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[Legend] Keeping it Simple

  • Last updated Apr 2, 2015 (Blackrock Launch)
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Wild

  • 17 Minions
  • 13 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 8520
  • Dust Needed: Loading Collection
  • Created: 4/1/2015 (Undertaker Nerf)
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  • Gaze73
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So, this is the deck I made it to legend with, 30 minutes before the end of season (phew). I constructed it right after pulling out Vol'jin from an arena pack, and tweaked it to perfection after getting stuck at rank 3-4 when I noticed I crush aggro but struggle against control. It has a winrate of 59%, with the high of 84% against Hunter, and low of 25% against oil Rogue, where only Ragnaros can save you due to his resistance to Sap and aoe.

Now, what makes this deck simple, yet effective? It's not reliant on combos, with the exception of Auchenai Circle. It's focused on straight up effective trades with beefy value minions, buffs and heals, and a monstrous late game which you reach almost every time, and people will have used their removals on your buffed up minions earlier, such as 4/9 Zombie Chow, 5/9 Sen'jin Shieldmasta or 5/8 Dark Cultist. I even had a 1/5 Northshire Cleric Executed, but I have won games without having to draw a single cleric due to the higher than usual curve, constant use of hero power, and 2 Thoughtsteals.

Also, the deck is not reactive and lacks many priest staples. No Shadow Madness, Cabal Shadow Priest, Shrinkmeister, Recombobulator, Wild Pyromancer, Injured Blademaster, Antique Healbot or anything of that sort. That means you have a play every turn, and never sit with 8 cards in hand and empty board. The only purely reactive piece is Mind Control, which is pretty self explanatory, but it's often useful to take your stolen Rag/Ysera back when the oponent has Sylvanas Windrunner. And don't forget to Shadow Word: Death your own Sylvanas Windrunner for a second pseudo mind-control. Have fun. I'll switch back to Oil Rogue if this becomes popular by any chance :)

Edit 1: Removed Harrison Jones and Loatheb in favor of 2x Thoughtsteal. Reasoning: This deck beats Hunter, Paladin and Warrior even without Harrison, and Rogue is near impossible even with both cards played on curve. It will make the deck a bit cheaper, more fun (everyone loves Thoughtsteal, right?), and hopefully better overall against most classes.

Legend proof