FAST LEGEND TEMPO MAGE 90% Win
- Last updated Jan 7, 2016 (Explorers)
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Wild
- 15 Minions
- 15 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 4460
- Dust Needed: Loading Collection
- Created: 11/4/2015 (Warsong Nerf)
- Andedroga
- Registered User
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- 6
- 2
- 12
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Battle Tag:
Rostovmax#2428
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Region:
EU
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Total Deck Rating
630
Just reach legend with this deck. (04.11.2015)
very good deck in meta now, because you have рositive matchuрs against secretрaly, druids, warriors, and hunters.
Because of the many emerging issues, i try to answer here.
Why not in deck: 1)Effigy - you play not much big drops, and a lot of 1-2 drops, In 80% you wll have not enough value. Counterspell and mirror entity are more tempo secrets, which help you and crush opponents curve and temp.
2)Saarad - saarad cost 5 mana like azure drake, but 100% valuse we can get only on turn 7 with not good tempo play our hero ability. Also random spell is so random))) azure drake give you speeldamage,card,and minion on exactly turn 5 and have a lot of synergy with deck
3)Spellslinger - going back to what I said earlier, random spell is not good, and your deck become like casino. Also you give spell to your opponent, whis is not good, because he can play it first or his spell better then yours. On turn 3 you have play arcane intellect or flamewaker or some spell with Sorcerer's Apprentice.
4)Ronin - is too slow card for this deck and for this meta. If you want to play some 8 drop, better play ragnaros. But not recommended both this variants.
5)Flamestrike - ofc not tempo card, you need to be leading in the match, rather than depend on the opponent. You already have enough board clears.
Firstly, o would like to say that i dont use deck traker now, and cant proof my winreit, but its true 90%, for moment when i reached legend and play on it, so to your notice).
Never write a guide, do not judge strictly. Tempo deck imply that you need to play good temp on curve. This is your one of win conditions. Try to control board with your spells and combo with flamewaker. You can kill your opponent by board or by spells. Usually on turn 8-9 vs control deck you lost board control, and before this you have to deal critical damage to opponent face to kill him using fireball or frostbolt. Against agro deck you need to find early game and a lot of spells to counter initial threat and then push face damage. Against mid deck like druid you need board control, thats why dont be afraid to use fireball to clean and develop your board. Antonidas give this deck second breath if we already use both fireball, try to take as mush as possible fireball by archimage, but 2 fireball is also good. Unstable portal is very important card, because you can just win the game on turn 3 play Mysterious Challenger or dr.boom on turn 4. This i think give you a bit more positive outs, than negative(compare with spellslinger).
Mulligan:
paladin; clockwerk gnome, mad scientist, arcane missile. mana wyrm, Sorcerer's Apprentice , if you with coin keep flamewaker and arcane blast
hunter: clockwerk gnome, mad scientist, arcane missile. mana wyrm, mirror images, arcane blast, frostbolt Sorcerer's Apprentice
warrior: clockwerk gnome, mad scientist,mana wyrm, Sorcerer's Apprentice, unstable portal, if you with coin keep Piloted Shredder
druid: clockwerk gnome, mad scientist,mana wyrm, Sorcerer's Apprentice, Flamecannon, frostbolt, unstable portal
mage: clockwerk gnome, mad scientist,mana wyrm, Sorcerer's Apprentice, frostbolt, unstable portal
Priest: clockwerk gnome, mad scientist,mana wyrm, Sorcerer's Apprentice, Flamecannon, frostbolt, unstable portal. Need all draw and all 4-5 drops in match to win
Warlock: clockwerk gnome, mad scientist,mana wyrm, Sorcerer's Apprentice, unstable portal, flamewaker
Shaman: clockwerk gnome, mad scientist,mana wyrm, Sorcerer's Apprentice, frostbolt, Flamecannon, arcane blast, mirror images
Rogue: clockwerk gnome, mad scientist,mana wyrm, Sorcerer's Apprentice, frostbolt, Flamecannon, unstable portal
uрdate 01.12.2015 cut mirror images for ethereal conjurer
uрdate 05.01.2016 go to old version, deck is very strong now
What do you think about Summoning Stone for your deck?
Hi,
Why don't you keep a Water Elemental? There are many decks with weapons out there.
The only change I made was replacing 1 unstable portal for ragnaros. I noticed this deck has a lot of trouble late-game if boom and antonidas isn't drawn or both of them are destroyed, so rag is definitely helping. Plus, unstable portal isn't TOO reliable, which is why I decided to only keep 1, and replace it with something a little more reliable with finishing ability.
Got to rank 5 without arcane blast subbing in Flamestrike. I honestly only used Flamestrike maybe once so.... I can say arcane blast is probably worth it for early game which is so important. Just like all decks, RNG plays a huge role in how successful you will be. From your mulligan all the way to who your flamecannon/arcane missiles hits. Not to mention how unstable portal works out (gotta love parrots and wisps).
In any case, you can steadily climb with this deck because of amazing synergies and firepower. Practice in casual before jumping into ranked and get used to how the curve is supposed to work. With a little bit of luck you should rank up quickly.
Very nice guide, but please learn english, the grammar is just horrible.
Deck really gets punished when facing against a control deck. and now that Reno Jackson is shaping the Meta(more or less) It looks like Tempo mage is getting less and less Prevalent. Handlock and Freeze mage are making use of it. This deck is consistent yet the early game really defines winning or losing.
Reno is good, but I think Tempo Mage fares better against it than straight aggro decks like face hunter. So far I encountered Reno (with Battlecry active) 5 times and only lost once. Of course in all 4 games that I won I had power cards like Boom or archmage, so I remained in control of the board after Reno. Only time can tell how meta would be I suppose.
Swapped an Azure Drake for a Sludge Belcher. Only change I've made. thoughts?
i've been trying the torch too and having something that you can use for early removal and later allows you to draw more burst is nice
Probably Emperor Thaurissan or Rhonin
How do you play this deck now that there are cards like "reno jackson" ??
Subbed out the Clockwork Gnome for one Flaming Torch. I like the idea of having two more spells in the deck (from one card) which can be used for direct removal or for face damage to finish the game.
Hah, git gud. Got to Rank 8 so far with this deck, currently on a 6 win streak.
im guessing you dont know how to play the deck.
Just went 8-2 so far, it works quite well actually.
From rank 7 to 3 without a loss, thanks!
rank 10 to rank 3
I had a winrate of %100 from rank 16 to rank 12 :)
Great deck!
Fast matches, good for fast ranking up.