TOP 40 LEGEND Hybrid Pirate Rogue
- Last updated Sep 26, 2015 (TGT Launch)
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Wild
- 14 Minions
- 15 Spells
- 1 Weapon
- Deck Type: None
- Deck Archetype: Unknown
- Crafting Cost: 1960
- Dust Needed: Loading Collection
- Created: 9/19/2015 (TGT Launch)
- Noober_Dog
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Total Deck Rating
1870
This is the list used by Irronman(aka coreyrj) to reach the 34th place on the NA ladder. It's surprisingly effective and is tons of fun.
Playstyle
Like most Rogue decks, this is a tempo deck at its core. Aim for board control and finish your opponent with devastating burst. Generally speaking, if I'm against a slower, control deck like warrior, freeze mage or handlock i'll definitely take an aggressive line and be greedy with my resources. Against faster decks like hunter or secret paladin though your primary goal is just to maintain board control.
Mulligan Guide(courtesy of Irronman)
Vs Combo Druid
Your game plan in this match up is the same as a conventional oil rogue list, your primary win condition is board control. Having a superior board position through turns 3-6 will often net you a win in this match up. Mulligans: SI:Agent - Backstab - Deadly Poison - Bloodsail Raider - Ships Cannon - Buccaneer.
VS Patron Warrior
Your game plan here differs from a standard build, you want to be more proactive and take a very aggressive stance in the mid game instead of waiting to clear patrons reactively with flurry. Most of your early game plays in this match up can be dealt with very easily by the Warrior class so you want to play your game, and your mulligan slowly, setting up for large weapon or multiple minion turns on turns 4-7. A large assassins blade is often your beast win condition in this match up. Mulligans: Assassins Blade - Sprint - Deadly Poison - Preparation (If already holding Sprint) - Azure Drake - SI: Agent.
VS Control Warrior
Your game plan and mulligans are relatively identical to the patron match up. If you identify it as control warrior make an effort to more greedy with weapon resources (E.g. waiting on assassins blade charges till you get a weapon buff). Mulligans: Same as Patron.
VS Secret Paladin
Here is where your list will struggle more than the standard Oil Rogue because of no Fan of Knives. Your primary win condition in this, and in any aggro match up, is board control. Mulligans: SI: Agent - Backstab - Deadly Poison - Ships Cannon - Buccaneer - Blade Flurry - Bloodsail Raider - Dread Corsair (If already holding Deadly Poison).
VS Tempo Mage, Mech Mage and Zoo Refer to Secret Paladin match up. Though your Mage match ups struggle less due to the lack of fan of knives.
VS Dragon Priest
You can think of this match up as a mixture between a Druid and a Control warrior in terms of game plan and mulligans. In the early game, like vs Druid, you want to play very aggressively for the board and try to deny Northshire Cleric and Velens Chosen value. In the mid to late game you want to leverage your board advantage and play Assassins blade and start burning the priest or play Sprint and get a large card advantage. Leveraging an early game board state into mid/late game draw and reach is the primary way to win this match up.
Mulligans SI Agent - Deadly Poison - Backstab - Bloodsail Raider - Sprint - Ships Cannon - Buccaneer - Assassins Blade (Don't if already keeping sprint).
VS Hand lock
I initially thought this list would struggle in this match up more than your standard oil list but have been pleasantly surprised with how its performing when played very aggressively. Your primary win condition in this match up is to leverage a favorable turn 4-6 board state (that has ~3 minions) with enough burn to kill the warlock from 14-18 health. I often find I need to set up a 2 turn lethal by playing very hard into Hell fire and hoping they don't have it. Mulligans: Deadly Poison - SI: Agent - Bloodsail Raider - Ships Cannon - Buccaneer - Southsea Deckhand - Sprint (Keep only if you have two of the above).
VS Face Hunter
Your, and any Oil list really, is going to struggle vs Face Hunter, no way around it. The best way to win in this match up is just to race, aggressively fight for board in the early game and try to leverage a turn 3-5 board state into a sharpsword oil push for lethal. Mulligans Backstab - SI: Agent - Deadly Poison - Bloodsail Raider - Buccaneer - Ships Cannon - Dread Corsair - Tinkers Sharsword Oil (Keep if you have two of the above). - Southsea Deckhand (Keep if you have Ships Cannon).
This is an overview of most of the decks you are likely to be facing on ladder. If you want me to add a specific match up that's not on here feel free to request in the comments. I'll also be adding win %'s on to this post in the near future.
Card Choices
Pretty self explanatory. You have the usual pirate core minus Southsea Captain and the weaker pirates. If you're facing many taunt decks, replace one Bucaneer with the second Sap. If it's Secret Pally or Face Hunter, replace a Sprint with a Fan of Knives. The current version is the most balanced though.
Why no Shady Dealer, SkyCap n'Kragg, Southsea Captain, etc?
Unfortunately the problem with cards like these is that this weapon oriented deck plays from hand in a lot of MUs and often doesn't have a lot of pirates on board (especially not at once). They just weren't consistent enough, swag was lost but legend ranks gained.
Hall of Fame
Work in progress!
Pro Players Trying the Deck
THIJS:
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Your Favorite Hearthpwn Players Trying the Deck:
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GL HF!
PS: Don't forget to leave your feedback and post the highest ranks you've achieved with the deck in the comments section. I'll post them in the Hall of Fame. Thanks for your support matey!
I have a golden Skycap'n Kragg. Does he have any place in this deck?
its too slow for this deck and dont expect your pirates to stick on the board
Craft it into dust and craft any useful legendary. 100% Dr. Boom if you dont have it, Sylvanas, Ragnaros, etc. Legendarys that are often used.
try strifecros version of pirate rogue. it has the guy in it and he got to legend with it. imo its more fun than this deck, but maybe thats cuz i think tempo rogue is a boring way to play rogue :P. this deck has more traditional elements of tempo rogue, strifecros version doesnt have as many spells so you can play with the pirates more.
30-0 in one day with him! i play the last 10 games in ranked and i climb to rank 13, this is the best deck of the game! and now with the nerf of grim patron is much better
please tell me how this deck is good? I played it and cant win games even around rank 10. Sorry this deck is bad
you must be doing something wrong, which other rogue decks are you experienced with?
None. Ive never played rogue before. But overall the cars quality seems iffy and winny seems too conditional. But maybe i just really suck at rogue :(
Rogue and Priest just have harder decks to play. You have to think a lot with these two classes, and even more with Rogue. (OFC Dragon Priest is the exception to difficulty)
rogue have good and efficient removals, if you slightly misuse them then you are in big trouble. you need to at least have some experience with rogue to play this deck successfully. you need to maintain tempo efficiently and always think of your future turns while playing your present turn. at least think one turn ahead and try to guess your opponent's deck and what cards he might possibly have
ask your friends who plays rogue to spectate you and guide you for at least a few games or spectate other people play this deck
hope this helps
Secret Mage seems to be the exact, hard counter to this deck, no? I mean, there is absolutely NOTHING that can be done it seems vs Secret Mage. It seems to counter every possible play, attack, and possible strategy in this deck unfortunately.
Secret mage seems uncommon enough to negate this hard counter
Alright so recently I got an unexpected Captain Greenskin (was hoping for a golden bad legendary or Sylvanas cause Priest) I don't have the 2 Preparations so I put in Greenskin and 1 more assassins blade. Do you think these are suitable adjustments to the deck?
you'll need at least one prep for this to work. and another assassins blade is too heavy/slow. try perdition's blade. it's a good early removal even without the combo. greenskin is good for the weapon synergy though.
2 assassins blade are bad generally. assassins blade are not good for tempo especially for a class that relies on it and two of those are bad. prep has good synergy with this deck. you need prep while running 2 sprint. craft prep or play another deck. sorry
I can deal with not having fan of knives but does 1 sap really work? If druid plays ancient of war, there is only little chance to remove it effectively. Still a great deck though.
ancient of war is really uncommon and you cant change your deck's structure around a single card which most druids dont play
if you are still facing many taunters play a sap in the place of a dread corsair
This deck got me a 71.3% win overall for 20 games from rank 16. Sweet deck mate! Thanks for sharing!
till which rank u climbed with this
I am now at rank 7 with this deck! Its really good