[Top100 Legend] BC's FatigueDruid! S21 (THE REN...
- Last updated Jun 26, 2016 (Old Gods)
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Wild
- 14 Minions
- 16 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 4420
- Dust Needed: Loading Collection
- Created: 9/13/2015 (TGT Launch)
- B1ackC1pher
- Registered User
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- 9
- 24
- 49
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Battle Tag:
1844
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Region:
US
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Total Deck Rating
187
Mulligan for early card draw/healing if you know you're against aggro.
Never use big board clears to wipe out early pressure; if you are looking to take 8+ damage in spread out damage, use Swipe or Poison Seeds+Starfall.
Use single damage spells to clear bigger creatures or early game cards like Knife Juggler.
Your goal is to play through your opponent's entire deck and outlast. Use Coldlight Oracle/Grove Tender to mill when possible (REMEMBER THIS ISN'T AN AGGRESSIVE MILLING DECK SO DON'T WASTE TOO MANY RESOURCES BURNING THEIR CARDS!!!).
Never heal when you could clear their board, use only if you are going to die next turn or have extra mana.
The deck is cheap and has a high win rate. Your deck struggles against Aggro-Control and Control Warrior because clearing their big/sticky creatures are exceptionally hard to do although still possible if you draw correctly.
Currently testing: Innervate, Mulch, Volcanic Lumberer, 2nd Tree of Life, Doomsayer, Deathwing (it actually works believe it or not o_O)
I will go more in-depth once this deck gets 15+ likes so I know that the time I spent into making it will be worth it, so like!
Update - 9/19 - Removed 2 Deathlords and 1 Living Roots as it made the deck too clunky for 2 Wild Pyromancers and 1 Doomsayer for bonus removal!
Update - 11/14 - Removed 1 Wrath for the OP Reno Jackson!!!
Update - 12/9 - Removed 1 Grove Tender for the better fatigue card, Justicar Trueheart!
~ BC(BlackCipher)
Click the Spoiler below for proof and have a good day!
try a mechanical yeti haha! board control and itll put a card in his hand
I'm playing Fatigue Druid, not Mill. I'm trying to get as many heals and speed-up the game as much as possible going into fatigue without giving my opponents things to remove (creates dead cards like Execute). Yeti does not have immediate impact therefore is only a good vanilla card meant for milling, not fatiguing.
Brann bronzebeard is unreal in this deck
It's good with Oracle and Healbot, but we also have many Choose One cards that don't work with it. Therefore, making Brann not as effective in Druid.
my deck is similar. Does great with the brann combo, but this crap is really hard to get over 50% with
+1, very creative. What rank are you right now playing this deck?
Rank 3-4
I think Volcanic Lumberer and Mulch are insane additions to this deck. Volcanic Lumberer after a play such as Poison Seeds -> Starfall on a board of 4+ minions on your or the opponent's side gives you a 7/8 taunt on a board that was full or resources can almost be game winning. And since this is not an aggressive mill deck, I see little point in Dancing Swords because you will ready have the card advantage of plus or minus 4 cards going into fatigue due to Naturalize .
I'll definitely try those cards out, but the point of the deck is to play through your entire opponent's deck as fast as possible.
Dancing Swords is meant to be played as a 4/4 body that your opponent cannot kill without playing unnecessary cards or overdrawing. You wouldn't play it in most cases except for board.