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Top 20 legend Mechathun Druid

  • Last updated Mar 7, 2019 (Level Up Nerf)
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Wild

  • 7 Minions
  • 23 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Mecha'thun Druid
  • Crafting Cost: 3800
  • Dust Needed: Loading Collection
  • Created: 3/7/2019 (Level Up Nerf)
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  • Total Deck Rating

    3

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Hi keithngjx here, as Mechathun druid is now less commonly played, I shall do my best to write up a very comprehensive guide on how to play Mechathun druid. For proofs of my rank, you may visit https://playhearthstone.com/en-us/community/leaderboards for february and march leaderboards.

This deck is an extremely flexible deck and I will teach you how to play it as much as I can explain here because there is no concrete way to play this.

Basically, all you need to accomplish is just draw cards until you fatigue and then go for the following combo Mechathun -> innervate -> nautralize with your whole hand empty.

Now I shall explain the mechanics of each card.

Innervate

Basic card, usually use it to combo with the auctioneer on turn 6 for an extra mana to cast your 1 mana spells and remember to keep at least 1 on the final combo

Pounce

Good card against aggro such as hunters and paladins to kill off their scavenging hyena early before it develops or just to combo with auctioneer

Moonfire

Auctioneer card, quite a tempo card if you have to deal with small dangerous minions and also combo it with pyromancer for big and cheap board clears.

Biology crystal

A very complex card that helps u gain an extra mana, as well as ramping your opponent. usually, this card can be kept in your final turn so that u can gain an extra mana to cast earthen barkskin or whatsoever if you haven't use them in the early game because these cards can permanently screw up your game if you don't use it in the early game. Also this can be kept if you know your opponent might set u to 5 mana crystals then you can use this to ramp up supposingly if he set u to 5 mana.

 

jasper spellstone

A very good big minion clear card to deal with 4 health minions especially in the early game. For hunters you can use it to clear Misha or like rogues u can clear their thug. This card really serve many uses you can also kill off your own auctioneer so that you don't fatigue overdraw because opponents know how to leave the auctioneer on and make you fatigue to death.

Nautralise

A very good big minion clear card as well as a good milling equipment for decks that are slow and you can potentally break their combo.Do note that you can only use it once in the middle game because you need it in the final turn.

Earthen scales

This card is very good if you use it on auctioneers or pyromancers because it gains a lot of armor as well as for pyromancers it allows you to trigger the pyromancer an extra time. Usually make sure both your earthens are used or else keep a biology project before the end of game so that u can cast it on mechathun.

Barkskin

Gives your pyro 3 more triggers, potentially can clear boards with minions of 4-5 health 

Wild pyromancer

A veryvery strong card in the game, usually yo clear manymany waves of aggro decks and also at the same time usually use it with acolyte for you to draw up to 3 cards

Wrath

A good card for draw or clear a minion, its a stabilizer which means if you are drawing too much you can choose not to draw with this and vice versa.

Acolyte of Pain

Good drawing card in the early game, wrath 1 damage can accompany it for you to draw 2 cards

Ferocious howl

A good gaining armor card with a drawing mechanic. 

Branching paths

Stabilizers, good defensive card and drawing card mechanic

Auctioneers

The main minions of the game. Always keep it in the mulligan stage if possible and kill it in the late game. On average, an auctioneer should draw about 6-7 cards and then it should die and not remain on the board too long. To kill it, simply use nautralize or spellstones or trade with minions on the board.

Mechathun

Make sure you do not have any card on hand,deck and no minions on board before you activate it. In desperate situations, this can be used as a 10/10 minion

 

Mulligan Guide

For all decks,

Acolyte of pain, Branching(1),Ferocious howl, Auctioneer

Hunters

Wrath, spellstone, pyromancers + the ones above

Paladins

Wrath, Pyromancers

Warlocks

The ones above and Wrath, spellstone, pyromancers incase it is zoolock

Priests

The ones above. Do note that you should keep extra mana and spellstone, extra nautralize in your final turn incase opponent psychic screams stuff into your deck

Rogues

Wrath, spellstone, pyromancers + the ones above

Warrior

The ones above. Do note odd warriors is a 99% win if you play the deck correctly without mistakes

Druids

The ones above

Shaman

Wrath, spellstone, pyromancers + the ones above

Mages

Wrath, spellstone, pyromancers + the ones above

 

In conclusion, this deck is a very complicated deck which needs many future turn planning and whether you should wait a turn before clearing the board. Also the turn you play your auctioneer is also important because you want to draw just the right amount of cards.

Hope this guide helped you understand this deck better.

keithngjx