#1Legend Eu/Patron Destroyer (Handlock) 80%winrate
- Last updated Aug 12, 2015 (Blackrock Launch)
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Wild
- 24 Minions
- 6 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 7900
- Dust Needed: Loading Collection
- Created: 8/10/2015 (Blackrock Launch)
- user-15850524
- Deck Architect
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- 7
- 12
- 47
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Battle Tag:
N/A
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Region:
N/A
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Total Deck Rating
4405
Proof - http://i60.tinypic.com/24d106r.jpg
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So I played this deck yesterday and I was manage to get 82% winrate out of 45 games (37/45)
I don't use any tracking program so I watched my last vod to see my stats from yesterday.
Patron Warrior 15/2
Zoo 5/0
Controll Warrior 2/1
Freeze Mage 0/2
Priest 1
Combo Druid 2/0
Controll Hunter 6/1
Rogue 1/0
Rush Hunter 2/1
Mech Shaman 1/0
Tempo Mage 1
Midrange Pal 1/1
The best thing here is obviously 88% winrate against patron which is sweet!
Muligan
Warrior (any type) - Hard muligan for Drake/Giant. I also like to keep Ooze and Owl(Acolyte). Sometimes I keep Emperor, never Zombie Chow and Bomb.
Druid - Hard Muligan for Drake/Giant (going Giant more than Drake because most of the decks got only 1 BGH and all got 2 Keepers) Keeping Bomb. Not sure if hellfire is okay.
Rogue - The same as Druid. Keeping ooze is not that core like for patron matchup. I feel that it's dead for too long till you can do something and it's not worth.
Priest - The same as Warrior
Midrange Sham - Hellfire, Early Watcher plus Sunfury/Owl to kill totems, Zombie Chow. Giant/Twillight. Coin Drake when you can. Also bomb/owl to silence Mana Totem?
Midrange Pal - The same as shaman. Bomb for knife jugler.
Controll Hunter - Giant is too slow so you want to have Drake which you can coin. Early watcher plus taunt/silence. Zombie chow and hellfire. I don't keep molten against controll one.
Against any rush deck I keep one molten. Hellfire, Coil, Owl, Zombie, early Watcher play, Drake > Giant but it's not that you are loosing to some burst after you taunt up plus sometimes they go haunted creeper/egg and then you can early Giant turn4.
Hopefully I didn't miss something.
My thinking about some changes here:
If you don't see patrons then you can change Ooze for Farseer. Harrison is too slow I like one siphon even if meta isn't too slow. Helps me badly against Emperor turn6 and Ysera is just loosing too many games for you. I feel that Jaraxxus is way better than Alexstrasza and It will win you more games than this huge dragon. With Sylvanas in deck I like one Shadowflame more than 2x Hellfire also I believe that one Shadowflame is a must in handlock. Not sure about Zombie in this deck. I believe that Doomsayer or second Owl will be also good.(Siphon Soul will get bigger value with Doomsayer)
Thanks for reading that guide and I hope it wasn't that bad. Let me know if you got some questions. Also I'm up for talk about my bad thinking.
I'm streaming on twitch nearly everyday so if you can follow my channel it would help me a lot! :D http://www.twitch.tv/11point5ft/
twitter - https://twitter.com/Loyantv
Gl with the grind.
Nothing from TGT really fits here
so how this deck works vs a dragon priest, mid range paladin or totem shaman?
That's what could be updated, I meant there's no update with no new TGT cards
"Siphon Soul will get bigger value with Doomsayer" Could u explain this sentence for me, please?
Rag?
the thing about jaraxxus is that late game it gives so much more value than alex, in addition to returning you to 15 hp, it gives you the 3/8 weapon and an amazing hero ability. In my opinion nothing can really replace jaraxxus but alex could work but just not get as much value and you might lose a few more games that you would with jaxx.
this deck sucks lost 12 games in a row
It's just handlock with ooze, no?
may i replace Jar for Alex?
I am to lazy to rank up so are around rank 10 and feel like -1 ancient watcher for another hellfire is nice. A lot of zoo and mechs.
Still remember one game vs facehunter turn 3 coin hellfire, turn 4 double moulten and argus, turn 5 healbot and he concedes :)
no
turn 1 (coin) with this deck, so broken.
I think it's a great deck. I don't really understand why salty people have to come in to these decks posted and rant and rave about "screw the proof. This deck sucks" etc etc. these are made with what was successful to the individual and certain players with certain play styles will find it equally effective, others won't. Those that don't, find one that does and move on. People take time from their day to give us these decks and play for hours perfecting it, then type up a guide upon posting bcz you people demand it be done or you won't vote up. Like chill. If you're so all knowing go build your own. People work hard on these so players who actually enjoy the game and don't take it like its a damn life or death match can also enjoy these decks and try something new or break through maybe an area of creating their own deck class that had them stuck, or just to try it as is and have some fun with it. People are ridiculous. No respect whatsoever.
Ok, now that my little rant is over lol. This deck is a lot of fun, I haven't had a massive win streak or anything (four I think was my be Ist) but if played right will certainly give your opponent frustration and have him scrambling around trying to deal with your board. I think it's a better suited deck for higher up in the ladder as you will face more control and mid style decks than the rush/aggro plague early on. It can still give aggro some frustrations though. For example, Mountain Giant opening hand is awesome. Literally I spend 3 turns Hero Powering and eating the little damage I'm going to get in those turns ( which sets up for molten giant later just perfectly btw) and on turn 4 I just drop an 8/8 mountain giant and most of the time watch my opponent scramble trying to understand what's happening and deal with what I just did. Granted, occasionally I hit a BGH on that turn but next is turn 5 and my hand is full so I have plenty of choices to recover from it while he's stuck with having to play BGH on turn 4. Lol it's definitely entertaining. It is a deck that requires patience and knowing how to combo cards to maximize their potential with what you have in hand. A lot of cards have different combo variations like Ancient Watcher. Just pay attention to what your hand holds and maximize each cards use and you will get value from this deck. Love it and thanks man. Hope others can try and enjoy it as much as I did.
Why not keep bomb vs warrior? It's a good way to kill acolyte, isn't it?
Is there a place for rag? Although i have all the cards needed but i feel that i need that extra burst.
Don't call it 'Patron Destroyer'. According to Link Removed: http://hearthstoneplayers.com/what-we-learned-patron-warrior-1200-games-from-zalae-strifecro-sjow-dog-and-more/ you have only 35% against Patron. Your results are only deviation.
As a Patron and Hanlock expert, I also think, that this match-up is more favourite for Patron.
Oh my god, you people are so funny. The guys gets a winstreak for ~20 games and you beleive it, despite statistic for ~1200 games says it's 65% for Patron. Fcuk the proofs, negative commnet = downvote.
what u think about replacing Lord J. for rag? it's the only card i miss
This deck's winrate isn't actually accurate because if you look at the statistics, you faced a disproportionately large amount of Grim Patrons compared to other decks, which handlock counters. Perhaps it does well in legend but in other ranks where aggro is rampant, this deck will get destroyed.
lose all turn versus hunter? meeeh