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LEGEND#207 Murloc Shaman - Ladder Destroyer

  • Last updated Oct 7, 2019 (Saviors of Uldum)
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Wild

  • 24 Minions
  • 6 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Murloc Shaman
  • Crafting Cost: 5380
  • Dust Needed: Loading Collection
  • Created: 7/5/2019 (Rise of the Mech)
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  • Tournament Decks:

    0

  • Ladder Decks:

    13

  • Submitted By:

    Julez_Nobelman

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Thanks to Kiwiinbacon for making this awsome showcase, i've subscribed to stay updated!

and my first own video with focus on mage and shaman

https://imgur.com/a/DP77kkN edited*

05/07/19

Hey guys, this is the almighty Murloc Shaman, not too original.

Nevertheless, it is a beautiful creation, I packed a Golden Scargil and decided to craft the last few cards, after 15 consecutive wins from rank 5 to 2.

with 88 games in total, I took it to legendary, which puts it at a solid 67% win rate.

The awesome thing about this deck is how consistent it is in every match-up if you know how to pull it off.

UPVOTE LIST

+5 = Short mulligan guide

+10= Comprehensive Class specific mulligan guide

+20= I post a Video on the deck.

- I did not make the video last time, as Blizzard hit me with their nerf hammer... R.I.P Vanish

UPDATE 06/07/19 - Short Mulligan guide

This deck has a couple of ways to go, we are gonna look into some thoughts when you pick your start hand, first does the opponent class have early clear, this determines if you should keep Underbelly Angler or not. Against a warrior, for instance, he will earliest clear it by turn 3, which makes this card great to coin in tour 1. very bad idea on a rouge though.

second is a control match-up or an Aggro match-up

here is a list that roughly gives  an idea about what to pick

AGGRO - Sludge Slurper, Voltaic Burst, Murloc Raider, Murloc Tidecaller, Hench-Clan Hogsteed, Murloc Tidehunter, occasionally Underbelly Angler and Soul of the Murloc.

CONTROL - Sludge Slurper, Underbelly Angler, Murloc Raider, Toxfin, Hench-Clan Hogsteed, Murloc Tidehunter, occasionally, Murloc Tastyfin or Murloc Warleader.

UPDATE 07/07/19 Comprehensive Class specific mulligan guide

Druid - the first one to go wins

Sludge Slurper, Underbelly Angler, Toxfin, Murloc Tidehunter, Soul of the Murloc, Voltaic Burst, Murloc Tidecaller,Hench-Clan Hogsteed, Bluegill Warrior and Coldlight Seer

The key here is to get on the board early, 1/2 has high value as they can trade, rather than being pinged, Murloc Tidecaller, Underbelly Angler, Toxfin, Voltaic Burst, will win, even if you go second.

Hunter - skill-determined

Underbelly Angler, Sludge Slurper, Murloc Tidecaller, Voltaic Burst, Soul of the Murloc, Coldlight Oracle and Hench-Clan Hogsteed.

if they coin Galvanizer Mecharoo then your dead. see if you can get a 2 health minion on the board before your Underbelly Angler to take some early clear.

Mage - easy win

SLAAAAAAAAAAAAAAAAAAP, don't add more than 6 minions, clear golems if you can. 

Pick any card under 4 cost and go

Paladin - easy win

Toxfin, Murloc Raider, Underbelly Angler, Murloc Warleader, spirit of the murloc, Murloc Tidecaller, Murloc Tidehunter, Hench-Clan Hogsteed.

get on the board early, if you have the chance to damage an 0/5 egg rather than face do it, don't kill it though, trade on stuff like Galvanizer, and or other unfused mechs.

Priest - rush early or die

Murloc Raider, Murloc Tidecaller,Toxfin, Hench-Clan Thug, Underbelly Angler, Murloc Warleader, Murloc Tidehunter, Bluegill Warrior, Grimscale Oracle

gotta go fast, but don't throw your Underbelly Angler into apower word: pain on a Coin please, I have seen this to often as a priest player.

Rogue - rough 

Murloc Tidecaller, Toxfin, Hench-Clan Thug, Murloc Warleader, Murloc Tidehunter, Bluegill Warrior, Soul of the Murloc, Voltaic Burst.

this game depends on how much early clear he has in his start hand, 2xBackstab and your out, same goes for preparation, Fan of Knives.

Shaman - 50/50

Murloc Tidecaller,Toxfin, Hench-Clan Hogsteed, Murloc Tidehunter, Bluegill Warrior, Soul of the Murloc, Voltaic Burst, Underbelly Angler, and Coldlight Oracle.

Warlock - the first to go

Murloc Tidecaller, Toxfin, Hench-Clan HogsteedMurloc Tidehunter, Bluegill Warrior, soul of the murloc, Voltaic Burst, Underbelly Angler, Murloc Raider.

get on the board asap, and go for the face. take good trade as well as carpets

Warrior - 70/30, so it is good.

Underbelly Angler, Sludge Slurper, Toxfin, Murloc Tidecaller, Hench-Clan Hogsteed, Murloc Tidehunter, Soul of the Murloc, Coldlight Seer and occasionally Murloc Tastyfin

warriors 1 cost have 1/2 and 1/3, therefore multiple Toxfin aswell as Murloc Tidecaller is ideal, keep their armor down so they can't slam the Underbelly Angler and go. Underbelly Angler can be played tour 2 under the right circumstances, but after that wait to tour 6-7 IF YOU HAVE 1-cost Murlocs or Ghost Light Angler, this way you won't run out of cards, and chances to discover another angler is increasing radically. Scargill + Murloc Tastyfin is an eminent turn 5