Top4Paladin
- Last updated Sep 14, 2015 (TGT Launch)
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Wild
- 16 Minions
- 14 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 2360
- Dust Needed: Loading Collection
- Created: 8/28/2015 (TGT Launch)
- muirhead01
- Registered User
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- 5
- 7
- 14
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Battle Tag:
N/A
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Region:
N/A
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Total Deck Rating
930
Hi I'm Muirhead who previously wrote a Top8Patron guide.
Here is my take on the recently popular secret paladin, which I piloted to rank 4 NA legend:
Proof:
I then proceeded to win five games in a row at rank 4 and then lose one all while staying at rank 4! I've never lost a game and maintained the same rank before.
I don't have anything as refined to say about this deck as I did for my patron list, because I only have 63 games recorded with this exact list! However, a few comments are in order.
Mulligans: Keep 1 and 2 mana minion drops and the mysterious challenger. Throw away all secrets, even if you have secret keeper. Keep divine favor only if you strongly suspect you are playing handlock or freeze mage. When playing against rogue, toss juggler in favor of a more sticky 2 drop. Depending on the MU and hand it is often good to keep muster as well.
This deck is very aggressive but has almost no reach, so it plays a lot like demonzoo. At some point you will have to try to rush face, usually after playing the 6 drop. Like demonzoo, when ahead on board it is important to play sticky minions against potential board clears.
The game plan is to flood the board in the early turns and get in some damage. If you draw shredder you can win just from this early aggression, but most of the time you will need to draw a divine favor or mysterious challenger by turn 6 or 7. Either of these cards will draw an immense amount of value, giving the reach you need to finish the game.
The challenger is both amazingly strong and it thins the bad draws from your deck. If possible, try to engineer maximum draw when you play the challenger: don't have a secret in play already that you can draw the second copy of from your deck.
The most unvaforable MU for the deck is face hunter with double explosive trap, which races you aggressively. Other unfavorable MUs include freeze mage and patron warrior. In my small sample size and testing I have a very good winrate vs all other decks.
Repentance is very key to play carefully in certain matchups. It is your #1 tool vs handlock and patron. On turns 5 and 6 patron might want to make a set of 4 patrons on an empty board to crush you, but he cannot play patron when repentance is up. Against handlock, if you set them below 10 HP when repentance is up they cannot play molten giant.
Edit: After a lot of playing and watching people play this deck I have some gameplay tips. I saw a lot of people losing against other paladins to consecration. Most of them were playing far too aggressively and not trading enough. Most paladins have no reach, so board control is much much more important than face damage in the matchup. My other tip is that a naked mysterious challenger is much weaker than a mysterious challenger supported by minions. If you have the choice between flooding the board effectively (i.e. using all your mana on sticky minions) and playing challenger it is sometimes correct to hold off on the challenger for one turn.
Possible tech choices: To improve the matchup against aggro and weaken it vs control, switch leper gnomes for squires. An early game leper gnome against a control deck often translates into about 4 more damage than an early game squire, and it's a much better topdeck late game vs control. However, in the mirror squires are better.
If you feel you are suffering for late game reach with this deck, consider switching one copy of competitive spirit for truesilver champion, a buff, or a big minion. The two weaker secrets in this style of deck are competitive spirit and redemption. If you do decide to run kings, squires become better.
My current version of the deck runs one less leper gnome, repentance, redemption, and competitive spirit. In their place I use coghammer, Loatheb, and 2x blessing of kings.
By request I've linked to some amazingly well-produced video guides to the deck. Not all of them showcase perfect play but they'll give good ideas of how the general gameplan works!
Hey! That was a fun watch and I think you have a really good voice for making these kind of things. Pleasant to listen to and of course some spot on information :)
Thanks for the feedback & for sharing the deck!
this deck loses to anything with AoE
Holy nova, Consecration, Blizzard, Arcane explosion, Explosive sheep. over and over. Juggler+ implosion Juggler+ muster for battle. Literally anything. counters this deck. im playing Zoo now and keep queueing into, and wrecking this deck.
Please. Sweepers will counter any deck- that is the point of them. Additionally, Knife Juggler + influx of minions will kill any deck regardless of how good it is.
I look forward to the trolden videos as well ^_^
This deck is bad.
I took a Competitive Spirit away, cause it's strong when you have the board control, but useless if you are in a bad situation.
Redemption is good IMO and pretty annoying for the opponent.
Dr. Boom is too slow, so is BoK.
I would go for Truesilver. I actually did, for two, it helps to control the board.
As I say at the end of the guide I also like taking away a competitive spirit for truesilver. You could try also taking away a redemption if you want but that's a stronger secret than competitive spirit. Dr. Boom is strong but you will get some hands where he interferes with your divine favors. He's definitely viable to try if you like him! If you run blessing of kings you should swap leper gnomes for squires.
Secrets are awesome but I believe that honor is reserved for miracle rogue or patron :)
Secret Eboladin <3
Tell the truth: I LIKE THAT NEW AGRO :D Specialy Secretkeeper
Hello :),
i make a vidéo with this amazing deck in rank 7 at EU server !
I have 100% Winrate with 3 different matchup :), the video is in french but the gameplay stay the same =) !!!
You can go here :
https://www.youtube.com/watch?v=pv3KsQ4cziE
or look here :
have fun all :)
Hi! It's always really cool to know I was a little part of somebody's video. I wish I could understand your commentary. I'll edit this with some remarks on your gameplay when I have more time tonight.
If you do this the deck will become more consistent and have fewer bad draws. On the other hand its average draw will be weaker, so pick your poison. If I draw into divine favor but not mysterious challenger I will probably wish I hadn't played loot hoarder, but if I don't draw into divine favor or challenger I'll really be glad I played them.
Woa I just upvoted the deck and it went from 230 to 240!
If you want to add blood knight I think it's a viable anti-mirror tech but I would cut a competitive spirit for it.
Glad you're enjoying it!
Scrub, why u tossed juggler and haunted creeper?
<snip> you got extreamly lucky throughout the game.
I'm just glad to see a deck without Dr. Balanced.