+5
Favorite this Deck

Meta-counter Odd Warrior

  • Last updated Apr 18, 2021 (Forged in the Barrens)
  • Edit
  • |

Wild

  • 18 Minions
  • 11 Spells
  • 1 Weapon
  • Deck Type: Ranked Deck
  • Deck Archetype: Odd Warrior
  • Crafting Cost: 10080
  • Dust Needed: Loading Collection
  • Created: 4/13/2021 (Forged in the Barrens)
View in Deck Builder
  • Orima
  • Registered User
    • 3
    • 15
  • Battle Tag:

    N/A

  • Region:

    N/A

  • Total Deck Rating

    9

View 2 other Decks by Orima
BBCode:
Export to

If you're really tired of aggro matchups, try playing Odd Warrior. I don't have a tracker but I won against nearly every aggro matchup. I run Terrorguard Escapee to counter Rez/Big Priest, Bad Luck Albatross to counter any deck that summons minion from deck, Chief Inspector to counter Secret Mage and Pala, and occasionally Mage combo decks, Kobold Stickyfinger to counter weapon based agroo strategies. Kill conditions are Brann Bronzebeard+2xColdlight Oracle and Silas Darkmoon+Soulbound Ashtongue+Shield Slam, but you can use these cards as resources in different matchups. Climbed to Legend with this deck, and it was so fun to ruin aggro player's day. Have fun.

Mulligan:

DH: Most meta Demon Hunter decks are aggresive right now, so keep board clears , Risky Skipper and Eternium Rover. You might want to consider Athletic StudiesShield Block and EVIL Quartermaster

Druid: Most druid decks I've encountered were playing Malygos Druid with Celestial. So keep Brann Bronzebeard and Coldlight Oracle to burn their combo piece, but it's a hard matchup.

Hunter: Same with DH, but I doubt you'll see a Hunter.

Mage: Mage has two main archetypes you'll most likely to face and both aren't the same but always keeping Chief Inspector is essential. Other than that, go with DH or Druid mulligan, it's a coin flip.

Paladin: Most likely to be aggro so same with DH + Chief Inspector

Priest: Keep Bad Luck Albatross and Terrorguard Escapee. These will counter Raza or Rez Priest. You might want to consider Brann+Coldlight too, in order to burn their cards when they are not expecting.

Rogue: Same with DH + Kobold Stickyfinger and maybe Ancharrr. But if it's Quest Rogue, just concede.

Shaman: Same with DH, they are most likely to be Murloc Shaman.

Warlock: Same with DH but keep removal options Coerce and Shield Slam

Warrior: Same with Rogue

Note: I see some Odd Warrior players playing minions instead of tapping even at Legend. Don't do that. You rarely need tempo. For example: instead of playing EVIL Quartermaster on Turn 3, just tap and end turn. Of course you have to play Albatross as soon as possible to counter Highlander, but if it isn't the case, just tap. Also if you don't have spare board clear option and opponent's hand isn't nearly empty, consider not using the clear.