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[Legend] Sneaky secrets

  • Last updated Aug 10, 2020 (Scholomance Academy)
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Wild

  • 17 Minions
  • 11 Spells
  • 2 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Aggro Rogue
  • Crafting Cost: 10760
  • Dust Needed: Loading Collection
  • Created: 8/8/2020 (Scholomance Academy)
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  • Total Deck Rating

    75

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-This is my current season legend deck. Last season I submited my Higlander dragon Paladin and had a grat acceptance, so I hope you enjoy this deck too because is even more funny than that one :D (I main rogue, maybe I'm conditioned).

Is a tempo agressive deck that never goes out of fuel thanks to the sneaky trips through the Secret Passage.

That are my stats with the deck now. I am still testing and making changes, but it does pretty well against the plague of paladins we have right now :D

 5+ upvotes, so I will go with the guide.

I am still making changes and testing, this is the current list I am using, trying to improve the winrate vs druid, the only unfavorable matchup for now, but we can expect some nerfs on that busted shit. If you test with other cards and work fine let me know and I will test it too :D

General mulligan

You want always Secretkeeper and Spymistress, simple as that. Never keep any 4 or more cost. Keep Greyheart Sage if you have Spymistress and coin. You can keep it without coin if you are playing vs slow deck and don't atack with the 1 drop on second turn.

Druid

The worst matchup, but still winable. You need to start very fast and save the Blackjack Stunner and Ambush for the big taunts. Waste your Secret Passage if needed just to find the stunner and keep the presure.

 Paladin

Best matchup, and that is what makes this deck very good for now, because is the most popular deck right now. I have 75% WR vs them. Keep the general mulligan and Backstab. Kill every single minion, even the silver hand recruits: don't let them use their bufs. Use Flikk Skyshiv on the 4/5 taunt and divine shield if you can. Save Blackjack Stunner for the 8/8 taunt DS of the libram if you can. If all goes as it should, you will snowball the board turn by turn. Blackjack Stunner works good to deny the Libram of Wisdom. You can search for Spellbender with Shadowjeweler Hanar to steal their bufs.

 Demon Hunter

Pretty favorable. They can't kill your stealth minions so is much harder for them to snowball the early tempo. Keep backstab here. Bamboozle and Ambush do pretty well here, consider keeping them, specially if you have Secretkeeper.

 Hunter

I just faced 5 or 6, not so popular right now, but the plan is the same than vs DH.

 Priest

Not a free game, but you can snowball them if you don't overextend into their aoe. Care with [card]Shadow Madness/card]. Hanar can give you a lot of value here. If you draw fast enough you should win.

 Warrior

Hard, I am 6-6 vs them right now. Hanar works good here too. You should have a fast start and draw a lot. Even in that case, if they can pull the combo of Armorsmith and Risky Skipper fast you will have a very hard time.

 Shaman

Same gameplan than vs Paladin. Don't let them buff any totem never and you will snowball them. I just faced 1 control shaman, but is a hard game, because they have aoe and much healing.

 Mage

If it is Highlander mage follow the general gameplan. If it is the combo one just rsh face and ignore their minions. Waggle Pick is your friend here.

 Warlock

Did not face too much warlocks, but if it is the self damage zoo you should win with no problems, follow the general mulligan. If it is the quest one is similar than priest but easier.

Rogue

If it is Galakrond you should win the early and rush them in midgame. If it is the weapon rogue is a race. You have better tempo tools and more draw, but if you fall behind in the first turns you will probably lose. You have to know when is better to trade and when is better to go face.

 I would love to read your feedback about the deck, suggestions or any question.

Be sneaky my friend.