Control Mecha'Thun Warrior
- Last updated Jan 9, 2020 (Second DoD Nerfs)
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Wild
- 14 Minions
- 14 Spells
- 1 Weapon
- Deck Type: Ranked Deck
- Deck Archetype: Mecha'thun Warrior
- Crafting Cost: 13800
- Dust Needed: Loading Collection
- Created: 1/10/2020 (Second DoD Nerfs)
- Litekerosene
- Premium
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- 3
- 38
- 30
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Battle Tag:
BouncyBear#183505
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Region:
US
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Total Deck Rating
104
Combo / Finisher
Empty deck these 6 cards in hand:
Inner Rage x2
Order of combo:
Play The Boomship Then play 1 Inner Rage on Mecha'thun 1 Inner Rage on Malygos and Whirlwind. This will empty your hand, clear your side of the board and most importantly activate the Mecha'thun Deathrattle.
Never keep your 6 combo cards in mulligan
Instead try to mulligan for Town Crier, Weapons Project, and Shield Block. These cards tend to give you a healthy early game as Town Crier will draw Restless Mummy or Zilliax.
Unlike in most control warrior lists keeping Dr. Boom, Mad Genius isn't critical for this to play well. The big thing is making sure you use your Warpath and Brawl at proper times, as they are what will keep your enemy at bay. Supercollider seems important as well for controlling big minions but oddly enough didn't feel very good in priest matchups. Just something to keep in mind during the mulligan phase.
This is the standard control warrior from the past, the only difference is Restless Mummy instead of Militia Commander since your opponent's boards are more wide than big right now... Typically. EVIL Quartermaster is a good sub for Acolyte of Pain if you want as he offers more to the board, gives lackey and armor.
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