0
Favorite this Deck

Standard Miracle Rogue

  • Last updated Apr 26, 2016 (Old Gods)
  • Edit
  • |

Wild

  • 18 Minions
  • 12 Spells
  • Deck Type: None
  • Deck Archetype: Unknown
  • Crafting Cost: 7080
  • Dust Needed: Loading Collection
  • Created: 4/26/2016 (Old Gods)
View Similar Decks View in Deck Builder
  • Battle Tag:

    N/A

  • Region:

    N/A

  • Total Deck Rating

    2

View 2 other Decks by rapshade
BBCode:
Export to

Introduction

This is a deck reminiscent of old Miracle decks where you want to play C'Thun multiple times using shadow step. For all those players crying about Blade flurry nerf and rogue losing it's intricate playstyle this is the deck for you. Obviously without playtesting it is difficult to know how to fine tune this deck but this should give you the starting point of what the deck should look like.

You want to survive till late game with removal. It might need 2 * Doomsayer or a Vanish which could replace the Fan of Knives or a Blade of C'Thun.

If you can get Gadgetzan Auctioneerout you can draw through your deck to get your combo pieces. This strat might be too slow in which case Gadgetzan Auctioneer can be replaced with removal in Doomsayer or draw in Coldlight Oracle.

You want to use Blade of C'Thun for a big tempo swing and C'thun buff and then play C'Thun with Shadowstepfor board clear and burst.

Some Synergies

Brann Bronzebeard

Imagine Shadowcaster on Brann Bronzebeard for two more Brann Bronzebeards costing only 1. If you get one coin off a pillager you can combo C'Thun with Brann for over 20 damage avenging wrath. If you Shadowstep C'Thun you get to do it again. Four procs of C'Thun in two turns is insane value and likely to do over 40 damage.

Brann Bronzebeard and Disciple of C'Thun gives C'Thun +4/+4 and does 4 damage.

Gadgetzan Auctioneer

Preparations, coins from Tomb Pillager and toxins from Xaril, Poisoned Mind mean that Gadgetzan Auctioneer can easily be dropped on curve and still draw you 4-6 cards which is huge on it's own.

More

There are a lot more synergies and combos but it's more fun to find them on your own.

The toxins will also open up a lot of lines of play depending on what you get.

Potential Changes

Some cards that could find a place in the deck include:

Doomsayer for removal with the loss of blade flurry. Worst case scenario it saves you 7 health.

Vanish could be good to buy you an extra turn by emptying the board as soft removal.

Deadly Poison for more early removal and a cheap spell to combo with Gadgetzan Auctioneer

Removal or addition of Shadowcaster depending if the effect is strong enough especially with cards like Brann Bronzebeard or if it is too slow or inconsistent.

Removal of Sap or two if meta is too fast.

Removal of Emperor Thaurissan as the card might be too slow and uneeded for the combos

Conclusion

This deck has a lot of potential for fine tuning but I imagine it is the kind of deck that oil rogue players are looking for when standard comes around.

It has huge burst potential that miracle decks are looking for and hopefully the cad draw makes it consistent. This deck has the potential to be a competitive deck if the meta is not too fast and hopefully this sees play in tournaments as an oil rogue replacement.

Please comment on how the deck can be improved and like the deck if you think it's good.

 Edit: Removed the Sprints as suggested and a Preparation.

Added Dark Iron Skulker for aoe as it was lacking, Refreshment Vendor for heals and Shadowcaster  because of it's synergy with the deck.

I honestly think the early removal in Backstab, shadowstrike and Eviscerate are enough to save you early game and also Disciple of C'Thun is awesome tempo gain against aggro.

The meta will be a little slower in the new expansion so late game survivable should be fine.