[Top 200 Legend] Oil Mech UPDATED
- Last updated Mar 3, 2016 (Explorers)
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Wild
- 20 Minions
- 10 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 2940
- Dust Needed: Loading Collection
- Created: 12/6/2015 (Explorers)
- Reinan23
- Registered User
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- 14
- 25
- 175
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Battle Tag:
Reinan#1636
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Region:
N/A
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Total Deck Rating
1750
The deck is in the frontpage now so all I have to say is thank you all so much for every support,every feedback (even being negative) every suggestion, is like a dream come true for me after all this time believing in Mech Rogue and receive this support is very satisfactory.I still do not think we can say that Mech Rogue is a really competitive deck but I think we are moving towards it ... :)
Hi im 6x legendary player with Mech Rogue three times top 200, this is my standard Oil Mech rogue (Anti aggro) and also the list that I have had more success and I am honored to share with you,in last season with a similar list (off course without gorilla) i got legend and finish on top 200,this deck is very very efficient against the best decks in the Meta right now, i really recommend it to climb if you like Mech and Oil gameplay aswell,this is the deck trust me.
Legend Proof S21 (I'll keep updating the highest rank so far) :
So let's talk a little about this Mech that I consider one of the keys for the deck and their main interactions (in my opinion):
Class Mechs - Goblin Auto-Barber Have pretty synergy with the class hero power and the deck has the potential to complete damage of Blade Flurry to clear the board or just to kill one enemy creature with the dagger.
Iron Sensei - Obviously it is essential for the deck work well,he have extreme synergy with all Mechs and potential to transform a cheap minion of something huge.Surely one of the most important cards in the deck
Taunt and Heal: Antique Healbot, Annoy-o-Tron , Arcane Nullifier X-21 , Target Dummy We all know that taunt and healing are very important especially against aggressive decks.
Deathrattle: Clockwork Gnome, Harvest Golem, Piloted Shredder, Mechanical Yeti , Piloted Sky Golem , Sneed's Old Shredder Usually Deathrattle creatures are considered SOLID cards easily stuck on board and are difficult to handle it.
Another Gorillabot A-3 to maximum value?
A third Mechwarper? Sure.
Enhance-o Mechano this guy is just Insane if you have board.
Fel Reaver It is one of the best cards to choose from in most situations.
Clockwork Knight pretty solid mech virtually a 5 mana 6/6.
Clockwork Giant Is particularly my favorite, this guy have insane value against decks that tend to have many cards in his hand as Freeze Mage, Renolock ... play this one for 4 mana or less is HUGE.
Junkbot I confess I usually not choose it but some time now realized it could having an insane value and winning hard matches if your opponent does not know how to handle right,certainly remain a possibility for this card!
Blingtron 3000 for some RNGESUS? :D
Mimiron's Head for the DREAM? :D
***MULLIGANS***
AGAINST AGGRO DECKS - always search for your Removals
AGAINST CONTROL - always search for your mechs
If you have strong combination on hand for example, SI:7 Agent + Backstab or Deadly Poison + Blade Flurry just keep it (against aggro) Annoy-o-Tron + Iron Sensei,if you have Arcane Nullifier X-21 against aggro Keep it,if you have at least one Mechwarper and Coin you can keep Iron Sensei or Harvest Golem, only keep Dark Iron Skulkeragainst aggro if you have Coin and a good follow up, Always keep Fan of Knives against Aggro and NEVER keep Dr. Boom Loatheb.
ALWAYS KEEP Eviscerate AND Deadly Poison AGAINST MAGE AND Annoy-o-Tron Harvest Golem OR Piloted Shredder Azure Drake AGAINST WARRIOR
***MATCHUPS***
GOOD Against: AGGRO in general (include Murlocs!)
AVERAGE Against: Face Hunter,Raptor Rogue,Oil Rogue,Tempo Mage,Midrange Hunter,Combo Druid,Patron Warrior.
BAD Against: Reno decks,Handlock,Malygos Warlock,Ramp Druid,Freeze Mage,Midrange Paladin,Dragon Priest,Control Priest,Control Warrior.
***CARDS REPLACEMENT***
Budget Version: - Dr. Boom + Tinker's Sharpsword Oil - Loatheb + Clockwork Knight
For those do not have Blackrock Mountains or League of Explorers - Dark Iron Skulker + 2nd Fan of Knives - Gorillabot A-3 + 2nd Arcane Nullifier X-21 + Antique Healbot
About the main list, feel free to run Antique Healbot instead of Dark Iron Skulker or Bloodmage Thalnos instead one Azure Drake if you prefer, both are great replacements.
GL and have fun!
noooooo my golden gazlowe still doesn't have a house :(
i dusted mine for golden Loatheb :)
Gazlowe is a great card, don't be rude. Sadly he only fits into priest and warrior and is useless here.
The deck suck or is you? I'm sure it's you.
OK,bye.
i can say from experience.... this deck is good lol
Hey fez , I have him in my friendlist haha saw many of my games this season :) thanks mate for your support and happy you enjoy the deck!
Could you upload some gameplays of the deck please?
I need some specific decision like, do you even play naked iron sensei? or just keep it until you got combo?
Unfortunately it is not possible for me, I'm trying to provide someone who can make a video for me, but feel free to add me in NA if you want to see some games. ^^
Is extremely rare play a naked Sensei only when his hand is terrible and in a empty board, just save it for combo.
I remember trying mech rogue back when mech mage showed up.
I really love this deck design, idk why but I just love mech rogue.
Almost Legend today with the new changes guys:
Great deck
after the updathow do i replace gorilla bot and iron skuller?
Gorillabot A-3 for Bloodmage Thalnos and 2nd Arcane Nullifier X-21 or Antique Healbot
Dark Iron Skulker for 2nd Fan of Knives
Im testing Dark Iron Skulker instead of one Backstab also testing Loatheb instead of Antique Healbot. As i say before i personally dont like Bloodmage Thalnos in this deck but you can use that instead of Goblin Auto-Barber or instead one Azure Drake as you cited.
Hey great job reaching the front page, I was wondering if there are a few card that can be swapped out to raise your chances against slower decks? Thanks for the fun deck.
Thanks man.Changes I could do I believe that I have done , the rest is up to you will change to look like some preferences and depending on what you are facing more.
For me, this deck is way too rng dependent. Not enough of your typical control cards, and an extremely noticeable lack of draw. Fun when it works, but a total one off for me.
You are wrong a certain point, the only "RNG" that deck "depends" is to have a mech on board and the Iron Sensei buff the correct creature or Boom Bots/Oil hit the correct target.
Hard to explain it correctly I guess. For me, operative word there, the lack of typical control and removal necessitates a higher than usual reliance on "correct" card draw. I found myself repeatedly in a situation of just having a card to play, with no synergy with what was on the board, in my hand, or what was likely to be in my hand soon. Worse, far too often I was forced to just play a card to have anything happening at all.
More often than not aggro would crush me, and control became an automatic concede. And it really could be I simply failed to play correctly, but I constantly felt I was just hoping for something lucky to happen.