Rip Undertaker,Mech-Zoo Top legend deck
- Last updated Jan 30, 2015 (Undertaker Nerf)
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Wild
- 27 Minions
- 3 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 2720
- Dust Needed: Loading Collection
- Created: 12/10/2014 (GvG Launch)
- user-5869655
- Registered User
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- 4
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- 28
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Battle Tag:
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Total Deck Rating
119
Hello guys,
Since I had success with the 1st version of this deck but still wasn’t happy with it since sometimes you had a pretty rough start, if you did not get the coin. I adjusted the deck and I can say it’s been performing as a god.
I think this is the best Zoo deck out there it has so much synergy with all the cards.
Let me talk about the cards and explain the thought process
This deck is all about getting board and keep it until you have enough minons on the board to summon Enhance-o Mechano or Sea Gaint these cards are absolute godlike in zoo.
The best stat you can get is Windfury, the Windfury + [card]Power Overwhelming[/card] is so much value you can clear board or you can go for game most of the times you can get game with it.
Imp-losion may seem as a strange pick but this cards works so well with all your cards(Knife Juggler,Enhance-o Mechano,Dire Wolf Alpha,Sea Giant and even Power Overwhelming)
But you must use Power overwhelming as a last resort.
The Imps you get of the cards are really usefull to keep a board and to deal with his taunts like Beltcher.
just imagen youself getting 4 minons and next turn you can Enhance-o Mechano 4 divinshields:O ?or a few taunts to keep your other minons save.
Abusive Sergeant is just a really solid card always have and always will in zoo but in the new zoo its even beter! just give windfury +2 atk that's 4 more dmg!
or give your stupid imps/spiders/slime +2 to deal with the minons.
And we didnt even look at the mech part yet here its get intresting.
Annoy-o-Tron it says it already in its name it really annoying to deal with this minons since it needs two actions to clear it so it stays most of the time more then 1 turn on the field.
But the most important card to get mech out on the field isMechwarper you can just get so much value from this with all your mechs cost 1 less, even Enhance o Mechano is a mech
So its only 5 mana to get it on the field and you probly already have minons on the field. and lets not forget Clockwork Gnome is a free drop!
Harvest Golem is a mech that stay pretty long on the board because of its deathreadle and if you can get this for 2 mana that's just insane
Tinkertown Technician is a beter drop for this deck then Dark iron dwarf or argus if you have a mech on the field what happens most of the time you get a 4/4 for 3 mana!
And that is not all you also get a spare parts you can get alot of Spare parts with this deck and they help pretty well you can even give your Echoing Ooze a spar part and you get it 1 for free on the other Ooze
Lets talk about Sea Giant its not hard to get him out, also there are a few things you need to know if you have a 1 drop in your hand you can also play that before Sea Giant since it gets cheaper for every minon and sometimes you can even trade a Haunted Creeper to get a extra minon so you can summon theSea Giant. you make sure his minon doesnt die of the attack since if hes minion dies and your minion dies aswell it will stay the same.
mulligan:
There are so much ways you can mulligan for you should try to get Flame Imp and Cogmaster these are the best 1 drops if you go first but you need to make sure you have a follow up for Cogmaster the best follow up is [card]Annoy-o-Tron [/card] if you get this out you can pretty much always do 6 dmg on the face since they have a hard time clearing the Annoy-o-Tron .
Sometimes if you go second its better to keep Haunted creeper or Echoning Ooze, you want to deal with there 1 drops if it’s a leper gnome or undertaker or Clockwork Gnome you can deal with it pretty easy if you have a Abusive Sergeant or even a Dire Wolf Alpha.
How ever if you have a Mechwarper its good to have since you can get faster minons out then your oppent and its a 2-3 so if you got this one with cogmaster i would keep the mechwarper and also the[card] Clockwork Gnome[/card] is free so if you get 2nd you just coin outMechwarper and drop a free Clockwork Gnome
sometimes you can even keep the Sea Gaint in your hand I find him really good against paladin since they like to use Muster for Battle so your gaint is then already -3 and you should not have trouble getting it out against paladin, Haunted Creeper and [card]Echoing Ooze [/card] are really good and with a gaint with it you will have it in no time on the board
Spareparts
Sometimes you can get a few spareparts they work pretty good in this deck there are alot of combo's
The armor plating can help you trade well with other aggro decks and if you need it you can use it to play around Holy Nova or Explosive Trap which can be very important.
Emergency Coolant
There is nothing much to say about this sparepart its pretty nice to use it on a minion to set something up for next turn.
Finicky Cloakfield
Who doesn't like a minion in stealth, you can dodge cards like Frostbolt, Shadow Madness or even keep you minion a extra turn alive like a Knife Juggler so next turn you might get a good Imp-losion
Reversing Switch
This is one of my favorite spare parts, you can go so many ways with this like, change a Sludge Belcher to 5-3 and just trade or change your[card] Flame Imp[/card] [card]Mechwarper[/card] atk to dodge Explosive Trap or Holy Nova.
And this cards also works with abusive sarget,direwolf and get some free stats.
This card can help you to protect your minons like dire wolf, Knife Juggler. and if i want to stall you can just use this i find this card to work the best on Echoing Ooze since you get a free part and double taunt!
Time Rewinder
Ah this card can realy be a game changer, you didnt get any windfurries? no problem lets just get him(Enhance-o Mechano) and try again.
Need more dmg on a minionlets just use Abusive Sergeant twice! if you have a wind furry and you can get twice the abusive sergeant on it that a extra 8dmg!
Whirling Blades
Almost nothing to say about the card just give 1 atk to something.
Edit from 1st version
-2Darkbomb
-1[card]Tinkertown Technician[/card]
-1[card]Power Overwhelming[/card]
+2Sea Giant
+2Cogmaster
Edit from 2nd version
-2 Sea Giant
+2 Doomguard
You can still play sea Giant if you like, however there are so much decks that run Big game hunter now and doomgaurds are out the range of Sea gaints
Back to sea gaints best card in start of season since every1 plays aggro.
TL:DR
Play minons buff minons atk face windfurry powerover wheliming atk for game GG
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If you like to see me play some games http://www.twitch.tv/yurka1337 follow me and see when i go live
If you want some personal coaching that is possible you can find me here http://school.egg-one.com/en/hearthstone-lessons/11158
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Here you can see Cyberasta trying out the deck
I am running a similar deck with Ironbeak Owl instead of Abusive Sergeant. On several occasions the owls opened the door past the Sludge Belcher allowing me to finish them.
I kind of gave up on this deck. Relies too much on enhance-o and sea giant as trumps. Plus it is getting a lot harder to keep my monsters alive long enough to enhance-o
Your deck is amazing. Having said that, I am having a horrible time versus Priests, Warriors and Paladins, in that order. I managed to get to rank 4 on previous seasons but this time I am struggling to even get past rank 13, so I must be doing something terribly wrong.
Any help would be appreciated! Thanks!
Here is a video showing this deck in action. Thanks yurka1337 for such an amazing deck. Enjoy! :)
Sure, I've added the link! :)
I'm in the same boat as you, I only have the first 2 wings of Naxx so echoing ooze is offlimits as of right now. I've decided to go with Micro Machine instead. Good synergy with cogmaster / mechwarper / tinkertown, it gets big real fast so your opponent will have to deal with it quickly, if they want to kill it with minions you can hide it behind an annoy-o-tron and best of all if you get it to 5/2 or 6/2 and give it windfury from Enhance-o Mechano , it will do some serious damage. You could even use Reversing Switch to switch him to a 2/6 and have him gain more attack each turn (I did this once after he recieved taunt from enhance-o, attack to face with him then switched the stats, very beefy defender)
Wonderful deck, cheap fast and so fun to play. Was pending between 16-14 at ladder while playing an unfinished control priest and handlock demon version (without malganis and lord jaraxxus).
Got pissed crafted the 3 cards needed for this deck ( one Enhance-o Mechano and two Imp-losion ) and immediatly went on a 7 games winning spree....
Made this deck yesterday, got me to rank 6 pretty fast, still climbing and it's a lot of fun, I was looking for something like this. One of the Hunters I played against conceded on turn 2, that alone made it worth playing this deck.
Can you explain your choice to add a sea giant and remove a power overwhelming?
Was this the deck that you used to climb to legend with? I'm Currently at rank 11 and facing a lot of aggro decks. I've tried out several of the new zoo incarnations but haven't found anything better than the naxx zoo I was running pre-GvG.
thanks for explaining in details for the reason for sea giant, although sometimes i found out that sea giant can be dead cards in hand against classes like priest/warrior who can keep the board clean.
How do you feel about putting a Antique Healbot for a Flame Imp in the deck? I feel like sometimes I need that extra healing to squeak the win and the flame imp becomes a liability somtimes. Thoughts?
In Zoo you want to have total board control by turn 3-4 and start going to face before your opponent's big creatures come out, making reasonable trades if necessary. Flame Imp is very good because it allows you to control the board early to get ready to go face later. You should be putting constant pressure on the opponent with Zoo, and Antique Healbot puts very little pressure on the opponent's life total. The defensive reach it gives is only justifiable in a Zoo deck if you're facing something like 60% Hunter and Zoo. Antique Healbot is strictly worse than a Flame Imp in an aggro deck.
I love the deck... having so much fun lol! Knife Juggler is insane with the Imp-losion, Echoing Ooze and Haunted Creeper.. and so is the Enhance-o Mechano.
revise this deck :P
This deck is absolutely insane. Just went on a 10 game win streak from rank 9 to 4. Totally shits on control and aggro.
Only hard match up I've had so far is priest (1 time). Warrior has been hard bc they remove well early but if you keep enhanco til the end, you cab burst down after the removals has been used.
Druid is another difficult one. Esp the wall deck.
Games ends real quick. This is probably one of the best zoolocks out there.
I repleced 1 Enhanc-o-mechano for a jeeves simply because i only own 1 and so for its working out fine (7 wins 1 lose because i missed lethal cause i thought he had ice block but it was vaporize :S) but i know the enhance-o-mechano is kinda key for the deck so does anybody know a better replacement?
Edit: i'm in rank 5 already and now have 28 wins and 6 loses still no better replacement tho :S
This deck, just like every other Zoo deck this meta gets outplayed very badly. Even Mages and druids are better at Zoo now than locks. People who are up voting this shitty deck are not past Rank 5 obviously.
I dunno. The Oozes are really a bad choice here as they don't synergize with anything really. Only some of the spare parts. Other than that it is just 2 1/2s. Annoy-o-Tron is really weak as well I think. I went over a lot of this stuff in my version http://www.hearthpwn.com/decks/135800-enhance-o-anima-zoo and personally have found more success. Read through the description and I talk about my problem with all of these cards.
I dont know how good or bad in the long run, but my first match was glorious. I played old zoo and he got me down to 2 life. I didnt tap once all game thats how close it was. I ended up winning after drawing both enhancos and had time rewinder for another one.