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[BRAWL] Rattling Hunter

  • Last updated Jan 7, 2016 (Explorers)
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Wild

  • 24 Minions
  • 4 Spells
  • 2 Weapons
  • Deck Type: Tavern Brawl
  • Deck Archetype: Unknown
  • Brawl: Battle of the Builds
  • Crafting Cost: 4500
  • Dust Needed: Loading Collection
  • Created: 1/7/2016 (Explorers)
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I have had a lot of success with this deck in this weeks brawl.  With the new brawl and the "+1/+1 to all Deathrattle minions" option, this deck has worked like a dream.  I actually tried a while ago to build a similar deck that would work in Ladder but it was too slow and hard to combo.  The +1/+1 really makes this deck move.  In this brawl the deck itself is pretty fast as there are a fair number of low cost minions not to mention Nerubian Eggs which allow you to get those Nerubians out early.  Still a control mentality should still be used.  Since you g a +1/+1 your minions are more likely to survive a turn or two.  For the most part just keep the board under control and you will quickly overwhelm your opponent with minions.  One of the more difficult scenarios are against opponents that pick the "summon +1/+1 murloc" as it can be a longer run to gain board control but its not impossible and very doable as long as you make solid trades.  

Overall the deck is just plain fun!  The best combos involve a few deathrattle minions on the board and then throwing out Baron Rivendare followed by a Feign Death.  The doubling of deathrattle effects are awesome.  Just go down the deck list and imagine the each deathrattle prematurely triggering not once but twice (a total of four possible times when you include the actual death of the minion with Rivendare still alive).  I have had several hands now where I had at least a few toads or Leper Gnomes out on the board and did a double deathrattle dealing huge damage to face or spreading 2 damage across the board.   I have also been able to pull of a double deathrattle for Sylvanas taking 2 of my oponents minions and 2 on my Anubisarth giving a couple of minions +3/+3.  If you can combo that after the Exporer's had has been played you will get back multiple hats as well.  Obvious drawbacks are that you don't want to double down on the Zombie Chow or Deathlord as those are mainly for survival and board control, not to mention the Doomsayer risk when you double the Piloted Shredder.  But still its satisfying getting the Belcher to spit out additional slime taunts or get additional draw from your Loot Hoarder or Thalnos.  Either way this has been a blast to play.