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Aggro Quest Priest (Legend# 440)

  • Last updated Oct 21, 2019 (Shaman Nerfs)
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Wild

  • 17 Minions
  • 13 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Quest Priest
  • Crafting Cost: 5520
  • Dust Needed: Loading Collection
  • Created: 8/11/2019 (Saviors of Uldum)
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  • Ladder Decks:

    13

  • Submitted By:

    Julez_Nobelman

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teaser

Hello everyone!

After playing Quest priest, and Token druid.

I realized priest has better low drops, as well as better neutral minions in regards of their quest, so i thought now is finally the time for a proper aggro list, so far I've pushed from 600 -440 without losing.

The deck list is far from ultimate, choose out cards of your preference, and style it as yours.

There is 2 Topsy Turvy who can be replaced with Inner Fire etc.

The curve seems extremely low, and there is reason to the madness, we have tools such as Injured Tol'vir and injured blademasters, high stated minions, who synergies with quest as well as Neferset Ritualist

To cycle is to win, you will win many games simply by slapping them on a curve, nevertheless you can easily shuffle through the deck in 10 turns (which makes Chef Nomi a possibility) but for our case it results in Divine Spirit x2 + Topsy Turvy.

the only must keep (besides from active the obelisk) is Questing Explorer, everything else differs from match-up to match-up, you also want to considers if your cards pairs, such as Injured Tol'vir + Neferset Ritualist or Wild Pyromancer + Acolyte of Pain.

+5 =  Mulligan guide

+10= Comprehensive Class Specific Mulligan Guide 

+15= Video Guide for every match-up with Mari and I

Mulligan Guide

first card will be the quest, therefore you can not always get compatible cards, which makes Northshire Cleric, Injured Tol'vir, Questing Explorer, Extra Arms and Power Word: Shield good starting cards, and stuff as Wild Pyromancer and Acolyte of Pain unreliable. the rest of the cards to choose is based on match-up, i will cover these in the comprehensive class-specific mulligan guide.

 Comprehensive class-specific mulligan guide 

as general rules, do not keep Power Word: Shield without minions.

do not keep Neferset Ritualist without self-harm minions

do not keep Acolyte of Pain without Wild Pyromancer (only keep against low clear opponents)

always keep Activate the Obelisk, this does not mean it always should be played tour 1.

Druid - this match-up varies in archetypes a lot, as to why it can be hard to pinpoint a start hand, as a general rule they do not have hard-clear, so early playable cards, such as Northshire Cleric can easily survive unless they Wrath it... quest druid won't.

always keep: Northshire Cleric, Questing Adventurer, tol'vir defender 

consider: Circle of Healing, Power Word: Shield, Extra Arms, Holy Ripple, Wild Pyromancer, Acolyte of Pain and our Neferset Ritualist

 

Mage -  mage is seen by many hearthstone players as something invincible, until they start playing mage. mages are very reliant on a full hand, with hard pressure from the start, you will avoid dealing with big hands, and valuable Mana Cyclones

Always keep: Northshire Cleric, Extra Arms, psycho pomp, Injured Tol'vir and Injured Blademaster, Questing Explorer and Topsy Turvy

consider: power words: shield, Neferset Ritualist, Acolyte of Pain, Circle of Healing.

it not impossible, use your brain, don't play line-ups for lethal with valuable cards as High Priest Amet, i promise most good mages save Zephrys the Great for this.

Warrior - a very hard fight, do not worry buddy it is not only you, but this class has an immense power against aggro decks, and most others tbh, hope you won't have to look at dr. boom(any of them), and you should have a chance, also super rng double divine spirit + Topsy Turvycan win most games. They do not clear before tour 4, use it.

a fast lethal is more likely than a slow one.

always keep: Northshire Cleric, Questing Explorer, Injured Tol'vir, Psychopomp

consider: Wild Pyromancer, Power Word: Shield, high priest High Priest Amet, cirlce of healing, Acolyte of Pain and Topsy Turvy and nefrset ritualist

Warlock - typically an aggro vs aggro match, and for this Wild Pyromancer is your go too man.

always keep: Northshire Cleric, Questing Explorer,Injured Tol'vir, Psychopomp and Wild Pyromancer, he is always well accompanied by some small spells and Acolyte of Pain

consider: Power Word: Shield, Acolyte of Pain and Neferset Ritualist

Priest - these days this is the most random match-up of them all

always keep: Northshire Cleric, Questing Explorer, Injured Tol'vir, Psychopomp and Extra Arms.

consider: Power Word: Shield, Circle of HealingAcolyte of Pain and Wild Pyromancer

Rogue - the lord of early clear and rng

always keep: Northshire Cleric, Questing Explorer, Wild Pyromancer, Injured Tol'vir, Psychopomp and Topsy Turvy.

consider: Power Word: Shield, Circle of HealingAcolyte of Pain and Neferset Ritualist.

Hunter -  who?

always keep: Northshire Cleric, Questing Explorer, Wild Pyromancer, Injured Tol'vir, Psychopomp.

consider: Power Word: Shield, Circle of HealingAcolyte of Pain and Neferset Ritualist

Shaman - a class of great variety, something never change, their board presence for instance.

keep: Northshire Cleric, Questing Explorer, Wild Pyromancer, Injured Tol'vir, Psychopomp.

Consider: Power Word: Shield, Circle of Healing, Acolyte of Pain and Neferset Ritualist and Topsy Turvy.

Paladin - the biggest threat is himself, this guy has a huge identity crisis.

keep: Northshire Cleric, Extra Arms, psycho pomp, Injured Tol'vir and Injured Blademaster, Questing Explorer.

consider: basically everything, murloc? if so does he run spells? no? mechs? what about dragons? does he buff? hand or board? otk maybe. fairly easy match-up for most of them though