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Barrens Mini-Mage Stealth Rogue

  • Last updated Apr 19, 2021 (Forged in the Barrens)
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Wild

  • 18 Minions
  • 12 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Stealth Rogue
  • Crafting Cost: 9840
  • Dust Needed: Loading Collection
  • Created: 4/19/2021 (Forged in the Barrens)
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  • Total Deck Rating

    5

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Unfortunately it's almost impossible to play anything else than aggro in the current standard meta, one may at least try something interesting.

I reached rank 5 diamond with this deck and I believe that one could reach legend with it without much issue, I just won't because I have to study to get to collage.  I don't like playing aggro but this deck requires some decision making and is fairly unique currently, which really increses the fun I have from winning with it.


The goal of the deck is to draw your deck withSecret Passage, Greyheart Sage and Swindle, use your stealth minions to push some face damage and then finish the game with Sinister Strike and Wicked Stab (Rank 1). You can use Wand Thief to discover some more burn or some control options to win against other aggro decks.

Wandmaker is great because rogue has almost non bad 1-costed spells and getting 3rd Sinister Strike can vastly increase your reach.

Mini-Mage is a card that synergises with both burn and stealth package and can also help you remove things with Brain Freeze.

The deck runs enough 3-costed cards to make Scabbs Cutterbutter worth running and enable some sick tempo or value turns (especially with Foxy Fraud), but can also be used to pull of the burn combo with Mini-Mage or even draw it cheaply the same turn.

There are few aspects to this deck that require some skill

1. You need to know what to choose from Wand Thief. Do you need more burn? More survivability? More value? More draw? Freezing spells, Conjure Mana Biscuit and Fireball are always worth considering.

2. Managing your stealthed minions can cause some problems. First, you do not attack with them whenever you can. You want them to hit face but you do not need to hurry with it, unless your opponent is really agresive, because they most often will die just after they unstealth and thus score only one hit. If you think your opponent doesn't have a way to remove a minion after it is unstealthed, go face. The same if you believe your opponent will soon get to a boardclear. If you need draw or have Greyheart Sage  in your hand, keep the minion stealthed so you can draw. Against more control decks it is often good to keep at least one stealthed minion in your hand to guarantee the draw, Mini-Mage is great for that as another reason to hold it in your hand is to utilize the spelldamage on a burn turn.

3. You need to choose how to manage your burn and Mini-Mages. Against slower decks it maybe best to play Mini-Mage in a way that anables you to both attack with it and then exploit it's spell damage buff to nuke your opponent, or if you are afraid of boardclears, maybe keep it in your hand to play alongside your burn immediately. Sometimes the best play is to use Wicked Stab (Rank 1) as a remuval in a fast games when you need to fight for board and take as little minion damage as possible.

If at least one person has more fun playing the game due to me posting the deck, it was worth it, gl&hf.