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Reached Legend with 74% winrate (GUIDE!!)

  • Last updated Apr 13, 2020 (Outland DH Nerfs)
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Wild

  • 20 Minions
  • 9 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Highlander Mage
  • Crafting Cost: 18800
  • Dust Needed: Loading Collection
  • Created: 4/13/2020 (Outland DH Nerfs)
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  • JohnK8
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Yesterday I reached legend with my Highlander Mage deck. Before this, I reached Diamond 5 with Handlock and was stuck between Diamond 5 and 4 because I continued playing with it. But when I switched to this, I finally made it.

So, I made it with 74% winrate facing lots of Demon Hunter (mostly Tempo ones but I encountered a few Kael'thas OTK as well) and Warlocks (mostly Galakrond but my final boss was a Zoo which was pretty easy to beat). This may suprise you but they were pretty easy to beat.

Against Galakrond Warlock I would often fatigue them because they drew faster than me and I would just remove or freeze their threats until he ran out of options. One thing to keep in mind is that their Sacrificial Pact can target your Imprisoned Observer and any other demon you get from Power of Creation (learned this the hard way). Also try to save your removals for their Kronx Dragonhoof into 8/8 dragon, Dragonqueen Alexstrasza and Galakrond, the Wretched demons.

Against Demon Hunters early minions like Imprisoned ObserverOverconfident OrcScalerider and Doomsayer are best keep against them. Spells like Ray of FrostArcane BreathFrostbolt and [cardFrost Nova[/card] are also cards you would like to keep becase Demon Hunter almost always gets board with 3-5 minions by turn 3. If on coin, I would often coined Imprisoned Observer because that would shut his board for couple of turns which is something that Mage needs to do as you get to turn 4 or 5 where you can win the board back with Frizz KindleroostEscaped ManasaberMalygos, Aspect of MagicBig Ol' Whelp and Cobalt Spellkin. Winning the board and shutting down their minions with cheap minions and spells is the way to beat DH. Also don't be afraid to play Zephrys, the Great early do win the board instead of ramping (except if opponent doesn't have any minions by the time you play it).

Since I didn't play much against other classes I don't think I could say something that could help you against them except fight for the board early and save your removals for their big swingy turns.

Anyway, I hope this helps and if you try this deck out let me know in the comments how it went for you and good luck on ladder :)