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Hecklebot Control to legend 19-4 (Full Guide + ...

  • Last updated Oct 27, 2019 (Shaman Nerfs)
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Wild

  • 18 Minions
  • 10 Spells
  • 1 Weapon
  • Deck Type: Ranked Deck
  • Deck Archetype: Control Warrior
  • Crafting Cost: 10960
  • Dust Needed: Loading Collection
  • Created: 10/27/2019 (Shaman Nerfs)
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  • Battle Tag:

    twitch.tv/urkoth

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  • Total Deck Rating

    2188

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Heh, my greetings friend. I know that control warrior isn't the hot pick of the current meta, but I always make it work somehow. The deck does work wonders but you have to put the builds that have been used until recently behind and focus on adjusting for the current meta.    

Here are the important links:    

PROOF/STATS   

Every game was recorded on stream, there were some reaaally crazy games. If you're interested in watching, here's the VIDEO

 

General mulligan: Keep early game cards in most cases.

Cards that you want to keep in most cases include Eternium Rovers, Town Criers, Flunkies. 
Weapon's project is a good keep, especially against shamans.
Mind control tech and shield block are optional and it's up to you whether you keep them in your mulligan or not. 
Always keep Hecklebots against druids and shyvalah paladins and hard mulligan for them in those match-ups.

Match-ups: 

Shaman: It doesn't matter if it's quest or not, what matters is that you're quite favored, I went 9-1 against them. Take it easy, remove their board. Feel free to play hecklebots, they will most likely pull a battlecry minion with low stats, unless it pulls a Shudderwock... Which is great! Fight for the board and try to play around MC TECH!    

Combo priest: We kinda always win this match-up. Remove their minions, deny them card draw as much as possible.    

Secret paladin: Remove the snowballish 1 drop early. We're mostly fine unless they have Finley on 2 or our Hecklebots pull out our greatest enemy, Ragnaros. Remove their board and play around secrets. I'm not going to teach you which secrets they use, you got this.    

Shirvalah paladin: Your win conditions are getting over 50 hp(optional) or pulling out their combo pieces with hecklebots(main quest). Pulling out a banker lowers their damage by 25. If we pull and destroy Shirvallah instead, we just win.    

Quest druid: It's an unwinnable match-up for traditional control warrior but since we're playing a strong deviant version, we can win this. We've got to pull out their important combo pieces with hecklebots. Azalina shines in this match-up as well. Feel free to hard mulligan for hecklebots if you want and shield slam their Crystal Merchant. Good luck.   

Card choices:   

2x MC tech - Pretty good to rely on in the current meta. You will get value from them more than you will get from including more removals. You can substitute one for the second weapon's project if you really want to but I like having 2 atm.    

Hecklebots - They make the unwinnable match-ups winnable. And they won't be pulling out Giants this time. Maybe Ragnaros will pop out sometimes but you'll be fine most of the time.    

Azalina - Definitely a better choice than Elysiana. Trust your guts and play her when you feel it has to be done.    

2x Omega Devastator - Just wanna tell you it's fine to play them as Yetis. Even in slower match-ups

 

I didn't include match-ups like N'zoth priest because I didn't face them. The deck is great against the best meta decks, especially shamans and you can win against the greedier decks thanks to hecklebots and Azalina.    

Feel free to post any questions, thoughts and opinions! -Urkoth