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Oprah Windfury

  • Last updated May 31, 2019 (RoS Rogue Nerfs)
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Wild

  • 21 Minions
  • 8 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Control Shaman
  • Crafting Cost: 9020
  • Dust Needed: Loading Collection
  • Created: 5/30/2019 (RoS Rogue Nerfs)
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  • Battle Tag:

    "Nurgs"

  • Region:

    EU

  • Total Deck Rating

    385

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A fun control style shaman deck with some crazy windfury finishers and the storm bringer + token generators for prime brawl bait, or just winning games. 

Probably not the most streamlined control shaman deck, but it's certainly one of the most fun. 

Shaman has a strong Murloc package right now, so might as well use it. Also "magnetize" is probably the strongest keyword in the game right now, so being able to use some mechs in a deck is always beneficial. 

It just so happens we are able to bridge the gap between the mechs and murlocs with cards like amalgam, that can not only be used to draw from underbelly, but is also a target for magnetize as well. Amalgam is very strong in dual type decks. 

This deck is supposed to be more of a control deck, so it doesn't have things like cold blood and electra. I do have a more aggressive decks with the same premise as well though.

Essentially you are marrying the great murloc tricks we have for card generation with how good magnetize is. This is the basic premise behind these decks. 

These two things will make a deck strong, they are the foundation. You build the deck upon this foundation and it's going to be strong.

storm bringer works well with the murloc generation, but we also then add cards that leave tokens generally to help out in this regard as well. In this decks case we are using replicating menace for this (and I will be adding Sn1p Sn4p once released. we aren't leaning too hard into the storm bringer game play in this deck as it is more control still. usually we would be running a copy of clod blood and electra if it was a more aggressive deck, and then we'd have further token gen.

I will upload the new version of the token deck later, and also my first go at the elemental/mech deck, although I don't know how this will turn out. I know I have some good ideas for it though so it should at least end up semi viable, but very fun.