Aggro Spell Mage
- Last updated May 23, 2015 (Blackrock Launch)
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Wild
- 17 Minions
- 13 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 2320
- Dust Needed: Loading Collection
- Created: 4/23/2015 (Blackrock Launch)
- orangegamer
- Registered User
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- 14
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- 46
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Battle Tag:
N/A
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Region:
US
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Total Deck Rating
546
This is an aggro spell mage deck which effectively gives you tempo while taking chunks out of your opponents health. Flamewaker gives you extreme tempo and damage. Couple it with cheap spells such as arcane missiles or mirror image to give you extra value. Please post comments below and try out this deck.
Cards
Arcane Missiles Sometimes this card makes me the happiest person and sometimes it makes me want to delete hearthstone. However, this card is great for board clearing and doing some damage. You can use with flamewaker to do 5 spread damage. A two health minion has a 50% chance of getting killed by it.
Ice Lance A finisher card. Combine with a frostbolt or freeze from a chugga to do some damage. It should be noted that this card can and should be used to control the board from time to time to set up lethal.
Mirror Image Taunts may seem a bit weird in aggro decks, but this sometimes makes a perfect combo turn three with coin + flamewaker or even T1 mana wyrm+ coin. It forces your opponent to deal with the taunts while you can ignore the board and do some damage. It should be noted that this card has great synergy with knife juggler.
Mana Wyrm Strong one drop that gets insane value from any spell. High value target for your opponent which should force some removal making it safe to drop a flamewaer.
Frostbolt Ice lance activator and minion removal. Usually I like to save this card for the face (or lethal) because without it, it makes your icelances useless most of the time.
Snowchugger Anti weapon and another ice lance activator. Really useful early game. If you want a beefier minion consider a water elemental.
Sorcerer's Apprentice One of the main foundations for this deck. Basically, a mini Emperor Thaurissan with immediate value. It allows you to do a 0 mana arcane missiles, mirror image, ice lance, spare part. Best case scenario is to have this on board with a flamewaker for some awesome combos.
Arcane Intellect Main source of card draw which can be used to activate a mana wyrm or flamewaker. Remember you can use it for two mana with an apprentice.
Flamewaker MVP of this deck and the source of many rage quits. This card is really core to this deck and can not be replaced in my opinion. #1 priority for removal from your opponent, so use it wisely. Best case scenario would be to use this card and a mirror image. Flamewaker+ arcane missiles give you 5 damage across the board for 4 mana and gives you board presence. However, do not just hold on to this card and clog up your hand hoping for a super combo with 5 spells. The more you play this deck the more you get the feel on how to play with this card.
Fireball Finisher card or a removal for taunts and such.
Clockwork Gnome Great one drop which has awesome synergy with mana wrym,
flame waker, and apprentice.
Leper Gnome Pesky little minion that does its share of chipping the health
away. You can ping him with a hero power for that lethal (saved me a couple times).
Bloodmage Thalnos Card draw and spell power? Yes please. Great card to give an extra damage to your spells and cycle through cards. Good replacement for this card would be a loot hoarder (value draw more).
Coldlight Oracle Most of the time you will use this as an emergency draw to find a card to get lethal.
Wolfrider Another damage dealer. It should be noted that this card synergizes with time rewinder from the spare part. Card does not usually last a turn, but it does some good damage. If you like, you can use an arcane golem instead, but I don't like ramping up the opponent.
Jeeves I used to run two of these, but it got a little clunky when I got two of them in hand, so I now run one. Awesome card to dump your entire hand and draw some cards.
Notable Cards
Azure Drake Great card for some card draw and spell power.
Loot Hoarder This is actually my favorite card in hearthstone. I think this has a place in this deck. Some people complained about running out of steam. This is a good way to keep your hand full while doing some damage.
Unstable Portal Some people swear by this card. I don’t like it for obvious reasons. However this card has synergy with other cards in this deck.
Knife Juggler Good card. I got criticized for using this, but I stand by this card as being good for this deck. Mirror image + juggler is a great combo. Plus, there are a lot of low cost minions that can take advantage of this card. This card can also help clear a board.
*Have any other card ideas? Post them in the comments below.
Mulligan
let me know what types of decks you want mulligans for by posting in the comments below.
Updates
4/24/2015- Changed the deck a bit, so It would not burn out as fast. You might recognize the resemblance between this deck and the old aggro mage played back in the day.
4/25/2015- Added Antonidas to provide a little more reach against pesky control decks. Nyderrath inspired me to add in a pyroblast and flamestrike. The pyroblast gives you another win condition and the flamestrike is a great board clear card when it gets rough. Thank you for the likes and the comments. Please keep those comments going as you guys have really good ideas and together we can improve this deck.
4/25/2015- Took our flamestrike and antonidas as they were getting a little clunky in aggro matches. It should be noted that the flamestrike and antonidas do help in a stall situation with control decks, but if it gets to that point you most likely lost.
4/25/2015- Thanks to Smashplayer for recommending that I add Jeeves to this deck. He also suggested adding in a flame canon as well. Jeeves is a great way to dump your hand and draw cards. In order to accommodate Jeeves, I took out the higher cost cards such as pyroblast and drake, so it is easier to dump your hand to draw cards. I really like the direction that this deck is going. As usual please post any recommendations in the comments below.
4/26/2015- Right now I am playing without the water elementals and added in another juggler and wolf rider. I felt that the elementals were a bit slow. This is what I am playing with atm. I feel that the new additions make the deck a lot faster. As always, post comments below.
4/28/2015- Added more card draw such as loot hoarder and drake.
Test Deck
This is where I'll post the deck list of what I am currently testing. Feel free to contribute opinions on this as well. It also shows many variations of decks you could have and how a simple change could change the deck completely.
Current
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I'm sorry but this deck is bad. NEW PLAYERS: If you're playing on a budget, just get what you need for a mech mage. It is much more effective than this.
I haven't used this deck but I keep coming across it in casual mode when doing my quests. I have not lost to it yet with ANY class. My Paladin, Warrior, Priest, and Druid have all steamrolled this deck. You might get lucky if you get both flamewalkers early, otherwise you're toast. Thumb me down all you want.
Well Paladin and Warrior are the toughest matchups for this deck. This deck has a decent match-up against Priest and Druid. The favorable match-ups are the aggro decks. So if you run across paladin and warrior often, then this deck might not be the best to play.
Update: I continue to face this deck commonly. I don't get it. Guys, stop it. Nothing to see here. Go back to your mech and tempo mages.
1 win out of 15 games with this. Too slow to beat Face Hunter, not enough board control to beat Zoo, not fast enough to kill Paladin or Druid.
Hello i'll try this deck now, but i gotta ask how can i replace bloodmage thalnos?
Kobold Geomancer stays in curve - isn't hated so easily but misses the draw.
Okay thanks
Aggro decks ftw, an earlier version of this deck was the first deck I tried laddering with a few months ago ^^ Just a quick note about arcane missiles - killing a 2 health minion has more than 50%, like 57% probability, the minion can't be hit 3 times so there are only 7 outcomes and one of them is 2x more probable than the others, so it's 4/7 not 4/8.
thanks
There was a topic about it, true, and the conclusion from that topic was that it's not 50%. If after killing the minion the 3rd missile could still hit it, it would be exactly 50%, but as it is stands, it's 57%. Really, it's pure math ^^ And on topic - I'd like to play with Antonidas but he's not worth crafting for me and I've never found him in a pack :/ Azure drakes are nice but may be too slow for an aggro version.
After calculating now something was not right so I found that thread, and to quote: 'That is not right. The sequence does matter and both D-D-H and D-D-D (which can not be achieved, so after D-D it's always D-D-H, but the chance of it happening is not 1/7 but 2/8) kill the dragon. The chance of killing it is exactly 50%.'. This is WHAT I WROTE in that thread. I think I remembered it wrong and knew I was right at that time so before now I didn't even calculate it properly this time. Sorry, you and me from the past are obviously right ^^
This looks like a worse version of the Chinese aggro mage decks.
I like the idea, but the thing is that you'll run out of steam very quickly. I've tried both this deck for 20 games, as well as the chinese one for about 50, and this one is nowhere near as good as the chinese aggro mage.
You should consider making your deck look more like this one, as it is more viable in the upper ranks of the bracket. http://www.hearthpwn.com/decks/236634-chinese-deck-snapshot-1-flamewaker-control-face
EDIT**: Forgot to say, good work but there is yet some stuff to be done with the deck to make it a viable one.
I think its different type of deck. I feel that it is more midrange and relies on the iceblock. It also requires holding on to the frostbolt + icelance. No other way to proc the icelance. A different, but efficient deck.
Surprised to not see more Acolyte of Pain love
He is to slow for this type of deck.
Novice Engineer ftw then I suppose.
Try Questing Adventurer. Works great. Treat it as 2 more flamewakers
I second this! I've been using a modified version of this deck with Questing Adventurers as well and they can snowball like crazy if not dealt with quickly. With cheap cards, spare parts, and a little luck, you can get him to 8/8+ within a couple turns. Having one out with a Flamewalker and/or Mana Wyrm can make for some good times as well. I actually logged in just to make this suggestion and see that someone else has also seen some success with the Questing Adventurer in this deck :)
It isn't as dumb as face hunter, which is probably what makes it worse. This deck has far more potential to draw dead than face hunter does. This is the kind of aggressive deck that is fun to play and requires some thought... Sadly putting all the damage cards in the class with the most damaging hero power will probably always be better.
sadly no amount of changes will outaggro the steam of zoolock or the power of face hunter.
Azure drakes are way too slow too