[21 WIN STREAK RANK 6 TO LEGEND IN 6 HOURS] Maz...
- Last updated Oct 21, 2015 (Warsong Nerf)
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Wild
- 17 Minions
- 12 Spells
- 1 Weapon
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 1500
- Dust Needed: Loading Collection
- Created: 9/30/2015 (TGT Launch)
- Mazbaz
- Registered User
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- 4
- 10
- 21
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Battle Tag:
N/A
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Region:
US
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Total Deck Rating
690
Legend Proof: http://imgur.com/Ogi62M3
Introduction:
Due to the warsong commander nerf this deck may be alot better seeing I only really struggled against patron. =D
Sup, I'm a 17 year old male and am from New Zealand. So this deck is fully free to play and very surprisingly won me 21 games in a row going from rank 6 - 2 then finally, to legend. I've been bored of this meta with TGT only adding another cancer deck (secret paladin). So I decided to try make a new fun deck that could win 60%+ of its games in this boring and stale metagame, I also wanted gold rouge too. I really wish I had a video for the deck getting to legend, but since I'm at a holiday home I only have my phone. I've reached legend about 10 or 11 times and have mostly been playing in the top 100 legend area and almost have 7000 constructed wins now. It may be the experience/skill difference that's causing you to lose more than win, but keep trying because I know that this deck works, I've writin a small guide that will help you. Its a shame that I couldn't record my climb because I only had my phone, but next season I'll climb to legend again with this exact deck, climb to the top 100 area and try to give you guys solid evidence. =). So here it is, aggro, tempo, face, SMOrc, oil, board clear, weapon, mill and coin value rouge!
Enjoy!
Why? (These are my opinions, they may not be right or to your liking, but yeah.)
Cutpurse: Go face get a coin, bait removal, wreck enemy curve/plan, fun and bascially because it says "when this minion attacks a hero/face" I thought it'd be so good for this type of deck and i'd say I was right 60-70% of the time.
Buccaneer: Good early game body, gives another turn 2 option, flurry damage increase and can wreck enemy curve/plan. Not to mention 2 of these played then hero powering is so good.
Shredder: OP
Assassins Blade: Harrison is only played in control warrior, great to outlast turn 5-8, the deck allows this to be played without losing too much board tempo and it can also come out alot earlier with a couple of coins.
Coldlight Oracle: Draw 2 cards, 2/2 body, most decks cant even play most of the cards they have, can secure combos like poison/flurry, gives your hand/board steam and you can mill with it.
General Play Style:
- Fight for board turn 1-3
- Go face when ahead
- Be careful of enemy board clears
- Sap for an instant board and tempo swing (especially shredder and highmane, sometimes its an instant win)
- Think ahead a couple of turns eg: don't trade your 3/3 into the enemy 4/3, but go face knowing that with the cards in your hand can set up lethal next turn(s)
- Try to get decent flurry value eg: 3-4 minions
- Keep in mind your weapons durability to get the most out of weapon buffs eg: don't hit face turn 2 with your dagger, but save the charge for poison + a 2 drop on turn 3
- For maximum value always try to combo the combo cards eg: oil, eviscerate, cold blood and SI:7
- Try to end the game before turn 5-8 with an arcane golem/southsea deckhand, oil and/or flurry combo.
Mulligan:
Warrior: 1 drops, poison, 2 drops, flurry (for patron and preferably with poison), SI:7 and shredder.
Shaman: 1 drops, poison, sap, 2 drops, flurry (preferably with poison), SI:7 and shredder (if you can curve it in).
Rouge: 1 drops, poison, eviscerate, 2 drops, flurry (preferably with poison), SI:7 and shredder (if you can curve it in).
Paladin: 1 drops, poison, sap, 2 drops, flurry, SI:7 and shredder (if you can curve it in).
Hunter: 1 drops, poison, eviscerate, sap, 2 drops, flurry, SI:7 and shredder (if you can curve it and if you can play around freezing trap with southsea deckhand or something on board).
Druid: 1 drops, poison, eviscerate, sap, 2 drops, SI:7 and shredder.
Warlock: 1 drops, poison (if zoo), eviscerate (if zoo) sap, 2 drops, flurry (if zoo) SI:7, coldlight oracle (for handlock milling if you want) and shredder (if you can curve it in).
Mage: 1 drops, poison, eviscerate, sap, 2 drops, flurry (preferably with poison), SI:7 and shredder (if you can curve it in while playing around mirror entity)
Priest: 1 drops, poison, eviscerate, sap, 2 drops, flurry (preferably with poison), SI:7 and shredder(s).
Good against:
Everything but Warrior
Bad against:
Warrior
Final comments:
- Feel free to switch around cards, there are loads of cards out there to test and try eg: 2nd Cold Blood, Bloodmage Thalnos, Perdition's Blade, Goblin Auto Barber etc. Cutpurse was one of those test and try cards for me, it worked surprisingly well and it's a fun card.
- This deck is very skilled to play so refer to the guide to help you.
Upvotes are much appreciated! =D
I wish you had some gameplay video. I'm 1-6 with this deck. Nothing seems to click with it, always feel like I'm playing from behind and can never do face damage.
Death of patron means rise of something else, could see more rouge decks like this show on ladder. gj deck is awesome
Don't play this please...
Can someone please help me.
I've follow everything perfectly and I was at 14 now I'm at 19.
What am I doing wrong?
I get shut down often in the round 1-3 board control phase
doing better now back from 18 to 11 with this deck , with the amount of hunters out there and no more patron warrior the deck can climb the ladder a lot better now
drop 1x leper gnome and 1x cutpurse and add 2x backstab , that gives a better chance for board control plus their is still enough burst damage left
Wow, I spent all my dust on this deck and its very good, I have defeated a dragon prist even know my roge is only lvl 20, thx ;)
did the priest play any Twilight Guardians?
This is fucking terrible against control warrior.
It seems like a bad deck but people are having success so I guess I can't argue with (alleged) results. I will be very surprised if it actually becomes a regular thing on ladder. Fun for a type of decK I guess I will probably try it out at some point.
Rogue decks will never be a common thing on ladder, too many people lack the intelligence to play it properly. - I play Tempo Rogue all the time, and even I make mistakes on regular basis, hard to play perfectly and predicting on how to get best starting hand. You can't play most your cards on curve, there are too many option every turn where only one is the best. It's not reactive or have simple OTK combo like Patron/Druid. Rogue removal such as Sap and Silence are also useful dependent on minion, tempo and card advantage.
Anyway, point is, rogue is hard af to get. It take a really good rogue player to play a rogue deck properly.
Yes but at that point it is still subpar compared to most other decks. I myself know that I am not very good at rogue but even the experts at rogue I don't think would consider a deck like this it seems like maybe tier 4 if even that. Fun idea putting in cutpurse though I like the design of the card but I just feel like other aggro decks are just going to generally be stronger and regular oil rogue is stronger if going for a type of oil combo as a win condition.
I really like this deck, but it seems to be just being a modification of the already popular fastest face rogue deck.
Good thoughts man....and your right some people arent patient enough to play this deck and auto jump to thinking it isnt any good. I realize that some rogue decks have to have that board control but not so much with this deck...and good point on decks that use heavy taunts, they are definetly a huge pain in the A**. Anyway good post and a +1 from me!!!
Barring Patron, I think you are making the best point here. Lots of Taunts just drain this deck dry. Dragon Priest is my big fear, they just have so many decent Taunts early on (Wyrmrest Agent, Twilight Guardian) that I don't think I can get them to spell damage range before they start flipping out with their actual powerful stuff.
Am I the only one struggling against control warriors??
I like the deck.
But I think far too many one drops. I added backstab and got rid of argent squire.
Not sure I like having coldlight oracle and arcane golem.
Thank you for the very detailed reply.
it is a huge help.
Ill definitely go back to the original deck.
I think i need to play it a bit more aggr
I'm considering trying this deck as I'm stuck at rank 4-5 since early in the season and am not finding many patrons.
The thing I can't seem to wrap my head around is why the author says to mulligan for si agent without backstab. backstab is tempo and the best turn 3 proc for si. si 50% of the games where you don't have coin, he is just a vanilla 3/3. you seem to have had success with this deck, any chance you could clarify this for me?
Thanks.
I never played Rouge before, tried this deck cause i had like 2 Rouge daily's. Its quite fun to play, ye its no control deck, its a combo deck so if u draw bad you just draw bad, there is nothing you can do about it. I still like it cause it's cheap. There is no sprint-preperation so the enemy draws too, vs aggro its kind of "bad" or lets say "situational but i still like it tough, nice one.