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New Age Midrange Hunter

  • Last updated Apr 7, 2021 (Forged in the Barrens)
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Wild

  • 23 Minions
  • 7 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Midrange Hunter
  • Crafting Cost: 10200
  • Dust Needed: Loading Collection
  • Created: 4/7/2021 (Forged in the Barrens)
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  • Battle Tag:

    JDBR #2336

  • Region:

    EU

  • Total Deck Rating

    6

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DISCLAIMER: This one is a bit funky for a few reasons.

Mainly that Mankrik currently doesn't work as intended. Once he is fixed, the card he shuffles into your deck will be a 3 cost spell, eligible to be drawn from Barak Kodobane.

I also currently only own one copy of Nagrand Slam which is really instrumental in this deck list! I only uploaded the list as I am currently playing it, not as optimized, if you want peak performance, run 2 Nagrand Slams and remove one Bearshark. If you are like me and only have one copy, the deck still works surprisingly well.

Mechanics and playstyle:

Tour Guide reduces your Hero Power to work better with Manafeeder Panthara. Play Guide on turn one without using up your Hero Power, then use it for free on turn 2 into drawing a card with Panthara. Easy as that.

Bearshark and Quickshot are objectively good cards that I mainly run as fillers. You'd usually want to buff Bearshark with something, but we can't currently do that. Quickshot usually gets the most value if your hand is empty which is rarely the case with this deck. Still they both give us enough value to warrant playing them.

Kazakus, Golem Shaper is an auto include because we hardly had any good 4 costs regardless and the golems are just too valuable to not have here. 5 cost golems work best in the midrange archetype. If you Kazakus on 4 to create one and don't have Barak Kodobane or Taelan Fordring in hand to follow it up on turn 5 you can just use your situational golem. Easy as that.

Here's the really funky part of the deck, so listen carefully! Taelan Fordring can draw your Malygos the Spellweaver which draws a few spells but rarely fills your hand entirely (on purpose, so you don't overload your hand). Malygos could in turn draw your Nagrand Slam(s). You can also draw those using Primordial Protector, which guarantees you draw them if you haven't already and gives you a random 10 cost on the board which are pretty damn good in the current meta, all for 8 mana! Now once you draw Nagrand Slam and play it for board clear or tempo, you can follow it up with one or two free versions of Strongman which gets reduced after you corrupt it by playing Nagrand Slam. This is inspired by Warlocks playing double Strongman after using a Twisting Nether to wipe your board. Slam isn't as effective at that, so you benefit from Strongman even more!

Claw Machine is just a nice 6 cost to run for your curve and it removes minions well, while also acting as a draw engine to get your big stuff. If the buff hits Strongman, it keeps the buff after being reduced to 0 cost. If it hits anything else, that's also never bad.

Anything else in the deck is either there to get you to survive until the big swing turn or to generate value in a typical midrange deck manner. That includes Venomous Scorpid, Pack Kodo and Carrion Studies.

All other cards are just draw engines. Enjoy!