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Drek'Thar Secrets 76% winrate to legend

  • Last updated Jan 30, 2022 (Fractured in Alterac Valley)
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Wild

  • 6 Minions
  • 22 Spells
  • 1 Weapon
  • Deck Type: Ranked Deck
  • Deck Archetype: Secrets Hunter
  • Crafting Cost: 10200
  • Dust Needed: Loading Collection
  • Created: 1/30/2022 (Fractured in Alterac Valley)
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  • Total Deck Rating

    7

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So I got this deck from youtube, don't remember the channel now. It baffles me why more people don't play it. I had a 76% winrate from diamond 4 to legend after starting my deck tracker. Before that I had a similar winrate, but sadly I don't have it recorded.

When I played it I obliterated anyone as long as I didn't get a bad draw. It beats rogues. It wins most of the time versus control decks as long as you draw your ice traps. It takes a beating in the early game versus aggro, but you tend to stabilize around turn three or four.

Mulligan:

Always keep demonic companion. It is good early tempo and if you're lucky people go out of their way to waste the coin to deal with it, thinking you're aggro. This is great for this deck because you want your ice traps to protect the board in the mid game.

Always keep Drek'Thar. You don't need him to win but it is such a massive tempo swing, especially if you manage to stick some traps prior to pulling out a Crossroads Gossiper.

Almost always keep tracking unless you also draw demonic companion.

Versus control you should keep Dun Baldar Bunker. It is a massive draw engine that can just win you the game most of the time as long as you get a Crossroads Gossiper or a big Petting Zoo down.

Strategy:

Go for early tempo with Demonic Companion if possible. Try to mulligan for Drek'Thar, and be sure to play a Pack Tactics or an Ice Trap before you play him, depending on if the opponent has board or not. If the opponent attacks into Crossroads Gossiper on turn four or five and you have a trap down, it can seal the game right then and there.

If you happen to draw Mukla versus control, never just throw him down unless it will make them overdraw. Most control decks nowadays rely on their massive draw engines in the early to mid game. If you can fill up their hand when they don't have the board, you not only deny them the use of their card draw, but you burn cards from the top. Don't be afraid to do this. Most of the time they can't recover after having to deal with a 5/5 on top of trying to empty their hand of their lesser cards such as not to overdraw, all while dealing with your Ice Traps.

If you haven't won by turn five or six you got your Rifle, reload with Petting Zoo, and Tavish to reestablish control and delay your opponent's answers.

 

I definitely recommend this deck for reaching legend. It was a breeze all the way through, with minimal losses.