[WILD] Mastered Greybough Druid
- Last updated Mar 16, 2021 (Vol'jin Patch)
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Wild
- 8 Minions
- 22 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Taunt Druid
- Crafting Cost: 10480
- Dust Needed: Loading Collection
- Created: 3/13/2021 (Vol'jin Patch)
- Alan3000
- Registered User
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- 5
- 31
- 38
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Battle Tag:
NETCore#11568
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Region:
US
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Total Deck Rating
86
Taunt Druid never becomes as extremly like this ...
Enjoy with the power of Greybough minion with the perfect accomplishing of deathrattle effects such as Baron Rivendare, Spiritsinger Umbra and Carnivorous Cube as well, but you can feel free to add some additional reinforcements such as Hadronox with Witching Hour for an ifninite value agaisnt control decks, or Lucentbark and the rest of the healing minions for a relative defensive aspect of druid against aggro decks. If you´re thinking in mind for a complete clutch defense, use N'Zoth, the Corruptor and Octosari, or if you prefer to do not straight into fatigue, Jade Idol is your best choise ...
Updating this deck in order to give more power as the original version. Can be try out safety on Ranked mode as well. Suggestions are welcome!
Gameplay explanation
Soon! For now, enjoy the Antimeta!
Gameplay demonstration
Soon! For now, enjoy the Antimeta!
Changelog
V.1.0 [First release]: AAEBAbr5AwT7DsnCAvbWA6bhAw3+AYoOntICi+ECv/ICj/YC26UD6LoD7LoD7roD8NQDieADiuADAA==
V.1.1 [First update]: AAEBAbr5Awb7DuCsAsnCAq/TAvbWA6bhAwzpAf4Big6HzgKL4QKN8AKP9gLsugPuugPw1AOJ4AOK4AMA
Updating soon!
Making some adjustments in order to be more consistance as well
Also to be adjusted for the Forgen in Barrens expansiona s well
Fun deck. Little hyper-focused on the Greybough multiplication combo. Bricks hard without the right cards, and a majority of the deck is dead if you're not go mode with Greybough. Good deck at low ranks, not so good against any competitive deck...
I've made a few modifications since playing it a bunch. For starters, survivability is a problem with this deck. To solve this, I added two copies of Branching paths. Amazing card with Solar Eclipse. Draw two, gain 12 armor, or any combination of that is bonkers and adds a ton of time to complete the combo. I also added two dirty rats to the deck for disruption. The shell of this deck uses so much spot removal, there's almost no reason not to play dirty rat. It also pumps your Hadronox for later turns and desperation plays (Hadronox + Iron bark is great with a dirty rat or two under it).
I also removed the fast mana and symmetrical ramp. Giving my opponent two mana gives them way too much of an advantage against a deck like this. It needs asymmetrical ramp. I threw in two copies of Jade Blossom and one copy of Overgrowth (testing different quantities right now). Having minions on board is always a good thing for Greybough, so I believe Jade Blossom is a great addition. And Solar Eclipse + Overgrowth beats the hell out of biology project in any capacity.
Some other cards I removed were two Witching Hours (basically a twelve mana card doing nothing for the first 10 turns, didn't vibe right with me), one UI (drawing both hurt really bad, lorekeeper with a UI follow-up is plenty), added two copies of Wrath for even more spot removal, plus Lunar Eclipse/Solar Eclipse + Wrath is hella good (draw two or free wrath). Added Jade Idol for mill protection and alternate win con (played against mill once and it's pretty damn awful). Long story short, I am playing this a lot less like a "draw my deck and win with a swingy turn" and more like a "outlast my opponent and setup hand/late game with swing turn using Nzoth or Hadronox."
Hope this helps!
Thanks for your suggestions, I'll update on the next days ^^
FYI: This was developed before the arrival of the current expansion, here is another version focused on this
https://www.hearthpwn.com/decks/1380235-wild-supreme-greybough-druid
But I'll make more consistance as well
Nice!