Zoo EU Legend #3 S13
- Last updated May 15, 2015 (Blackrock Launch)
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Wild
- 27 Minions
- 3 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 2980
- Dust Needed: Loading Collection
- Created: 4/6/2015 (Blackrock Launch)
- Comeback_khv
- Registered User
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- 15
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- 52
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Battle Tag:
Comeback#2267
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Region:
EU
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Total Deck Rating
2666
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hi guys my name is smeepmeep, a f2p player from eu, and i got to legend (#3) with this list for the 2nd time.
it has some really good matchups vs most of the meta decks like druids, warriors, tempo and mech mages, and a fine matchup vs rouge and hunters. i if there will be a demand a guide, as the playstyle of this deck is a bit different from the undertaker zoo, i might try to write one.
(c) smeepmeep
I feel like the zoo type of deck almost always loses to paladin because of Shielded Minibot and Muster for Battle and Zombie Chow, also the lack of 3 - drops hurts the deck huge time ( adding Imp Gang Boss ).
yeah but paladin also has late game and situational cards, so they dont get the consistent early game you get as a zoo. sometimes they do get it and then you are sad and have nothing to do :( about the imp gang boss, ill give it a try as soon as i fell like playing zoo again, seems to fit pretty well. and i hate both of the 3 drops - too slow for me.
Nice deck, working wonders but personally i switched out 1x argent squire, 1x young priestess, 1x haunted creeper and 1x shredder for 1x void caller, 1x malganis and 2x gang boss, works wonders.
the thing about priestess is that she gets to kill knife jugglers, huffers or 4 defense minions with a sergeant.
havent had the chance to try them yet, looks amazing for zoo, maybe insted of a shredder. ill take a look on them and tell you when i come back.
imp gang boss instead of shredder works good. you need 2nd implosion to remove minions
I've just decided to give again a try to the good old zoo deck!
My questions:
- Haven't you felt the need of more early game removal (Darkbomb)? I know that zoo is meant to achieve board control, minion trades and tempo, but I think some early game removal can be useful.
- Liked the idea of Dr. Boom in a zoo deck, but don't you think that most of the time it is a tempo loss against Big Game Hunter(and its the only target in the deck)?
Thanks in advance for your answers!
- about the dark bomb question you answerd yourself, i think that zoo, as the king of tempo, has consistent enough early game to allow it not to run removal as it can often stop you from building board, and anyway, what are you going to remove with darkbomb that you cant trade with your minions?
- i often find that people dont expect the dr. boom and throw a blank bgh on the field. and even if it gets bgh'd, at turn 7 you are usually in a position that your board is big enough to not get hurt by losing a single body. and when they cant deal with it it can single handedly win you games.
gl :)
I run Leeroy Jenkins instead of Doomguard, because I had some situations when I had both Doomguards on hand at the same time. Works awesome!!
Leeroy is terrible as u have no AoE to clean afterwards, better pick Argent Commander or Arcane Golem
i replaced loatheb and dr boom, with 2 sea giants and i have been doing great. Most of the time I can play him for 3-4 mana and he usually single handily wins coming in so early
Sea Giant can be good, but I think that Loatheb and Dr. Boom are hard to replace. Loatheb may be harder to acquire if you don't have Naxx, but I think Dr. Boom is an essential card. They should just give every player a free Dr. Boom, because everyone's been trying to craft one these days XD
ye no dr boom :( I have loatheb but i feel sea giants are better. Implosion to sea giant is too fun
Add 1 Loatheb for 1 Sea Giant, the value of Loatheb is too good to miss out on.
I've been playing Zoo for the last week. So far I've just made it up to Rank 4. At first I started with two Argent Squires in the deck but eventually I felt like they didn't do enough damage which meant I was just running out of steam as they started to stabilise so I changed them for Leper Gnomes (I now have one Squire in but still two Leper Gnomes). I was just wondering why you chose to run Squires/Young Priestess and no Leper Gnomes?
The rest of my list is almost identical.
the reason i like squires more then leper gnomes is that i almost always go for board control and not for rush. the only reason this deck works for me is that i treat it as a 100% tempo deck that its win condition is to crate a board your opponent cant deal with. therefore i really prefer the stickiness of squiers over the racing abilitys of leper gnome. young pristess is there over leper gnome for the same reason.
Makes sense, I very much play the first few turns as value control and then attempt to press my advantage so I can win before anything goes wrong.
That's the essence of zoo.
i know your trouble body. so the big secret is to not play around thing you cant afford playing around. for exemple, not droping anything on turn 3 vs paladin because of consecration will just lose you a lot of tempo, and you have to take the risk. also keep in mind the deck isnt a rush deck - its a tempo deck that likes trading and takes the favorable trades. if you trade smartly you can crate some hard board for your opponent to deal with and eventually win by overwhelming him in the tempo. also save your implosion for post-aoe, its a grate comeback mechanic.
I cut Loatheb and Dr. Boom for Hobgoblin.