Top 20 legend Mechathun Druid
- Last updated Mar 7, 2019 (Level Up Nerf)
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Wild
- 7 Minions
- 23 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Mecha'thun Druid
- Crafting Cost: 3800
- Dust Needed: Loading Collection
- Created: 3/7/2019 (Level Up Nerf)
- Keithngjx_
- Registered User
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- 6
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Battle Tag:
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Region:
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Total Deck Rating
3
Hi keithngjx here, as Mechathun druid is now less commonly played, I shall do my best to write up a very comprehensive guide on how to play Mechathun druid. For proofs of my rank, you may visit https://playhearthstone.com/en-us/community/leaderboards for february and march leaderboards.
This deck is an extremely flexible deck and I will teach you how to play it as much as I can explain here because there is no concrete way to play this.
Basically, all you need to accomplish is just draw cards until you fatigue and then go for the following combo Mechathun -> innervate -> nautralize with your whole hand empty.
Now I shall explain the mechanics of each card.
Innervate
Basic card, usually use it to combo with the auctioneer on turn 6 for an extra mana to cast your 1 mana spells and remember to keep at least 1 on the final combo
Pounce
Good card against aggro such as hunters and paladins to kill off their scavenging hyena early before it develops or just to combo with auctioneer
Moonfire
Auctioneer card, quite a tempo card if you have to deal with small dangerous minions and also combo it with pyromancer for big and cheap board clears.
Biology crystal
A very complex card that helps u gain an extra mana, as well as ramping your opponent. usually, this card can be kept in your final turn so that u can gain an extra mana to cast earthen barkskin or whatsoever if you haven't use them in the early game because these cards can permanently screw up your game if you don't use it in the early game. Also this can be kept if you know your opponent might set u to 5 mana crystals then you can use this to ramp up supposingly if he set u to 5 mana.
jasper spellstone
A very good big minion clear card to deal with 4 health minions especially in the early game. For hunters you can use it to clear Misha or like rogues u can clear their thug. This card really serve many uses you can also kill off your own auctioneer so that you don't fatigue overdraw because opponents know how to leave the auctioneer on and make you fatigue to death.
Nautralise
A very good big minion clear card as well as a good milling equipment for decks that are slow and you can potentally break their combo.Do note that you can only use it once in the middle game because you need it in the final turn.
Earthen scales
This card is very good if you use it on auctioneers or pyromancers because it gains a lot of armor as well as for pyromancers it allows you to trigger the pyromancer an extra time. Usually make sure both your earthens are used or else keep a biology project before the end of game so that u can cast it on mechathun.
Barkskin
Gives your pyro 3 more triggers, potentially can clear boards with minions of 4-5 health
Wild pyromancer
A veryvery strong card in the game, usually yo clear manymany waves of aggro decks and also at the same time usually use it with acolyte for you to draw up to 3 cards
Wrath
A good card for draw or clear a minion, its a stabilizer which means if you are drawing too much you can choose not to draw with this and vice versa.
Acolyte of Pain
Good drawing card in the early game, wrath 1 damage can accompany it for you to draw 2 cards
Ferocious howl
A good gaining armor card with a drawing mechanic.
Branching paths
Stabilizers, good defensive card and drawing card mechanic
Auctioneers
The main minions of the game. Always keep it in the mulligan stage if possible and kill it in the late game. On average, an auctioneer should draw about 6-7 cards and then it should die and not remain on the board too long. To kill it, simply use nautralize or spellstones or trade with minions on the board.
Mechathun
Make sure you do not have any card on hand,deck and no minions on board before you activate it. In desperate situations, this can be used as a 10/10 minion
Mulligan Guide
For all decks,
Acolyte of pain, Branching(1),Ferocious howl, Auctioneer
Hunters
Wrath, spellstone, pyromancers + the ones above
Paladins
Wrath, Pyromancers
Warlocks
The ones above and Wrath, spellstone, pyromancers incase it is zoolock
Priests
The ones above. Do note that you should keep extra mana and spellstone, extra nautralize in your final turn incase opponent psychic screams stuff into your deck
Rogues
Wrath, spellstone, pyromancers + the ones above
Warrior
The ones above. Do note odd warriors is a 99% win if you play the deck correctly without mistakes
Druids
The ones above
Shaman
Wrath, spellstone, pyromancers + the ones above
Mages
Wrath, spellstone, pyromancers + the ones above
In conclusion, this deck is a very complicated deck which needs many future turn planning and whether you should wait a turn before clearing the board. Also the turn you play your auctioneer is also important because you want to draw just the right amount of cards.
Hope this guide helped you understand this deck better.
keithngjx
Is Skulking Geist an instant lose with this deck?
I cant tell u that this is an instant lose. Although it is agreeable that skulking geist destroys your combo and makes your win rate very low, let me explain to you why you might not actually lose if you do not give up easily.
1) Decks that run this are usually slow decks. once all your 1 mana spells are destroyed, technically u have 10 less cards to draw to become fatigue. the remaining cards are for you to gain armor and draw till the end. One example is the evenlock, it is relatively slow and also it has big minions such as lich king to trade off the mechathun at the last moment as a minion.
2) Since the deck is slow, you can make use of ur mechathun as a minion and your auctioneers, using branching paths as a buff to pus for damage, and with this u might win.
So don't concede when someone geist you because of the above reasons :)
thanks!
i put oaken summons because it can eventually pull out a pyromancer when u used 2 acolytes or if u have pyro on hand u can put the pyro and paken summons to gain 6 armor and draw a card so i think it is quite useful especially if you do not have your drawing mechanics on your hand
Yes, i was rethinking about it... it may be usefull to get the pyro vs some agro decks, but the downside is when u draw it at the end of the games...
Anyway, i really like this deck and u covered a lot of tricky situations. A few people know how to properly play biology project on this deck for example, and you explained very well.
I am surprised that just a few ppl play this deck. This deck is REALLY strong at current meta. (and since it is not that common, it is rare to find players playing specific cards to counter it).
I got legend as well with almost exactly the same deck (1 card was different only). The card that I dont use, and dont understand why is in the list is Oaken summons. It is expensive (specially when you draw it at the end of the game) and it doesnt do much. I use 1 claw instead... it helps a little bit vs agro decks and is a cheap spell to cycle.
Great deck and very nice Guide!