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UberlyMaxxor's Sever 'em

  • Last updated Mar 5, 2015 (Undertaker Nerf)
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Wild

  • 19 Minions
  • 6 Spells
  • 5 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 11940
  • Dust Needed: Loading Collection
  • Created: 2/28/2015 (Undertaker Nerf)
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  • Battle Tag:

    UberlyMaxxor #2888

  • Region:

    EU

  • Total Deck Rating

    90

View 26 other Decks by UberlyMaxxor
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After receiving so many views and likes, I will keep my promise and make a little guide to the deck, but first off I just want to thank you guys and hope you're enjoying the deck! :)

So, the main idea of the deck is control the board with sticky minions like Piloted Shredder and Piloted Sky Golem until the late game (turn 9), where you play Alexstrasza and take them down to 15 hp. After that you'll just have to use things like GorehowlGrommash HellscreamRagnaros the Firelord or Dr. Boom.

Since the deck doesn't have that many different minions, you want to curve out nicely so you always have something to play on the upcoming turns. Usually, playing a Zombie Chow on turn 1 is great. you also want to keep a Fiery War Axe in your starting hand to deal with early pressure. to then follow up with a Bloodsail Raider making it a 5-3, is awesome for poking your opponent down, or making them use up important removal. Don't forget, the deck has some great cards, so having no removal left will make them lose, especially if you get Kel'Thuzad out there =) Acolyte of Pain and Piloted Shredder are also good early keeps to keep you in the game.

Having alot of weapons makes the deck weak to weapon removal, like Acidic Swamp Ooze aswell as Harrison Jones. To counter this, try to always play your weaker weapons first (bating out weapon removal) and try having only 1 stack of the weapon when you end your turn. Don't use both Upgrade!s and Captain Greenskin's battlecry on the same weapon and turn, having a massive weapon, with alot of charges, to only have it removed the turn after :( The best Weapon to upgrade is obviously Gorehowl for the huge face damage :D

Sometimes you will have to trade minions with your weapons, which is perfectly fine! Therefor the deck has alot of armor-ups (aside from the heropower), to make it more viable. As the icing on the cake, you also have one Shield Slam in case you should stack up some armor :)

So to the late game and winning part: Most of the late game minions play themselves. Just drop them mana efficiently. Play Captain Greenskin when you have a weapon up. Play Loatheb if you're expecting (spell) rain, or just drop it as a 5-drop against less spelly classes. Iron Juggernaut can be played before Alexstrasza, since it's not that likely that the bomb will be drawn in the next couple of turns. If you're feeling unlucky, you can just play Piloted Sky Golem or Shieldmaiden as a 6-drop instead :) Next up will be the best 7-drop in the game - Dr. Boom, followed by Ragnaros the Firelord. You should only play Kel'Thuzad if you can get some trading value, or as a last resort.

Once again, Thank you for checking out my deck and i wish the best of luck and fun. If you have any questions or suggestions, just type them below and i'll answer them as soon as possible :)