'Thun? I think two sprint with GA is not needed, asuradrake would be fine instead of.
You have Backstab, shadow strike and eviscerate for early game trades and disciple of cthun and brann can trade well early so the deck should be fine for surviving.
Hey,
Some suggestions I would make are some things for the 1 mana slot
If this deck works, use journey below. Great mana filler/combo maker, also works great with Gad. Could even get another tomb pillager or Xarill, with the class bonus on discover.
deadly poison is nice, but maybe not as great now thanks to the huge nerf on blade flurry :( I think blizz wants rogue to be more minion orientated, so using loothorders and drakes might be better options than Gad with heaps of cheap spells
Sir Finley is ok, since there is nothing here to buff weapon. Rogue hero power isn't the best for a deck thats win condition is at earliest on turn 10
A deck this slow will also need a heal or taunt of some sort, I would say funnel cakes or that new twin legendary that gives another taunt when C'thuns at at least 10 attack, but that might require more C'thun buffs
I agree with Journey Below being a good card with potential high value targets and good for comboing with gadgetzan.
I also agree that if Gadgetzan Auctioneer got cut then probably Novice Engineer or Loot Hoarder would be good while Azure Drake might be a little expensive as spell power is less relevant with Shadow Strike being able to remove a lot of things.
I don't think emporer twins would work because this is a combo deck and getting C'thun to 10 attack would be too late.
My hope is the meta will be slower so removal and minion trades will be good enough for survival without the needs for heals or taunts but if required I would guess that Refreshment Vendor could be added. With less combo decks in the meta survival is less important imo though but a taunt might be necessary. I would consider the 5 mana 3/6 taunt cthun card or Psycho-tron if taunts were necessary in the meta.
Sir finley isn't good enough to take a spot considering this has quite a low curve already and there aren't any free spots. The deck needs to draw it's pieces and answers to get to it's win condition.
Please make any card suggestions or changes.
Please press that +1 button if you like the deck so it gets more traction.