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Mechgressive - [Legend Aug.2015]

  • Last updated Sep 13, 2015 (TGT Launch)
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Wild

  • 21 Minions
  • 6 Spells
  • 3 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 1760
  • Dust Needed: Loading Collection
  • Created: 8/30/2015 (TGT Launch)
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  • Battle Tag:

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  • Region:

    EU

  • Total Deck Rating

    107

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My variant on what I'm sure are several aggressive Shaman decks. The base of the deck is mechs, but cards like Leper Gnome and Totem Golem pack an early game punch. A personal favorite is the Whirling Zap-o-matic which, if unchecked, makes quick work of control decks.
The deck sports multiple finishers such as the Doomhammer + Rockbiter Weapon (the latter can obviously also be used to protect key early drops) and Crackles and a Lava Burst. A single Earth Shock helps with late game taunts.

Similar to other aggressive decks, an opening hand full of finishers usually loses you the game, just as running out of steam will. The inclusion of Jeeves helps greatly in the second scenario.

Mulligan is easy; most 1 and 2 drops work well in the opening hand. I usually go for the 'go big or go home' plays and coin out a Whirling Zap-o-matic but a Annoy-o-Tron or spell bait might be more prudent.

Hope you all like the deck. I didn't record my win ratio, but this deck took me from the lower ranks to legendary. From 4 to legend took much of my Saturday and a few games on Sunday morning.

 

Update September: Still strong for the current season. Took a few hours (spread over the first four days) to get to rank 5. Might take it to legendary again if it's smooth sailing from here on (though the reward chest legend vs. rank 5 doesn't warrant it). Weak vs. beast hunter and toss-up vs. face hunter and secret paladin (though Noble Sacrifice is the only real threat here.