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Top legend Nutjuice tempo rogue

  • Last updated Apr 25, 2019 (Rise of Shadows)
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  • 13 Minions
  • 15 Spells
  • 2 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Tempo Rogue
  • Crafting Cost: 9000
  • Dust Needed: Loading Collection
  • Created: 4/25/2019 (Rise of Shadows)
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The Nutjuice 

Hallo my name is Rens better known as Sezoklo, I'm a pretty dedicated rogue player and for the past 2 weeks since the new expansion I've been trying out different lists including Togwaggle Heistbaron, Nomi, the vendetta stuff, hench clan, everything people are having questions about whether it's not correct or correct to run it. Yesterday I played a list that looks a lot like most of the tempo rogue lists but I think this list might be the hardcore juicenuts. This guide I am just gonna explain the power of the deck and not really go in to detail to much like I did last time because I want to keep it short but good. In case you have suggestions, questions, anything I would be more then happy to answer them, also I stream every day for about 7-8 hours @ www.twitch.tv/sezoklo where u can ask me questions as well. 

Right now I am #5 legend in America and #50 in europe(In europe I've been experimenting a lot with the rogue cards) and I try to climb to #1 every day(I got #1 on both servers since the rise of shadows came out playing rogue) and what else can I say, rogue is the nuts. 

Can I play this deck without leeroy/myra's/greenskin? I'm just gonna be honest and say no, these are the 3 highest cost and only 5 mana cost cards in this deck and you need them. 

Cards you keep always: Raiding party and prep, you never keep a second one of these cards. Versus control you always keep Myra's, versus anything else, so the mirror for example you never keep myra's. Also vs control match ups or when you go first I like to keep the deckhand, just to have something to play on turn 1, if ur lucky it gets to push some damage right a away. Playing deckhand while having coin on turn 1 doesn't make sense because it gets pinged, so don't do that.

Cards you always keep on coin: Edwin, EVIL miscreant, I would even keep prep here and try to highroll and find raiding party + edwin to make a nice balanced 3 mana 8-8 on turn 2. 

To keep or not to keep: I am not a huge fan of keeping backstab, especially not on coin, unless your hand is backstab, prep, raiding party, edwin, that's pretty good. Also if you are not on coin and you have a combo card like raiding party or EVIL miscreant you can keep backstab vs aggro, you NEVER keep backstab versus control. Also I keep sap in the mirror versus rogues sometimes(when they are on coin), in case they manage to get a big ass edwin down and you don't have sap you're gonna be sad. Them using all the resources to get Edwin down to get sapped can be game changing. All the cards I didn't mention in the guide are never ever keeps imo. 

About evil miscreant: Evil miscreant is super strong, the lackeys are so good you might wanna consider in certain match ups when you are looking for cards or feel like you are missing tempo to shadowstep the EVIL miscreant to get more lackeys. Imagine searching for myra's or raiding party, the 1 drop discover a spell Lackey can help you out with that. The Lackeys aren't super easy to play with, be careful that the random 2 drops can also be a dire wolf or a doomsayer, so take a second before playing lackeys and put them on the left side or left from a minion that's already on the board and ready to attack. Especially in the mirror, coining out the EVIL miscreant and shadowstepping it to have a super powerful turn with lackeys the turn after can be crucial for your opponent since rogues have hard times dealing with wide boards most of the time. 

Myra's unstable element: A lot of people ask me how to use myra's, the only straight forward advise I can give is that as soon as you have myra's in hand you start emptying your hand, which means eviscerating face is a thing, or a minion, you just want to empty your hand ASAP and play myra's to find the rest of your burst and deal with your opponent. Also if there's a chance of finding lethal while playing myra's and the odds are good or you're in a hurry you can always go for it as well. 

Lifedrinkers?? Yes, Lifedrinkers feel much better compared to for example hench clan thug, the main reason is the weapon, the waggle pick, which is a really interesting and powerful weapon in this deck as well. Basically all the minions in the deck are "ok" or even good to bounce that's why I think lifedrinkers are good, also sometimes you need a heal or 3 dmg burst(maybe even 6 or 9, shadowstepping lifedrinker is a thing as well). 

Tonight I will continue playing this deck and try to get rank #1 legend with it, I believe in this list and I would highly recommend this list by far, it's much better than all the weird vendetta lists you've been seeing played on ladder, 1 of the reasons why is because this deck destroys vendetta rogues. Hopefully this information made a bit of sense to you guys, let me know if you have any suggestions or questions and I will try to answer them ASAP. Thanks for taking the time to read my guide and let me know what you think.