[Legend 70% wr] SECRET MAGE
- Last updated Feb 23, 2021 (Vol'jin Patch)
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Wild
- 18 Minions
- 12 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Secret Mage
- Crafting Cost: 6880
- Dust Needed: Loading Collection
- Created: 2/23/2021 (Vol'jin Patch)
- PandaRoux
- Registered User
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- 6
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Battle Tag:
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Region:
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Total Deck Rating
15
Hi Guys,
This is my version of the secret mage that led me to legend with a 70% win rate.
It is especially effective against Rogues, Druid and Hunters.
This is my pick for secrets:
1 Ice Barrier almost instant win for rogues, 2 Flame Ward for the same reason and works fine as well against druid. 2 Rigged Faire Game for the draw and 1 Netherwind Portal to have good tempo on the opening. 0 Mirror Entity because I find it has no tempo against Rogues or useless against druid. We could add Spellbender if more Paladin are in.
It is adapted to the current meta i.e. Rogue, Druid, Paladin and Warlock. It has few bad match up (OTK Demon Hunter, 60/40 against pure paladins) and is so sweat to see your opponent plan get nullified because of Flame Ward or Counterspell.
I would say it is quite technical to reach 70/75% win rate. Both mulligan and the way you should keep and play secrets in tempo are key.
There are different win conditions. The main plan is to slow down your oppenent opening and kill him in average by turn 7 to 8.
In general you want to set fast approriate secrets through Kirin Tor Mage, Ancient Mysteries or Inconspicuous Rider. Appropriate secrets depends on the match up, making the deck a bit tricky to play. Secretkeeper can be kepts in hand and buffed fast. Best opening is coin T2, Kirin Tor Mage + Secret. It is risky to toss all your secrets during mulligan, I try always to keep one. If you don't find quick enough some secrets, your other cards are worthless. On the other hand, keep 2 secrets is related to match up, and only playable under the coin.
Middle game: you will start generating value thanks to secrets or Occult Conjurer while your opponent will get stucked in round 2 to 5.
Basic End of game: you come with Cloud Prince, Fire Ball plus creatures on board. These guys can deal 24 damages by themselves.
In general you don't play Apexis Smugler before turn 4/5. Don't underestimate this card during tough game with controls and so on. You'll be able to generate thanks to it more secrets or evocation, or deal additional damages if you hade to use the prince or fire ball on creatures.
Although it's a tempo deck, you cannot afford to loose a lot of mana. You'll have sometimes to put a Kirin Tor Mage turn 5 empy of secrets, just to keep the board.
Sayge, Seer of Darkmoon is not mandatory I guess you can add more secrets to the deck. Jandice Barov, beeing one of the best card of the current standard game is a keeper.
Detailed Match Up
Rogue / Hunter
An easy one I'd say, almost 90% win rate
Mulligan: you wanna keep flame ward counterspell and ice barrier. Netherwind portal is ok is you have the coin or ability to place it before thanks to Kirin Tor Mage (that you always keep). You can keep Ancient Mysteries, secret keeper, Arcane Flakmage Game Master. You toss the rest. The idea is always to keep 1 secret.If under the coin you might wanna keep Flame Ward and Counterspeel .
Main plan is to burn its creatures as fast as possible, and generate value thanks to your creatures or Jandice Barov. be cautious with Flame Ward don't place it to early, you have to take at least 2 creatures with it. You can use ancient mysteries to have a secret at 0 and then use it on a combo with arcane flakmage to destroy the board.
Druid
a good match up too. the plan here is to get asap a Counterspell, Flame Ward and Arcane Flakmage. You'll have to prevent its development / burn its creature 2/2 and kill hime before turn 8
Paladin
not an easy one. If you don't get your counterspell you might be in trouble.
here an exemple: Replay
Priest / Warrior / DH OTK
Harder match up. You'll have to be lucky on your draw.
Plan is to compensate your lack of gas and value thanks to Apexis Smugler. Sometimes it won't be enough and you'll turn out of cards.
Writing
any replacement for one apexis?
Mirror Entity should do the trick
Went on an 11-0 win streak from gold into plat, then got hard stuck after plat 5. Made it up to Plat 1 before going on a losing streak, game after game of bad matchups and unlucky draws.
Edit: Hit Diamond 10 and called it for the month. Overall a very solid winrate, but some matchups are very one-sided and the deck can be extremely draw dependent.
its kinda fucked if u dont draw right cards
Well, that applied to any deck though LOL.
This sort of deck more so than others, I think. There are eight secrets in the deck that you absolutely need to make fifteen of the minions actually worth playing. If you don't get any secrets, you're just dead in the water with weak minions and no card draw.
Thankfully it's a pretty rare occurrence. It just feels awful when it happens.
Thanks for the deck! Blazing thru ranks atm
Nice deck. Went 5-0 so far.
Nice deck and guide, thank you !
so its the same deck, just different secrets, its good but it kinda not any better than other decks, u r just better than average people bro ;)
giving u a good thumbs up for the hard work on the post <3
i guess you're right! since i have not seen a lot about this deck, I thought to write a bit about it.
it's a bit technical but even in legend, you can easely achieve 70-80% win rate 15K / 5K legend. I find it quite fun to play
This deck is far from terrible. I hit legend with a very similar build. I just switched one flame ward for another nether wind portal. I felt one flameward plus the two flakmages was enough for aggro. I’ve also been performing pretty well with it on legend. Currently 4800 and still going strong.
this deck is terrible, needs more draw.
I tend to disagree Nyzlol.
you have many cards to draw: ancient mysteries for 1, rigged fair game 3 cards, sayge for in average 4 cards I'd say.
I had never the feeling to turn out of gas during the 8/9 first turns (and 90% of time, you should have killed your opponent before)
Any replacement for jandice?
you'll lose for sure some % win rate.
I'd try kobold stickyfinger given the current meta => it would slow down rogues, warriors and shaman
My deck is a little different but yours let me see what I was missing. Thanks!
thanks for testing BrothaKawaii! what was the cards you had on your side ?