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DRUID MIDRANGE NO SHADE OF NAXX

  • Last updated Dec 20, 2015 (Explorers)
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Wild

  • 17 Minions
  • 13 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 5020
  • Dust Needed: Loading Collection
  • Created: 12/20/2015 (Explorers)
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Introduction
This deck, with 4820 powders, and with very few wings of the expansion, can carry up to rank 5 in a short time, it is not so hard, always speaking on the European server

Gameplay
This deck is based, in addition to the normal power of the cards, also have many cards in hand, and not to remain without in some rounds, because the curve of mana, seems to be really ottima.Non is a druid which is based on Shade of Naxxramas and the combo Roar + wild force of nature, this combo you can also try, but the real strength of this deck, especially against aggro and midrange are double evocations like living roots, wood splitters piloted once dead, the rider silver hand, all cards that are really good,

Then there are the magical damage bonus that I have a big advantage against aggro, as sweep, living roots, anger sylvan Fire also stellar off very well, very well and you can take advantage of the magic damage 1+ with Draco that Sapphire It is really good as paper

Then there are the cards that are really really offensive: The legendary Dott.Boom, Brutus the ogre that despite its bad effect, with 3 mana, card 4/4 is really great, we also x2 Druid of fingernail that is really strong as paper, either offensive or defensive

Then there are the cards that offensive for this deck are really the top you are: Sylvanas so you can try to snatch a card in play to your opponent, then you have the x2 Sputafango that this card has a dual evocation and it's really played very strong in Week 5, then we Loatheb paper really strong against a magician to avoid a fine column of fire and try to earn a bonus round, and then of course there the expert hunting, which is really cool because if ' opponent after or before you use the Dott.Boom, with the expert hunting you can really throw down

Then there are the strong cards in Early (early game) which I'll explain in Mulligan

Mulligan
The mulligan in this deck, if it should happen well, 70% of the game is almost done

There are several types of mulligans that can be used very well against races and bundles that you assume that your opponents have and are

Mulligan passive in order to exploit the whole curve of the Week is: Roots living, Bear anodized and a nice ogre Brutus, and if you start with the coin is really the TOP

Then there the mulligan Aggressive who exploit x2 innervation to evoke a bell Dott.Boom or you may very well try to evoke a Sputafango so that in the first 6-5 rounds becomes hard to throw down

Obviously if it is assumed to have against a Aggro, better hold and swept innervation cards that are really strong, and in the most brutish ogre it would be nice since it's a 4/4 with only 3 mana

Substitutions
As replacements do not know what to replace because everything seems to go well, perhaps the Fire stellar sometimes seems not Workare but otherwise is all right, and you can replace with a fine Supergolem Piloted or if you want to replace it with another spell you can do with Falling stars

You could replace the splitters flown to put a Keeper of the Light, or remove the Acolyte of Knowledge, but for me it would be a great idea

To me this seems to be all for now, I will continue to update all

Other
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