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Experimental Reno/patron/armour warrior

  • Last updated Jan 3, 2016 (Explorers)
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Wild

  • 19 Minions
  • 8 Spells
  • 3 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 3980
  • Dust Needed: Loading Collection
  • Created: 1/3/2016 (Explorers)
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was just throwing a bunch of random decks together in hope something would click. this deck has got me to rank 9, this season ive reached rank 14 and im slowly climbing.

how does it look to you? comment down below.

There is a lot going on in this deck, but the idea is to try and make it so you always have an answer to whatever deck you come up against, its just a little idea, its mainly based around patron and alex, but has many other ways of winning such as armour control, rush, and elise starseeker in case things go south.

so why have included such cards as sir finley, i included sir finley mainly for patron as many of you know the warriors hero power is pretty useless for patron, so using sir finley to try and gain the mage hero power works well, however it does not rely on the mage hero power, infact priest or warlock hero power would be good as this deck builds its win rate around the hero power you get, im still working on this deck to fit in with hero powers, so dont hate me just yet.

an alternative way would be to armour up, with many spells and minions in this deck that buff up or add to your armour up it works pretty well against mid-range decks as by the time they throw anything decent out your armour will be able to absorb most of the hits.

another way would be the echo ooze rush idea with patron, this works exceptionally well with knife juggler and execute if put in a sticky situation with not many ways out or if you wanna rush your opponent down early, specifically against a priest or shaman or even if you really know what youre doing against a paladin, it counters most healing spells andearly game these decks may play, alex works well if you managed to drop your opponent down quite low then they heal them back up boom alex them with a controlled board and your win rate should go up, echo ooze would work along side inner rage if you want to do some early damage or want to force your opponent to trade, mainly echo ooze is there to give you more board presence and with inner rage they are used mainly for trading.

Kor'kron, now i put this card in mainly for the factor is a devastating 4/3 and being a charge can change the game from a loss to a win, or can be sued for trading i love using the elite as it has saved me a few times in the past and has come in very handy for this deck at removing those big boys that big game hunter just cant deal with.

of course i put brawl in this deck to handle those pesky rush control decks, as for the first few turns your hero power should be able to absorb the damage and if you get to low alex will be there to hopefully save you, a brawl works well if you have echo ooze on the board as its pretty much a throw away card and counts as 2 cards instead of 1 it also makes your chances of winning the brawl that little bit higher.

this deck is mainly centred around armouring up and patron hence why i have included such cards as armorsmith, shield slam, bash, whirlwind, deaths bite, siege engine and shield maiden, so let me explain how this part of the deck would work;

whirlwind to use on patron and also to help with execute if needed, death bite to use with patron on the board if a few have been killed for the deathrattle also can be helpful for an execute, inner rage also works with patron but id recommend saving that for echo ooze.

the next part would be the armour build up now we have annoy o tron to help early on as hes a difficult card to deal with early game, boneguard because of his inspire so early game hes also difficult to remove and works well against hunter face decks with removing early game threats, jeweled scarab mainly for its ability to give you that 3 mana card that could potentially save the game for you, demo and big game hunter to deal with opponents board presence, demo works best with a taunt beside it to give it protection.

silver hand regent, echo ooze and sir finley with the shaman/paladin power, they work really well for mid game control using muklas champion to buff the many minions youre getting via hero power or silver hand regent, it also works well with the patron if you play it right. tournament medic is also there to help heal you and along side the warrior power or priest power with sir finley you're basically healing yourself for 4 which is a very powerful combo.

that brings us to the final elise and reno, reno is self explanatory and elise is very simple, elise is there to give you that chance to devastate your opponent if all else fails, and reno is there to save you and potentially give you that heal that won you the game. 

and finally we have gorehowl, this card works best as a finisher or as a board remover with alot of health or armour, it works well with alex and reno and many other cards in this deck and will help to clear the board piece by piece as there are many ways to pull yourself out of a tough spot with this deck.

you want to play the deck against the class so how you play it depends on which class you come up against, ims till figuring out a few kinks with this deck and it may not be a very powerful deck but its got me to rank 9 so im sure it can help you get to rank 20 every season if played correctly. good luck leave feedback down below