NEW LEGEND PURE PALADIN THAT WORKS
- Last updated Jun 22, 2020 (Twin Slice Nerf)
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Wild
- 21 Minions
- 9 Spells
- Deck Type: Ranked Deck
- Deck Archetype: No Neutral Paladin
- Crafting Cost: 9160
- Dust Needed: Loading Collection
- Created: 6/22/2020 (Twin Slice Nerf)
- Xenteck
- Registered User
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- 4
- 7
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Battle Tag:
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Total Deck Rating
30
I made my "own" pure list, my current winrate is 17/5 in dumpster legend, but I think this has potential. It's a new version imo because it doesn't run Libram of Wisdom and also not Lady Liadrin. It's pretty expensive, but it works pretty well for me and for you, random paladin god, very likely too.
Lady Liadrin is way too slow, you don't need her. The main problem with Lady Liadrin and Libram of Wisdom is, that these cards need WAY too much support. Libram of wisdom is useless if it is not reduced to zero mana and it is also useless if you don't have a minion. And even if you have both (reduction and minion), it is still countered easily by Polymorph, Hex, Sap, Plague of Death or any silence effect in the game. Just think of it like Lucentbark, it sounds cool in theory, but it's just countered too easy.
And the problem with Lady Liadrin is that she needs tons of handspace, which you usually don't have if you play Lightforged Crusader. So I just skipped them and took Tirion, and I'm doing really fine.
Nozdormu the Timeless is extremely strong. When you play it against aggro on turn 4 you make a time travel to turn 10, which is strong in your favor because you can play Libram of Hope next turn. When you play it the later game, it is even better: Then it is just a 4 mana 8/8, which is very nice. And there are also matchups like druid, which ramp mana anyway, so it isn't even a benefit for your opponent ;)
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Is Aldor Peacekeeper working out for people? Not sure I'm getting enough value out of it... sometimes it feels like a dead card.
Use it for tempo more than value. It doesn't have to shut down a huge minion, just guarantee you better trades.
Hello pure frends my eng suck sorry for misunderstanding.
Deck work very well end i reach legend from 5 rank
Worst metchup is rogue
Best warrior priest end druid
I must say,you create some keind of Control pally end when i Play him i never feel total loser or not hance.
Im think deck need big braine pleyer end know you enemy.
Great work Xenteck
i lost all games, most of them vs agro DH and i used almost all healing cards still got fuked up. dont know what drugs used devs to make Dh but whatever
/edit becose i am idiot, and i love paladin, i still played and i lost again all of them lol
It's because no matter how you build pure paladin if you don't draw specific cards at the right time you lose the game. You must draw into healing on curve as aggro. You need libram reductions into libram of hope etc. Vs other decks you must draw consecration or you lose. The deck has very little card draw and the deck has specific cards that are required to answer certain things. It's not a deck where 5 or 6 cards in the deck can answer the wide majority of threats. It's you must have this particular card or you lose the game (which is also why highlander paladin doesn't work, since you just have less of the particular card you need and zephyrs isn't enough to substitute it).
I will try this version but after I think I am going to try -2 bronze explorer + 2 underlight angling rod (still draws a card but gives you tempo) and - dragonrider 1 ancestral guardian for +2 imprisoned sungill. You just need that early game I think. I am at 2.4k legend right now and fully expect to be in the absolute dumpster soon lol. The difficulty I have with the dragon package and no underlight angling rod is dealing with early game aggression. I am not even sure about having two aldor peacekeeper.
I mean right now it feels like there is absolutely no way to beat DH unless you go aldor attendent into hand of adal. The trouble with this deck is no early game and you just lose if you don't draw specific cards in a specific order. This is the problem with every single pure paladin deck. If you had imprisoned sungill there may be some way to fight back in the early game.
I think it would be a mistake to put 3 lifesteal-cards out of the deck, especially against aggressive matchups, but you can tell me how it worked out, maybe I'm wrong :)
I'm trying this out but I'm swapping out Ancestral Guardian for a BOK. AG has never impressed me as a card because it doesn't have Rush.
That's true, some good rush minions would be really nice for paladin, I am also sad that there aren't any. I think AG is ok, it does it's job against aggro because of it's "double" lifesteal, but maybe some other options like BOK are working better, maybe you tell me then how it worked out :)
What are the matchups where Nozdormu is a bad play? Mage?
interested
You play nozdormu against aggro and against druid. Playing it against control decks like highlander mage or galakrond priest is probably a bad idea because you want to make pressure on the board in the early turns of the game. But you can play it ofc later in these matchups, on turn 10 and so on, so it is a 4 mana 8/8 without any mana crystal ramp.
When you play it against aggro you need to be sure that you have a good follow-up turn after this. Like Libram of hope or 2 amber watchers. You will see the most aggro decks will surrender on turn 5 or 6 if you play nozdormu, because they are not able to spend 10 mana in 1 turn -> but you can, so they immediately know that the game is over ;)
Nice awareness to cut those cards and not sticking to the "expected" deck recipe.
I had so many games against aggro decks were Libram of wisdom was in my hand, not reduced, no minions (because the DH was clearing everything) and it was just completely useless -> so I decided that it had to go. It reminds me very much of the galakrond package, some cards like the 5 mana 4/5 taunt is viable, while the 4 mana 2/2 rush is seen rare atm because it's just worse. The same case is here to see, the other 2 libram cards are good, but libram of wisdom is just not good enough so you cut it.
And Liadrin is weird because value is not a problem in this deck because of crusader and explorer :)
Removing libram of hope and lady liadrin is an interesting idea. I am not sure about the dragon package. Bronze explorer and dragonrider are pretty bad cards according to stats. There may not be better choices and bronze explorer does give you resources which is nice. I feel like this deck could use a handbuff though. I think you are right about libram of wisdom being a bad card. It can be in your hand and absolutely useless in the early game.
thats right, there are no better choices available. But they are not bad tho, just image playing dragon rider on turn 3 -> it dies and buffs the bronze explorer -> so on turn 4 you play a 3 mana 5/6 explorer with lifesteal and it also gives you an extra dragon. Thats pretty good imo, especially the 5 lifesteal against aggro decks.
I've heard that before - that Bronze Explorer isn't a good card. But a 3-cost 2/3 body with lifesteal AND card draw (although not from your deck) seems like good value to me.
imprisoned sungill is just such a strong card though, as is underlight angling rods?