Thanks to Kiwiinbacon for making this awsome showcase, i've subscribed to stay updated!
and my first own video with focus on mage and shaman
Hey guys, this is the almighty Murloc Shaman, not too original.
Nevertheless, it is a beautiful creation, I packed a Golden Scargil and decided to craft the last few cards, after 15 consecutive wins from rank 5 to 2.
with 88 games in total, I took it to legendary, which puts it at a solid 67% win rate.
The awesome thing about this deck is how consistent it is in every match-up if you know how to pull it off.
+5 = Short mulligan guide
Comprehensive Class specific mulligan guide +20= I post a Video on the deck.
- I did not make the video last time, as Blizzard hit me with their nerf hammer... R.I.P Vanish
UPDATE 06/07/19 - Short Mulligan guide
This deck has a couple of ways to go, we are gonna look into some thoughts when you pick your start hand, first does the opponent class have early clear, this determines if you should keep Underbelly Angler or not. Against a warrior, for instance, he will earliest clear it by turn 3, which makes this card great to coin in tour 1. very bad idea on a rouge though.
second is a control match-up or an Aggro match-up
here is a list that roughly gives an idea about what to pick
UPDATE 07/07/19 Comprehensive Class specific mulligan guide
Druid - the first one to go wins
The key here is to get on the board early, 1/2 has high value as they can trade, rather than being pinged, Murloc Tidecaller, Underbelly Angler, Toxfin, Voltaic Burst, will win, even if you go second.
Hunter - skill-determined
Mage - easy win
SLAAAAAAAAAAAAAAAAAAP, don't add more than 6 minions, clear golems if you can.
Pick any card under 4 cost and go
Paladin - easy win
get on the board early, if you have the chance to damage an 0/5 egg rather than face do it, don't kill it though, trade on stuff like Galvanizer, and or other unfused mechs.
Priest - rush early or die
Rogue - rough
Shaman - 50/50
Warlock - the first to go
get on the board asap, and go for the face. take good trade as well as carpets
Warrior - 70/30, so it is good.
warriors 1 cost have 1/2 and 1/3, therefore multiple Toxfin aswell as Murloc Tidecaller is ideal, keep their armor down so they can't slam the Underbelly Angler and go. Underbelly Angler can be played tour 2 under the right circumstances, but after that wait to tour 6-7 IF YOU HAVE 1-cost Murlocs or Ghost Light Angler, this way you won't run out of cards, and chances to discover another angler is increasing radically. Scargill + Murloc Tastyfin is an eminent turn 5