[LoE] Reno-Brann Dragon Handlock
- Last updated Nov 13, 2015 (Explorers)
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Wild
- 25 Minions
- 5 Spells
- Deck Type: Theorycraft
- Deck Archetype: Unknown
- Crafting Cost: 7560
- Dust Needed: Loading Collection
- Created: 11/12/2015 (Explorers)
- masteryder
- Registered User
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- 6
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- 46
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Battle Tag:
masteryder#2753
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Region:
EU
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Total Deck Rating
422
Up to now you must have been wondering... In what deck could I use that full heal of Reno Jackson? and that double Battlecry thing from Brann it looks awesome aswell.
What if I told you you can even play both of them in the same deck?
Warlock has many many ways to be played, and for me it was the only deck that could be made while not using more than one copy of any card. What you have here might seem quite messy to you, and I would'nt disagree but it regroups the best cards from some of the best warlock decks: Handlock, Malylock and Demonlock.
The way to play this deck is pretty much the same way you would play a handlock deck, relying a bit less on the giants and having some more options in the early game.
I don't know about you, but I am sure as hell going to try this! :)
Good Luck, Have Fun.
Change Log:
-1 Malygos: If we don't have damage in hand, this could be just a big 4/12 vanilla
-1 Blackwing Technician: We actually have a fair amount of plays on turn 3, so I decided that we could take this one out.
+1 Twilight Guardian : More dragon Synergy and a Taunt
+1 Ysera : More versatile than Malygos, rather than having a vanilla 4/12 better have a 4/12 that gives you a card each turn.
note: You could also replace Malygos with Alexstraza
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I decided to cut the demon synergy from the deck as I think there were not enough demons for it to be optimal. Another thing I did, after reading some articles on Reno, I decided I could take the risk of using 2 pairs of the same card in the deck, in this second change I did the following
-1 Voidcaller : Not enough demons for this
-1 Mal'Ganis : I feel like we need to play 2 voidcallers to play this
-1 Siphon Soul : needed more space for early game stuff
+1 Blackwing Technician : I'm probably being to optimistic but this and the next card are mainly for Brann Combos
+1 Twilight Drake+1 Piloted Shredder: Solid 4 drop, but thinking of replacing this with a 2 drop+1 Jeweled Scarab: Although this has s**t-level stats, I am willing to try the card as it lets you curve into turn 3 and is in my opinion a better novice engineer
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-1 Twisting Nether: The deck is pretty late game heavy so I decided to cut this in order to add more early game
-1 Doomguard : This is not the kind of synergy we want with Brann ^^"
+1 Big Game Hunter: Staple in Handlock
+1 Earthern Ring Farseer : Early game and with a slight bonus from Brann
Synergies with Brann Bronzebeard:
In case you were wondering what cards in this deck actually benefit from Brann here they are:
Dark Peddler : Discover two 1-cost cards
Blackwing Technician : If you're holding a Dragon gain +2/+2
Twilight Drake : Gain +2 Health for each card in your hand
Earthern Ring Farseer : Restore 6 Health
Defender of Argus : Give adjacent minions +2/+2 and Taunt
Twilight Guardian : If you're holding a dragon gain +2 Attack and Taunt
Antique Healbot : Restore 16 Health to your Hero
Azure Drake : Draw 2 cards
Blackwing Corruptor: If you're holding a Dragon, deal 6 damage
Dr. Boom: Summon four 1/1 Boom Bots. WARNING bots may explode.
Jeweled Scarab: Discover two 3-cost cards
We have a total of 11 cards that synergize with Brann, a little more than a third of the deck.
After even further play, I've removed Earthen Ring Farseer (totally, absolutely useless, for my preferences) and added Twisting Nether for HUGE effectiveness. Now we have 3 strong board clears, to go in hand with the 3 heals.
So far, this turned out to be one of, if not my strongest decks. It's won every round up to rank 6.
To be honest, however, I'm contemplating removing even more of the Dragon-proc cards for more solid choices. Not being able to play them on curve has been without a doubt the biggest weakness of the deck since the first round I played with it, and it almost always contributed to me losing board control. Then again, they can be solid cards by themselves, and mechanically there's not much on those costs that would replace them. Still, a Corruptor switched with a 2nd Legendary Dragon, such as Nefarian could be good, and then next week have Brann join the fray...
Made some adjustments, such as fixing your duplicates. Replaced Malygos (No idea why you'd put Malygos in. Not enough spells.) with Alexstrasza and added 1x Kel'Thuzzad, 1x Dreadsteed and 1x Baron Rivendare. Steed+Baron is amazing for fatigue deck.
I outplayed a Murloc + Recruit paladin this way. Fast Aggro remains hard, though, and ping warriors will still one turn kill you, but fun deck nevertheless. Always mulligan for that turn 5 repair bot when facing Rogue and Hunter.
Overall, I'd consider replacing the Dragon-Tech minions. There just doesn't seem to be enough Dragons in the deck to reliably trigger them.
I have been thinking about replacing Malygos with Ysera but wanted to try it out wih malygos, it is true that I only have 5 damage spells.
I also have double Twilight Drake for the dragon synergy.
I will look into that Dreadsteed Rivendare Idea, even though Rivendare all by itself isn't of much help for this deck. But I see how two versions of the deck could exist, the battlecry dragon one, and the Deathrattle Demon one
I strongly recommend that you update the list with the Drakes then. Of the 5 rounds I played with it, a *single* Technician was proving very hard to trigger within the curve. Just not enough dragons. I'd also recommend a Twilight Guardian or two.
Ysera works as well, but personally - and I'm no pro, of course - I pulled mileage out of Alexstrasza every match. "This warlock just WON'T DIEEEE!!!"
As for the duplicates, the problem is that you might go up against a fast Hunter or a Fast Paladin or whatever. It's easy to find yourself in a situation where you need to play a turn 6 Reno. On top of that, I've already faced 2 players who played Reno with ~10 cards left in their deck and it STILL didn't trigger. It's not worth taking the risk in my opinion. The RNG *will* bite you in the bum sooner or later.
As for Dreadsteed, I really, really, really love it in this deck. It's very easy to clone them when played in fatigue. The enemy rarely has a silence by the late game, so only Priests hold any real threat. It's true that Rivendare is entirely exclusive with this card, and Dreadsteed itself is exclusive to Baron and Kel'Thuzzad. Still, I think 3 very specific cards in a deck is fine to have, and the payoff is massive.
Can't wait for Brann next week. This deck will be crazy once I can add him.
It's nice to have some feedback since I can't test the deck right away, slowly grinding until I have 700 gold.
The decklist already has 2 drakes, and I have a Twilight Guardian aswell, were you thinking about azure drake maybe?
Alexstraza could work aswell, but just by looking at the deck I fear that a control matchup could be difficult, since we don't have that many late game threats, ok we do have INFERNOOOO, but Ysera seems to be relatively good against control matchups as it draws you cards from thin air, I might be wrong though. it's a matter of playtesting.
I just did the counting and we actually have 7 3-drops in the deck, counting Jeweled Scarab discover card and Dark Peddler's 1 drop combined with hero power, we could actually cut down one of the Blackwing Technicians in order to add another dragon perhaps
Yeah pardon me, I did mean adding Twilight Guardian, wrote that post while sleep deprived, haha. In fact, if you're in the mood to risk having duplicates, I'd recommend double Guardians over any Technicians at all. Since fatigue's the name of the game, Technician's offense is really unnecessary, on top of like I said - being difficult to proc on curve.
As for what big dragon to play, I think it's entirely up to preference. Thing about control, though, is that Ysera won't usually last more than the turn you play her in, which is why I prefer a more solid battlecry from Alex.
However, once Brann is out, Nefarian may be a better choice than Ysera as well. That's 4 spells added to your hand if your Brann can survive a turn.
Blackwing Technician x2? But you have Reno.
It is up to you the risk you are willing to take with your doubles in the deck.
I think that by the turn I want to activate Reno I will have drawn into atleast 1 of each of my two ofs...
I wouldn't recommend more than that amount of doubles though
This looks interesting. Can't wait to purchase the first wing.....
Yeah me too, and for the first time I am going to try to go for the adventure on full free-to-play mode. I actually bought the two previous ones with cash