+1
Favorite this Deck

Druid Ramp-ddrfr33k's version

  • Last updated Dec 12, 2015 (Explorers)
  • Edit
  • |

Wild

  • 19 Minions
  • 11 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 6560
  • Dust Needed: Loading Collection
  • Created: 12/12/2015 (Explorers)
View Similar Decks View in Deck Builder
  • Battle Tag:

    ddrfr33k

  • Region:

    US

  • Total Deck Rating

    11

View 6 other Decks by ddrfr33k
BBCode:
Export to

I'm posting this deck because I'm looking to tweak/improve it.  If you can add to this, let me know.

Strategy:  Get Wild Growth out there as early as possible, then ramp up to Dr. Boom, Cenarius, and Nefarian.  Use Anodized Mech Bear and Darnassus Aspirant as early threats and force early aggro to go for them instead of the jugular. Save a Swipe for clearing out important threats, or to deal with a field of Silver Hand Recruits.  I like having that Nourish in there for extra card draw late, or ramping up to 8 mana crystals as early as turn 4.  It gives a little flexibility.

Cenarius can stay or go. he's helpful with the taunt or pump, but he's not the kind of card I absolutely have to dig for.