Just reach legend with this deck. (04.11.2015)
very good deck in meta now, because you have рositive matchuрs against secretрaly, druids, warriors, and hunters.
Because of the many emerging issues, i try to answer here.
Why not in deck: 1)Effigy - you play not much big drops, and a lot of 1-2 drops, In 80% you wll have not enough value. Counterspell and mirror entity are more tempo secrets, which help you and crush opponents curve and temp.
2)Saarad - saarad cost 5 mana like azure drake, but 100% valuse we can get only on turn 7 with not good tempo play our hero ability. Also random spell is so random))) azure drake give you speeldamage,card,and minion on exactly turn 5 and have a lot of synergy with deck
3)Spellslinger - going back to what I said earlier, random spell is not good, and your deck become like casino. Also you give spell to your opponent, whis is not good, because he can play it first or his spell better then yours. On turn 3 you have play arcane intellect or flamewaker or some spell with Sorcerer's Apprentice.
4)Ronin - is too slow card for this deck and for this meta. If you want to play some 8 drop, better play ragnaros. But not recommended both this variants.
5)Flamestrike - ofc not tempo card, you need to be leading in the match, rather than depend on the opponent. You already have enough board clears.
Firstly, o would like to say that i dont use deck traker now, and cant proof my winreit, but its true 90%, for moment when i reached legend and play on it, so to your notice).
Never write a guide, do not judge strictly. Tempo deck imply that you need to play good temp on curve. This is your one of win conditions. Try to control board with your spells and combo with flamewaker. You can kill your opponent by board or by spells. Usually on turn 8-9 vs control deck you lost board control, and before this you have to deal critical damage to opponent face to kill him using fireball or frostbolt. Against agro deck you need to find early game and a lot of spells to counter initial threat and then push face damage. Against mid deck like druid you need board control, thats why dont be afraid to use fireball to clean and develop your board. Antonidas give this deck second breath if we already use both fireball, try to take as mush as possible fireball by archimage, but 2 fireball is also good. Unstable portal is very important card, because you can just win the game on turn 3 play Mysterious Challenger or dr.boom on turn 4. This i think give you a bit more positive outs, than negative(compare with spellslinger).
paladin; clockwerk gnome, mad scientist, arcane missile. mana wyrm, Sorcerer's Apprentice , if you with coin keep flamewaker and arcane blast
hunter: clockwerk gnome, mad scientist, arcane missile. mana wyrm, mirror images, arcane blast, frostbolt Sorcerer's Apprentice
mage: clockwerk gnome, mad scientist,mana wyrm, Sorcerer's Apprentice, frostbolt, unstable portal
Warlock: clockwerk gnome, mad scientist,mana wyrm, Sorcerer's Apprentice, unstable portal, flamewaker
uрdate 01.12.2015 cut mirror images for ethereal conjurer
uрdate 05.01.2016 go to old version, deck is very strong now