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WrathSpine Enchanter, Pog - Warlord209

  • Last updated May 25, 2022 (Drek'Thar Nerf)
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Wild

  • 21 Minions
  • 8 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Control Shaman
  • Crafting Cost: 10200
  • Dust Needed: Loading Collection
  • Created: 5/13/2022 (Rise of the Naga)
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  • Total Deck Rating

    5

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That's right WrathSpine Enchanter. The card all the so called big streamers have been sleeping on. I offered this deck for the Metabreakers to debut but they were too afraid of how powerful it was. More afraid of finding out they were wrong then trying to bring you all the truth! Sorry Warshack you might have to redo your top 5 worst Sunken City cards vid, but hey I warned ya.

So here it is, in all its glory. 

First off, this ain't no sandwich deck, you gonna have to actually use that mushy gray matter and think for once. This is a control deck, C O N T R O L.

What is the win conditions some of you smart asses will ask. Not  in any particular order as it depends on what deck you are facing.

1. Freeze - You've all been victim to this before and it still works. You have a lot of board clears but if it gets out of hand you do have freezes. Snowfall guardian and parrots to keep the party going. Sleetbreaker's to freeze those big mid game minions and that ever so precious draw. I've won plenty games where opponent thinks they finally filled the board only to get rekt with some freezes.

2. Bru'Kan - He's horde, he's a troll, he's a badass. What else is there to say? He wins games, there's also Brann to do it twice oh you know you doing it twice.

3. WrathSpine Enchanter - No shit, this is the main badass of the deck. Your opponent won't see him coming that's for damn sure. What you want to do is setup your hand to have Glaciate and Don't Stand in the Fire. That's a 10 damage AE to enemy minions and a frozen 8 cost minion. If you have Brann or Bollner that's twice the fun. Next turn a parrot to continue the fun oooooo now you just teasing them. 

Hell there may be more but this is your bread and butter. Use it accordingly based on what deck you going up against. Hell if you can't figure it out after I laid it all out for you then go play mech pally or mech mage get you're hopeless.

Other card discussions:

1. Primal Dungeoneer - Yeah there's no nature spells in the deck no shit. Some idiot told me this and was like oh this card is trash with no nature. No son, don't be greedy take your damn card, this is a fine turn 2 play.

2. Rustrot Viper's for the cycle, also if you wanna destroy a weapon its also there smart guy.

3. Queen Azshara - As a control deck and tons o spells like Azshara Scroll she's easy to activate, Brann is there also if you want two.  

4. Canal Slogger - Sometimes you need to rush and gain some health, nothing much else to discuss.

5. Bladmaster Okani - He's a fun card especially with Brann, wreck your opponents soul.

6. Crushclaw Enforce - Just tossed this bad boy in to try and ensure you draw your MVP, WrathSpine Enchanter.

So that's basically it , I'm tired, if you can't figure out how to pilot this deck you ain't worthy of it. If you lose just know its user error. Go play a smooth brain deck if its too damn hard.

EDITS: I ended up cutting Crushclaw and Okani in lieu of two doomsayers. With the freezes from sleetbreaker it has proved valuable in ensuring doomsayer sticks