Hybrid Druid is new meta (Combo/Taunt)
- Last updated Jul 2, 2015 (Blackrock Launch)
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Wild
- 18 Minions
- 12 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 6060
- Dust Needed: Loading Collection
- Created: 6/11/2015 (Blackrock Launch)
- dimonenka
- Registered User
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- 4
- 9
- 17
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Battle Tag:
dimonenka#2339
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Region:
EU
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Total Deck Rating
135
This actually works!
Hello and welcome. I introduce you my hybrid Druid! It is a combination of 2 decks: combo druid and taunt druid. The purpose of the deck is to take the best of both decks and overcome weaknesses they have on their own.
Combo druids have been empowered since BR release with one great card, which is Emperor, so you could use your combos and win games even earlier, considering you have your ramp and your pressure. Still, druids could have been considerably easy killed by aggresive decks with much early pressure, which are very, very popular right now.
Taunt decks of Malfurion, on the other side, are usually pretty good vs agro, as that is their purpose in the first place - to have an unbrekable wall of endless creatures. But the weakness of the deck as i see it is that while they can stop face damage, they dont have much ways to seal the game, they have to trade and release creatures and thats about it. Win condition is only tempo, and often it isn't quite enough as it's too slow, and being slow means giving yout opponent a chance to find burst to end the game before you. And versus control decks it can suck arse as well.
And here comes a Hybrid deck. While having dos combos to seal a deal when needed and ramp to accelerate the process, it has many taunts to prevent you from dying while gathering your combo, and even plan B with winning just by succecfully trading minions with KT and getting a big board. This sounds good in theory and works versus most popular decks nowadays in practice.
Lets get into the cards.
Note, that this is only my opinion. If you get the idea of this deck, adjust it for your own. Innovate!
Innervate x2, Wild Growth x2 - your mana manipulation, as well as Emperor. Must have.
Wrath x2- card draw/removal. Must have.
Savage roar x2 - Must have. Card is very strong as a part of a combo, and as a card itself.
Three mana drops - you might not need a BGH against hunter, but i doubt you can play ladder without it, as now almost every deck has a target; MCTech can be replaced to the second shade, for example, but i personally love the card, it is either an okay 3 drop or a massive tempo swing.
Swipe x2- One of few actual removals. You might take only one, but i strongly prefer both.
Keeper of the Grove x2 - strong card, i consider it as a must have.
Sen'jin Shieldmasta x2 - you actually can replace em with Piloted Shredders or replace one with one Mystic, the choice is yours. I prefer more taunts.
5 mana taunts and Loatheb - you can vary them as well, put a Harrison Jones for example. You might go for Azure Drakes, but i don't like them in this druid, nor in any druid. This deck stil gotta have much taunts.
Force of Nature x2 - yes, you might take only one, but in most, not face-hunterous, matches you'd better have 2.
Doctor boom - still freaking OP, still wonderful with combo.
Ancient of war - taunt. Very, very strong one. Love it. Might have had 2, but have no place.
Ancient of lore x2 - must have. Heal and carddraw and a strong creature, come on.
KT - yes, this is a must have too.
Cards you might wanna add:
Zombie Chow x1 (If you want first drop to control the early board), Robo Cub x1 (Same purpose and a taunt. Yes noone uses it, but still might work. Right? Idk.), second BGH (If that's your fetish), Kezan Mystic (same and same for the following), Piloted Shredder x1 or x2, Harrison Jones, Azure Drake (Please don't), Sylvanas, Black Knight, second Ancient of War, Healbot, Cenarius (You might wonder, why it isn't ong the list. First, i don't really like this card. Second, i don't have it.), Ragnaros? (i doubt it).
Mulligan:
The rule i use for most games is simple: you go for early removal (Wrath), and turn 3-4 drops. If you already have ramp, you should not discard 5 drops as well. If you have all the ramp, doctor boom might be fine too. I hope you get the idea. You should have something to play in early turns. Plus, you need BGH vs Handlocks, you probably need swipe vs Hunters, and so on - common sense is your helper.
Conclusion:
Screw it, i am already tired. Thanks for your attention, try this deck out as it works very well, have fun with this deck, have fun with all the decks, have a good day, have a good life.
Upd about card switches.
Just so you know. Many people suggested to put Kezan Mystic - you can switch MCTech or one of sen'jins or shade for him. Some says that Deathlord is better than shade - so put him in if you lack taunts. It's okay to switch Loatheb for Harrison. But don't replace Kel Thuzad, he is essential.
Ok, you won.
Cenarius seems to be more reliable, so i replace KT for him. And temo mages and hunters are popular, so kezan works, thou MCtech is still good.
Matchups.
So, here is a quick matchup overview by JohnBellHood, who took legend with this deck:
"For the record, these were my stats over the final 3-4 days of the season:
Hunter 9-4
Paladin 12-4
Warrior 13-5
Warlock 5-5
Rogue 4-3
Shaman 1-0
Priest 2-3
Mage 2-6
Druid 1-5
I think that gives a pretty representative sense of what the deck does and does not do well. It has all the tools to dismantle aggro and weapon classes. It beats up on Patron and Control Warriors with the wonderful 31 point combos (double savage + Force + 1 5-attack minion). It has some of the same problems Druids have always had against HandLock. It can struggle against decks that snowball sticky minions, hence Zoo can be tricky, but not unwinnable. Druid mirrors against Combo-Oriented decks are weak. When a Druid gets double Shade or starts playing Shredders against your Sen'jins, it's a bad matchup. Most of the Combo Druids just have more efficient burst than this deck does. Finally, Mage is a bad matchup in both Mech and Flamewaker incarnations. The MechMage has Mirror Entity and BlastMage, which are a pain to face. The Flamewaker snowballs minions that Swipe doesn't really clear. 1 of my Mage wins was against a Freeze Mage; the other matchups are really quite bad. Basically, I would say that if you see a meta without many Mages or Druids, this deck is superb."
Hey, I played this deck and I enjoyed it! I replaced 1x FoN with another Tech-Card (mctech) and it worked out pretty well! But i had to play this deck a bit until I won, because its a bit harder to play. In the end I had a score of 18 wins and 9 loses so its a 67% winrate! I like this Deck!
Just wanted to give you kudos for the deck. I've been roflstomping everyone with it. Didn't have a Cenarius so I just put in another Shade of Naxx. Any advice for another alternative? At any rate, it's working REALLY well. <@8-)
Hey. Glad you found it useful.
I used KT till i created Cenarius. KT is less reliable and gimicky, though may work pretty well if you manage to get at least some tempo. Sylvanas can be okay too.
gave it a try due to daily quest - went out 5-5 50% wr, biggest problem were all kind of mages (mech-tempo-freeze) (0-3), while hunter, warlocks and rogues were not big deal :p
My meta: Mostly Tempo Mage, Midrange Hunter, Warlock, Patron
Deck seems super slow to me. You're not doing anything but removal for the first 5 turns unless you draw a senjin, which is fairly easily dealt with in the meta (at least shredder is sticky). Kel Thuzad felt like a win more card, never had a board to benefit him, and nearly everytime I wanted Cenarius more. Deck seems way too top heavy and unless you burst out the gate with wild growth + innervate into a Emperor I was always playing from behind.
Just me, but I have a lot more success with Midrange Druid.
Then use midrange druid, mate =)
I wanna try to get legend this season with my deck, currently i'm on 5 rank, so i'll report my success or failure in the end of the month. Cose i've been using this deck a lot of time now, more than a month, but i belive it stays effective.
I needed a Druid deck for my daily quests and decided to go with this one. First game:
http://i.imgur.com/n2tAL7t.jpg
I hope this result will become consistent for you =)
For myself i am still gonna be using KT. It's not like you can get all his value every game, but when you do, you are saticfied, and when you don't, you usually can get enough value from him as a 8-mana creature, even by reviving bombs. KT is essential for taunt Druid, so i still consider him very important here.
But not everyone share my love to KT, so if you dislike him, just switch him to Cenarius. =)
I made Legend using this deck with Cenarius in place of KT. I found that Cenarius had much greater board impact on a regular basis, and the +2 to minions was useful just as often as the 2 little taunters.
Ok, thanks, i'm glad you made it to legend. Having those exams i had absolutely no time to play ranked. =)
And i came to a conclusion, that Cenarius is better than KT. My mistake was i ignored the fact Cenarius can empower minions, just like KT can revive them, and Cenarius can be played on empty board as well.
Absolutely. And it's a great deck. For the record, these were my stats over the final 3-4 days of the season:
Hunter 9-4
Paladin 12-4
Warrior 13-5
Warlock 5-5
Rogue 4-3
Shaman 1-0
Priest 2-3
Mage 2-6
Druid 1-5
I think that gives a pretty representative sense of what the deck does and does not do well. It has all the tools to dismantle aggro and weapon classes. It beats up on Patron and Control Warriors with the wonderful 31 point combos (double savage + Force + 1 5-attack minion). It has some of the same problems Druids have always had against HandLock. It can struggle against decks that snowball sticky minions, hence Zoo can be tricky, but not unwinnable. Druid mirrors against Combo-Oriented decks are weak. When a Druid gets double Shade or starts playing Shredders against your Sen'jins, it's a bad matchup. Most of the Combo Druids just have more efficient burst than this deck does. Finally, Mage is a bad matchup in both Mech and Flamewaker incarnations. The MechMage has Mirror Entity and BlastMage, which are a pain to face. The Flamewaker snowballs minions that Swipe doesn't really clear. 1 of my Mage wins was against a Freeze Mage; the other matchups are really quite bad. Basically, I would say that if you see a meta without many Mages or Druids, this deck is superb.
1 last thought. I like MC Tech in the deck over Kezan. We already have a great matchup against Hunters, and I don't think Kezan is going to give that big of a boost against tempo mage. On the other hand, MC Tech really helps against both Patron Warriors and Zoo, and I always kept it in hand against Paladins. It can curb the aggro guys and help to clean up midrange ones.
I think i'll put it in the description as a match-ups guide, thanks =)
If you don't mind, i mean.
No, by all means! Let it catch on, I'd love to see more Druids out there.
love 2 snjins and wanted a kezan! So i swapped with shade! I removed shade out of all my druids dunno! should i rather replace kezan for mctech though?
Kezan is good, many people consider him more valuable than shade or MCTech. So, replacment of one of them for kezan is viable, though i still personally like shade + MC more.
I am not currently have time to play ladder, although i wanted to take legend with this deck, which, i'm sure, is entierely possible.
I'm playing online and offline tournaments though (almost made it through vulcun qualifications) and this deck is best in my kit, better than hunter or demonzoo.
Fun thing is i actually meet some people on ladder with this deck. =)
This is just ramp druid with one Ancient of War and two Force of Natures i don't see anything that makes this deck hybrid druid it is just 2card swap.
I dont play ramp beacuse it is even weaker than combo so if i play druid i play combo.
Mate, it's more than 2 card switch actually, and this deck has a new idea, that is a different one than idea of pure combo druid.
You can say with same enthusiasm that hybrid hunter wasn't new for his time, that he was just a variation of face with few more expensive cards. Does that make sense? Probably, but that isn't quite fair. Still a new deck with new objectives.