Rip Undertaker,Mech-Zoo Top legend deck
- Last updated Jan 30, 2015 (Undertaker Nerf)
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Wild
- 27 Minions
- 3 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 2720
- Dust Needed: Loading Collection
- Created: 12/10/2014 (GvG Launch)
- user-5869655
- Registered User
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- 4
- 14
- 28
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Battle Tag:
N/A
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Region:
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Total Deck Rating
119
Hello guys,
Since I had success with the 1st version of this deck but still wasn’t happy with it since sometimes you had a pretty rough start, if you did not get the coin. I adjusted the deck and I can say it’s been performing as a god.
I think this is the best Zoo deck out there it has so much synergy with all the cards.
Let me talk about the cards and explain the thought process
This deck is all about getting board and keep it until you have enough minons on the board to summon Enhance-o Mechano or Sea Gaint these cards are absolute godlike in zoo.
The best stat you can get is Windfury, the Windfury + [card]Power Overwhelming[/card] is so much value you can clear board or you can go for game most of the times you can get game with it.
Imp-losion may seem as a strange pick but this cards works so well with all your cards(Knife Juggler,Enhance-o Mechano,Dire Wolf Alpha,Sea Giant and even Power Overwhelming)
But you must use Power overwhelming as a last resort.
The Imps you get of the cards are really usefull to keep a board and to deal with his taunts like Beltcher.
just imagen youself getting 4 minons and next turn you can Enhance-o Mechano 4 divinshields:O ?or a few taunts to keep your other minons save.
Abusive Sergeant is just a really solid card always have and always will in zoo but in the new zoo its even beter! just give windfury +2 atk that's 4 more dmg!
or give your stupid imps/spiders/slime +2 to deal with the minons.
And we didnt even look at the mech part yet here its get intresting.
Annoy-o-Tron it says it already in its name it really annoying to deal with this minons since it needs two actions to clear it so it stays most of the time more then 1 turn on the field.
But the most important card to get mech out on the field isMechwarper you can just get so much value from this with all your mechs cost 1 less, even Enhance o Mechano is a mech
So its only 5 mana to get it on the field and you probly already have minons on the field. and lets not forget Clockwork Gnome is a free drop!
Harvest Golem is a mech that stay pretty long on the board because of its deathreadle and if you can get this for 2 mana that's just insane
Tinkertown Technician is a beter drop for this deck then Dark iron dwarf or argus if you have a mech on the field what happens most of the time you get a 4/4 for 3 mana!
And that is not all you also get a spare parts you can get alot of Spare parts with this deck and they help pretty well you can even give your Echoing Ooze a spar part and you get it 1 for free on the other Ooze
Lets talk about Sea Giant its not hard to get him out, also there are a few things you need to know if you have a 1 drop in your hand you can also play that before Sea Giant since it gets cheaper for every minon and sometimes you can even trade a Haunted Creeper to get a extra minon so you can summon theSea Giant. you make sure his minon doesnt die of the attack since if hes minion dies and your minion dies aswell it will stay the same.
mulligan:
There are so much ways you can mulligan for you should try to get Flame Imp and Cogmaster these are the best 1 drops if you go first but you need to make sure you have a follow up for Cogmaster the best follow up is [card]Annoy-o-Tron [/card] if you get this out you can pretty much always do 6 dmg on the face since they have a hard time clearing the Annoy-o-Tron .
Sometimes if you go second its better to keep Haunted creeper or Echoning Ooze, you want to deal with there 1 drops if it’s a leper gnome or undertaker or Clockwork Gnome you can deal with it pretty easy if you have a Abusive Sergeant or even a Dire Wolf Alpha.
How ever if you have a Mechwarper its good to have since you can get faster minons out then your oppent and its a 2-3 so if you got this one with cogmaster i would keep the mechwarper and also the[card] Clockwork Gnome[/card] is free so if you get 2nd you just coin outMechwarper and drop a free Clockwork Gnome
sometimes you can even keep the Sea Gaint in your hand I find him really good against paladin since they like to use Muster for Battle so your gaint is then already -3 and you should not have trouble getting it out against paladin, Haunted Creeper and [card]Echoing Ooze [/card] are really good and with a gaint with it you will have it in no time on the board
Spareparts
Sometimes you can get a few spareparts they work pretty good in this deck there are alot of combo's
The armor plating can help you trade well with other aggro decks and if you need it you can use it to play around Holy Nova or Explosive Trap which can be very important.
Emergency Coolant
There is nothing much to say about this sparepart its pretty nice to use it on a minion to set something up for next turn.
Finicky Cloakfield
Who doesn't like a minion in stealth, you can dodge cards like Frostbolt, Shadow Madness or even keep you minion a extra turn alive like a Knife Juggler so next turn you might get a good Imp-losion
Reversing Switch
This is one of my favorite spare parts, you can go so many ways with this like, change a Sludge Belcher to 5-3 and just trade or change your[card] Flame Imp[/card] [card]Mechwarper[/card] atk to dodge Explosive Trap or Holy Nova.
And this cards also works with abusive sarget,direwolf and get some free stats.
This card can help you to protect your minons like dire wolf, Knife Juggler. and if i want to stall you can just use this i find this card to work the best on Echoing Ooze since you get a free part and double taunt!
Time Rewinder
Ah this card can realy be a game changer, you didnt get any windfurries? no problem lets just get him(Enhance-o Mechano) and try again.
Need more dmg on a minionlets just use Abusive Sergeant twice! if you have a wind furry and you can get twice the abusive sergeant on it that a extra 8dmg!
Whirling Blades
Almost nothing to say about the card just give 1 atk to something.
Edit from 1st version
-2Darkbomb
-1[card]Tinkertown Technician[/card]
-1[card]Power Overwhelming[/card]
+2Sea Giant
+2Cogmaster
Edit from 2nd version
-2 Sea Giant
+2 Doomguard
You can still play sea Giant if you like, however there are so much decks that run Big game hunter now and doomgaurds are out the range of Sea gaints
Back to sea gaints best card in start of season since every1 plays aggro.
TL:DR
Play minons buff minons atk face windfurry powerover wheliming atk for game GG
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If you like to see me play some games http://www.twitch.tv/yurka1337 follow me and see when i go live
If you want some personal coaching that is possible you can find me here http://school.egg-one.com/en/hearthstone-lessons/11158
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Here you can see Cyberasta trying out the deck
Added a Blood Knight and found that it has good synergy with Enhanceo Mechano. In my last game i got him buffed to 12/12
My favorite combo right now is Knife jug, impolsion. it is even better if you have two knife jugs out if imp hits for 4 you do 8 dmg based off knife procs alone!
This deck is still rockin the house. just went from 19-15 in less than 4 hours, and i was taking breaks! The only thing I do different is instea dof the oozes i use 2 acidic swamp oozes to better the match-up between weapon classes. I bet that shaman lost it when i broke his Doomhammer!! lol it was failhammer that time!
Thanks for posting this awesome deck! I've been trying to make zoo work, but I've been struggling lately with the normal variants. I'm currently running 1 doomguard and 1 sea giant (mainly because I only have 1 sea giant). Do you think there is a place for Piloted Shredder in this deck or is the mana cost too high? I'm a big fan of the shredder, but not sure what I would drop for it.
Is junkbot good in this mech based zoo deck?
Its still better than mech mage to climb and have fun , i know sometimes its hard in late game but its the best aggro zoo out there with sick synergys, always win after 5-7 mins - so good to rush anyone down
ok I have played this deck for tons of game and it is pretty solid but the only problem you can face is being unable to rush a game when your opponent is in range of lethal like you atleast need one turn with control of board to do so
@yurka1337 what do you think about the addition of 2 Soulfire ? can work with this zoo deck without discarding a card and it is a nice for removing big threats and ofcourse for taking out some games(I cant remember how many times I lost with this deck to a very low health opponent
alrighty I think I will try it
thanks for replying
Yo is the anyone I can switch out for ragnaros, the firelord for or will it not work as well??
Thank you for your great deck. I don't have echoing ooze, am wondering what card to replace it. Been using Murloc Tidehunter, but I don't think its optimum.....Do you think Ironbeak Owl is better, for example to deal with taunt etc.
Seem to be stuck at 17-18, as soon as I touch 17 I get back at 18.. I dont see what Im doing wrong, usually at 10 with my priest deck..
At rank 13 now, not sure what u did wrong but you'll need to make favourable trades to keep your board alive, not just hitting the face.
I would remove a mechano and a giant for something else. Maybe owl and doomguard.
this deck is dead. everyone has caught up to zoo now. no use.
2 x Enhance-o Mechano feels quite slow to me. How about removing 1 of them and add 1 x Ironbeak Owl to get past taunts?
replacement for sea giant?
Hit my first legend with this deck. Imbalanced deck, I had huge winstreaks. Thanks a lot !!
I run -1 tinkertown +1 Power overwhelming
Went from rank 5 to legend with no problems. 90% winrate against handlock!
Here's more gameplay video with yurka1337's awesome deck. Knife Juggler + Imp-losion = Ragequit! :)
This deck is a really potent zoo. There are some other 'mech zoo' decks on the hot board right now, they are vastly inferior to this.
I seem to be losing tempo fairly easy with the full deck. Also If my monsters dont make it pass the mid/early game I lose out on card draws
way too fast and end up losing too much tempo due to heavy taunts. Is it possible to throw in a silence ? (IE what to replace?)