Drek'Thar Secrets 76% winrate to legend
- Last updated Jan 30, 2022 (Fractured in Alterac Valley)
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Wild
- 6 Minions
- 22 Spells
- 1 Weapon
- Deck Type: Ranked Deck
- Deck Archetype: Secrets Hunter
- Crafting Cost: 10200
- Dust Needed: Loading Collection
- Created: 1/30/2022 (Fractured in Alterac Valley)
- Melubas
- Registered User
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- 2
- 9
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Total Deck Rating
7
So I got this deck from youtube, don't remember the channel now. It baffles me why more people don't play it. I had a 76% winrate from diamond 4 to legend after starting my deck tracker. Before that I had a similar winrate, but sadly I don't have it recorded.
When I played it I obliterated anyone as long as I didn't get a bad draw. It beats rogues. It wins most of the time versus control decks as long as you draw your ice traps. It takes a beating in the early game versus aggro, but you tend to stabilize around turn three or four.
Mulligan:
Always keep demonic companion. It is good early tempo and if you're lucky people go out of their way to waste the coin to deal with it, thinking you're aggro. This is great for this deck because you want your ice traps to protect the board in the mid game.
Always keep Drek'Thar. You don't need him to win but it is such a massive tempo swing, especially if you manage to stick some traps prior to pulling out a Crossroads Gossiper.
Almost always keep tracking unless you also draw demonic companion.
Versus control you should keep Dun Baldar Bunker. It is a massive draw engine that can just win you the game most of the time as long as you get a Crossroads Gossiper or a big Petting Zoo down.
Strategy:
Go for early tempo with Demonic Companion if possible. Try to mulligan for Drek'Thar, and be sure to play a Pack Tactics or an Ice Trap before you play him, depending on if the opponent has board or not. If the opponent attacks into Crossroads Gossiper on turn four or five and you have a trap down, it can seal the game right then and there.
If you happen to draw Mukla versus control, never just throw him down unless it will make them overdraw. Most control decks nowadays rely on their massive draw engines in the early to mid game. If you can fill up their hand when they don't have the board, you not only deny them the use of their card draw, but you burn cards from the top. Don't be afraid to do this. Most of the time they can't recover after having to deal with a 5/5 on top of trying to empty their hand of their lesser cards such as not to overdraw, all while dealing with your Ice Traps.
If you haven't won by turn five or six you got your Rifle, reload with Petting Zoo, and Tavish to reestablish control and delay your opponent's answers.
I definitely recommend this deck for reaching legend. It was a breeze all the way through, with minimal losses.
Fiddled with this a bit, and two things stuck with me. Ice trap is a lot worse in this meta than people reviewed it, everyone runs lots of cheap spells, most of the time feels like a much worse Mana Burn from DH.
The hunter secret package right now is shaky, hoping for something like Cat Trap, Wandering Monster or Bear trap in next rotation if they want to make the package work, too easy to play around.
Which made Spring the Trap feel terrible. Too expensive, too conditional, and the secrets it pulls don't have the impact you need for that cost. Hopefully it'll be better in a slower 4set meta with new secrets.
As of Feb 4, this deck is hovering around a 30% winrate in high diamond, after roughly 50 games.
I wouldn't bother building it, it doesn't perform well anymore.
and priest is auto concede?
I had a 51% winrate versus priest. You have to try and stick a big board of Petting Zoo or a big Gossiper followed with strategic use of traps and you can win it. Don't underestimate pack tactics to deal with Hysteria. If the game goes long you will lose though.
i was sooo salty, i posted this during a priest match. very funny : i found a Mutanus via rezising pouch and ate a quest piece, then he overdrew another bc i played mukla.
congrats to the deck. makes you think strategically and this is what i miss in HS
Works well as posted, surprisingly stronk.
Won 7 of the first ten games: One I had to concede early (wife needed help), one was a Tickatus Warlock (!?!) with frustrating high-roll (The Dark Portal into Tick, and then a Felosophy, and BOTH Ticks down on 7), and one against a Pirate Warrior where I just had terrible draw as OP mentioned. In most games I felt like things were in control as long as you timed your trap plays correctly.
Most wins were done in turn 7 or 8.
Made it a bit faster
### Secret 2.0
# Class: Hunter
# Format: Standard
# Year of the Gryphon
#
# 1x (1) Tracking
# 1x (1) Wound Prey
# 2x (2) Dun Baldar Bunker
# 2x (2) Explosive Trap
# 1x (2) Freezing Trap
# 2x (2) Ice Trap
# 2x (2) Pack Tactics
# 1x (2) Quick Shot
# 2x (2) Sneaky Delinquent
# 2x (3) Crossroads Gossiper
# 1x (3) King Mukla
# 2x (3) Kolkar Pack Runner
# 2x (3) Petting Zoo
# 2x (3) Ram Tamer
# 1x (3) Robes of Protection
# 1x (4) Drek'Thar
# 2x (4) Piercing Shot
# 1x (4) Rinling's Rifle
# 1x (4) Spring the Trap
# 1x (6) Beaststalker Tavish
#
AAECAa/XAwrR0QOP4wPb7QO7igSpjQTbkQSpnwTknwSYoAS7oAQKpLkDitQDhOID3OoDn+wDq+wDq40E458E2aMEma0EAA==
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
10/10
Removed both copies Demon Companion and one copy of Spring the Trap
for Imprisoned Felmaw (really love the card...) and second copy of Resizing Pouch (deck needs some late game cards and a second copy of Resizing Pouch should help
over all deck is fun to play...but loses to control match ups....but still 10/10
EDIT:
Imprisoned Felmaw is toooooo slow....after losing few games vs shaman where i was in that awkward position to trade or them using spells to remove cards from play
added 1x Robes of Protection and Ace Hunter Kreen
thinking of adding second copy of Robes of Protection
I wouldn't cut Demon Companion myself. It really carries the early game and as mentioned will often get rid of the coin which is MASSIVE for this deck. But to each his own :)
Nice! Thank you