Vigormortis' 83%WR Very Hybrid Hunter (LEGEND)
- Last updated May 11, 2020 (Second DH Nerfs)
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Wild
- 17 Minions
- 12 Spells
- 1 Weapon
- Deck Type: Ranked Deck
- Deck Archetype: Spell Hunter
- Crafting Cost: 7160
- Dust Needed: Loading Collection
- Created: 4/15/2020 (Outland DH Nerfs)
- Vigormortis
- Registered User
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- 2
- 8
- 14
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Battle Tag:
Vigormortis#2439
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Region:
EU
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Total Deck Rating
200
THE (VERY) HYBRID HUNTER YOU DIDN'T EXPECT
About me:
I'm Italian, I play since beta and got to legend multiple times with offmeta decks (malygos rhonin mage, reno priest with double shadowform) and won some local tournaments (I actually won a bo3 final with a MOORABI keleseth spell shaman. How couldn't I be proud of that). If you know Chump or do you like to brainstorm troll decks feel free to add me in game.
OT: An awesome image my brother made for an old hat reno spell hunter. 2gud to not be posted.
The deck:
I always loved spell damage hunter, and I theorycrafted this on day one. After three games though, I had to switch to DH. Sad story.
I picked it up again after demon hunter nerf, and the winratio has been pretty insane. I had to push legend, and it took no effort at all (as you can listen from the videos, I was pretty damn high).
Gameplay: The deck relies on Scavenger's Ingenuity, few beasts (just Zixor, Apex Predator and Augmented Porcupine), some dragon synergy (especially the mad Rotnest Drake and Cobalt Spellkin card/damage generation) and a bunch of spells for early removal and finishing (hey Vereesa Windrunner). Pretty crazy and solid combos.
Pros: OP SHITDAMAGE
Cons1: You COULD lose to hyper aggressive decks. Which, at the moment, kinda dont exist in ladder.
Cons2: You will feel ashamed for steamrolling people's face so hard. But maybe I overestimate your feelings.
Subs/Techs: Faerie Dragon, 2nd Felwing, Imprisoned Felmaw, maybe Maiev are flexible spots. I initially played Kael'thas and a copy of Nagrand Slam, but it felt kinda overkill. Unleash the hounds, 4 mana legendary, Thalnos, Huffers, more Faerie Dragons can all be fine. I could do a detailed explanation of the card choices but I honestly think the archetype power level is so high you can put in the fuck you want.
Matchups/Mulligan GUIDE
- Mulligan - Slow decks: Felmaw, Scavenger, Stormhammer, Feywing. You can also keep rotnest, maiev and veleesa in matchups where those are key. Aggro: Sharpshooter, 1 mana removal spells (if hunter keep a breath), Scavenger, Felmaw. Tracking is a keep only in matchups where a t3 porcupine wins you the game, or you need specific early game pressure cards.
- T3 buffed porcupine is one of the strongest tempo play in standard right now, and should be your target for mulligan.
- Against mid to slow decks, a lot of the times your minions are just a bait, needed while you get some juicy face damage thank to your weapons or hero power.
- DH: Tracking, 1xEarly removal or 1-2 mana picks, Zixor. Toss everything else. I personally keep one removal spell in mulligan to disrupt his strong t1 picks, if I don't have Sharpshooter. They will have an hard time if you manage to throw your big bois t3-4-5. I think it's a positive matchup, play for board early and don't take unnecessary damage. It got nerfed pretty hard. Your only real enemy is the 5 mana 6-4.
- Mage: Insane winratio but not easy to play against (sometimes you faceroll, sometimes definitely not). Play for your early game big turns, get some face damage, plan your finish damage 2 turns ahead. He can't heal against spells and hp. Maiev and Rotnest are op against him especially for this reason. Against secrects, don't play spell into his secrets if you dont' strictly have to, to avoid him getting tempo. By the way, any deck can lose to Reno into a good t6 0 mana box.
- Priest: Same as mage. Galakrond and highlander are awesome for you, as you can easily setup the lethal in two turns especially after Galakrond. Don't overpush, especially early game, if you can get punished. Most of the times I play slow, just don't die and get value from your cards maximizing face damage when you can, because after drawing Veleesa the opponent is on a ticking clock (and their healing cards will end). Against full-res they keep healing through all the game, so it's a bit more annoying and you will need you good cards, because you have to lethal them before his second 9mana res for sure. If you foresee a 3-turns-ahead lethal plan from hand damage, appoximating his healing, just go for it.
- Druid: Hard mulligan for your 2-3 mana damaging picks and weapon. They struggle to remove every pick you have, so every one you manage to get in the early, more likely you are to kill him. Rotnest is nightmare of big ones, track for it. Imho you can lose only if they draw perfectly, and spell version is more likely to do that.
- Rogue: Don't be stupid against his secrects (facerace against bamboozled or wait for lackeys, your minions are bigger) and dont ever commit into 1-mana sap. Most likely you won't need veleesa to finish, so use spells for tempo. Zixor prime op.
- Hunter: Don't let the 2 mana secret generator live. You should win most face races. Don't attack into explosive if you can develop and lethal the turn after. Against dragons, rotnest is key for both players.
- Shaman: Just get a early removal for its totem and it's gg. Galakronds dont play hex anymore so Porcupine is really strong.
- Warrior: Keep a corrosive breath. Play control and remove his eg stuff, as you will scale better.
- Warlock: Try to bait early game heals. If they have time to proc Nether Breath twice doubling its healing into playing Alexstradza well, you can lose
Stats (from Diamond something) (edit: they kept going good in legend):
Warrior 3-1
Shaman 1-0 (totem)
Rogue 4-0
Paladin 1-0
Hunter 2-1
Druid 5-0
Warlock 8-2
Mage 6-1 (that defeat was a meme game)
Priest 6-1
Demon Hunter 1-2 (holy fuck that were VERY shitty games)
I have no option but to thank you again, mate. This really is the hunter deck that no one is expecting, with all the face, highlander, and dragon hunters doing the rounds. Finished my push for legend with this deck 31-12. Only class I really struggled with were other hunters!
This deck is a blast. Surprisingly flexible. Well done. And thank you.
Not working for me @D5, all games lost.
what could i swap the rotnest drake for?
Rotnest drake is the strongest card in the dragon package, I don't think you can sub that without affecting your winrate. Probably 5 mana draw, or the 4 mana legendary, another copy of feywing.
I really want to see Kristophesauras (sp is wrong I know) cover this deck; it seems pretty bonkers good!!
Fantastic deck with great results for me :-)
https://youtu.be/xuV1XY90LBw
Very nice commentary and gameplay mate!
Feel free to add me in game if you want to record some deckbuilding/games toghether, it would be awesome!
Vigormortis#2439
Ps. Yea the rogue matchup was pretty bad but the good draw and rng made it for you :D
Something worth noticing:
Thank you for the guidance :-) I will add it as a pinned comment on the video.
Question, why do you not run cards like Ethereal Augmerchant, Arcane Watcher and Bloodmage Thalnos? It seems like a good way to increase the spell damage theme and get some more damage out on the field
I have been trying this deck (bought the adventure for Rot Drake x.x) and I am really enjoying it so far!
Thank you for the comment! Well, I think it could be fun and meme-ish to try, but I'm not sure you can cheat enough as the dragon or beast package :D
Another first time LEGEND here! Even if I did not hit legend with your deck rather than a face hunter one, I have to thank you sir because your deck gave me a crazy win streak from D10 to D2 and then I switched to a more aggro version cause of the crazy amount of DH.
Im concerned about draw and Im not a huge fan of Tracking. What do you think about playing a Flare instead one Tracking, in this meta there are a lot of secrets and steal minions, and one Big Ol' Whelp instead Evasive Feywing
Tracking is an incredible hunter card, which i wouldn't replace. It gives you the opportunity to look for answers or find lethal and shortens your deck so you can pull the most important cards faster. Flare is also good if you consider that the ladder is full of rogues at the moment...
I agree to @Druadan. Hunter doesn't really have reliable card draw. While I still think Thalnos could be a great addition to cycle cards, tracking will definitely boost the winratio of any midrange/low draw deck, especially if combo-ish like this deck.
Flare is good mostly against rogue, which I don't find too often and still I don't think the deck is in a bad spot. Against mage, usually you don't want to throw any spell before pushing for lethal. Can still be a good meta pick tho.
Just reached legend with the deck! Took me around 70 games from diamond 5, but one thing I can say for sure: this deck has the potential to win ANY matchup. The only matches I struggled with were (as you said) against hyper aggressive decks, like Face Warrior (apparently it's a thing) and some DH's with perfect mulligan and card draw, other than that, it all depends on your knowledge of the deck and luck with card draw.
Thank you so much for the fun deck, it's been some time since I've had fun playing hunter.
:D
I'm really happy to read this!
10/10 <3
Oh my god! I've been around for long enough to know what your answers will be... I'm too bad of a player! But in the same time I see how this deck can turn out great, I'm diving from D7 to D10... how frustrating! Never lived something that embarrassing before!
I don't know if it's because the others testimonies are starting from D5, which might be a totally different league right now. But I myself have to deal with lots of Demon Hunters that are just way too aggro to let me unroll my plans... I ended up swapping Scrap Shot (who wants a buffed Zixor, Apex Predator that doesn't instantly die and get silenced by DH or turned into a sheep by the Mage, anyway?) for an Explosive Trap and Unleash the Hounds. It gives me more control over the board... and some wins against DH if, and only if, mulligan comes with only perfect cards.
But damn, I then lost against an Highlander mage (topdecking Kalecgos, discovering Puzzle Box of Yogg-Saron as a free spell, getting only good things out of it – not to mention the three Counterspell played thanks to Evocation and Puzzle Box of Yogg-Saron). That was by 2 points. I then lost against another Hunter by 1 point, and against a Rogue after I played 7/7 Zixor Prime twice, that all got controlled enough, while I then never drew Vereesa Windrunner to get enough damage from the two Rapid Fire...
It's enraging to see I'm so close of getting winning streaks out of the deck, but getting a never ending fall instead!
Seems you got unlucky :D I can't actually imagine losing against a rogue even after JUST ONE 7-7 Zixor Prime but who knows (I don't even see mages playing many polymorphs or dh's playing silences in this meta)
Very awesome deck!!
Went 25-11 from D5 and reached legend for the first time. Faced demon hunter alot and tempo control is very important. Against slower decks that reach turn 10+ doing the Vereesa + rapid fire/ arcane shot combo finisher is so satisfying especially when opponent builds a wall of taunt thinking they're safe :3